コード例 #1
0
    public void Init(bool isQuickSlot = false)
    {
        _textCount     = GetComponentInChildren <TextMeshProUGUI>();
        _inventoryRect = transform.parent.parent.GetComponent <RectTransform>().rect;

        _quickSlot = FindObjectOfType <QuickSlot>();

        _quickSlotRect = _quickSlot.GetComponent <RectTransform>();
        _quickSlotR    = _quickSlot.GetComponent <RectTransform>().rect;
        IsQuickSlot    = isQuickSlot;

        _player    = FindObjectOfType <Player>();
        _itemDrop  = FindObjectOfType <ItemDrop>();
        _inventory = FindObjectOfType <InventoryUI>();
    }