public void QuickSaveWriterExample() { // Use a QuickSaveWriter to save content to a file, multiple items can be saved to the save file by specifying different keys string one = "Hello World!"; double two = 45.6789; Vector2 three = new Vector2(34.0f, 78.92f); Color four = new Color(0.1f, 0.5f, 0.8f, 1.0f); QuickSaveWriter.Create("RootName") .Write("Key1", one) .Write("Key2", two) .Write("Key3", three) .Write("Key4", four) .Commit(); // OR QuickSaveWriter writer = QuickSaveWriter.Create("RootName"); writer.Write("Key1", one); writer.Write("Key2", two); writer.Write("Key3", three); writer.Write("Key4", four); writer.Commit(); }
public void Save() { QuickSaveWriter writer = QuickSaveWriter.Create("GuardianIdleSave"); writer.Write("itemIdCounter", idCounter); writer.Commit(); }
public void Save() { QuickSaveWriter writer = QuickSaveWriter.Create("GuardianIdleSave"); Equipment item; string key; for (int i = 0; i < slots.Count; i++) { key = "equipSlot" + i; if (!(slots[i].IsEmpty())) { item = (Equipment)slots[i].GetItem(); string data = JsonUtility.ToJson(item, false); writer.Write(key, data); writer.Write(key + "_icon", item.imagePath); } else { writer.Delete(key); } } writer.Commit(); }
public static string SaveGame() { CameraController cameraController = Camera.main.GetComponent <CameraController>(); string saveName = DateTime.Now.ToString("MM_dd_yyyy_HH_mm_ss"); QuickSaveWriter quickSaveWriter = QuickSaveWriter.Create(saveName); quickSaveWriter.Write(GameInfo.MAP_SEED, GameInfo.mapSeed); quickSaveWriter.Write(GameInfo.MAP_SIZE, GameInfo.mapSize); quickSaveWriter.Write("playerTeam", GameInfo.playerTeam); quickSaveWriter.Write("cameraPosition", Camera.main.transform.position); quickSaveWriter.Write("cameraRotation", Camera.main.transform.rotation); quickSaveWriter.Write("gold", cameraController.resources[BaseBehavior.ResourceType.Gold]); quickSaveWriter.Write("wood", cameraController.resources[BaseBehavior.ResourceType.Wood]); quickSaveWriter.Write("food", cameraController.resources[BaseBehavior.ResourceType.Food]); quickSaveWriter.Write("favor", cameraController.resources[BaseBehavior.ResourceType.Favor]); int index = 0; foreach (GameObject unitObject in GameObject.FindGameObjectsWithTag("Building").Concat(GameObject.FindGameObjectsWithTag("Unit"))) { BaseBehavior unitBaseBehavior = unitObject.GetComponent <BaseBehavior>(); unitBaseBehavior.Save(ref quickSaveWriter, index); index++; } quickSaveWriter.Write("indexCount", index); TerrainGenerator terrainGenerator = Terrain.activeTerrain.GetComponent <TerrainGenerator>(); // Blind texture Color[] colors = terrainGenerator.blindTexture2D.GetPixels(); int[] blindInfo = new int[colors.Length]; for (int i = 0; i < colors.Length; i++) { blindInfo[i] = colors[i] == Color.black ? 1 : 0; } quickSaveWriter.Write("blindTextureData", blindInfo); // Binds for (int number = 1; number <= 9; number++) { int[] binds = new int[cameraController.unitsBinds[KeyCode.Alpha0 + number].Count]; int i = 0; foreach (GameObject bindObject in cameraController.unitsBinds[KeyCode.Alpha0 + number]) { BaseBehavior bindObjectBaseBehavior = bindObject.GetComponent <BaseBehavior>(); binds[i] = bindObjectBaseBehavior.uniqueId; i++; } quickSaveWriter.Write(new StringBuilder(15).AppendFormat("{0}_{1}", number, "bind").ToString(), binds); } quickSaveWriter.Commit(); return(saveName); }
public void Init() { _quickSaveWriter = QuickSaveWriter.Create("MainSave"); _quickSaveWriter.Commit(); _quickSaveReader = QuickSaveReader.Create("MainSave"); Load(); }
public void SaveResourceAndUpgradeData() { QuickSaveWriter instWriter = QuickSaveWriter.Create(resourceAndUpgradeDataSaveFileName); //create an instance of the QuickSaveWriter instWriter.Write <int>("resources", Resources); instWriter.Write <int>("totalResources", TotalResources); instWriter.Write <int>("solarSystemNumber", SolarSystemNumber); instWriter.Write <int>("currentMaxLaserRange", currentMaxLaserRange); instWriter.Write <int>("currentMaxLaserRecharge", currentMaxLaserRecharge); instWriter.Write <int>("currentMaxRocketRange", currentMaxRocketRange); instWriter.Write <int>("currentMaxRocketReload", currentMaxRocketReload); instWriter.Write <int>("currentMaxRocketYield", currentMaxRocketYield); instWriter.Write <int>("currentMaxJumpRange", currentMaxJumpRange); instWriter.Write <int>("currentMaxJumpRecharge", currentMaxJumpRecharge); instWriter.Write <int>("currentMaxShieldBoost", currentMaxShieldBoost); instWriter.Write <bool>("currentShieldOverboostActive", currentShieldOverboostActive); instWriter.Write <int>("currentMaxShieldBoostRecharge", currentMaxShieldBoostRecharge); instWriter.Write <int>("currentMaxHealth", currentMaxHealth); instWriter.Write <int>("currentMaxShields", currentMaxShields); instWriter.Write <int>("currentMaxSensorRange", currentMaxSensorRange); instWriter.Write <bool>("rocketsInstalled", rocketsInstalled); instWriter.Write <bool>("jumpDriveInstalled", jumpDriveInstalled); instWriter.Write <bool>("shieldBoostInstalled", shieldBoostInstalled); instWriter.Write <int>("currentHealth", playerHealthControl.currentPlayerHealth); instWriter.Write <int>("currentShields", playerHealthControl.currentPlayerShields); instWriter.Write <int>("currentJumpCharge", abilityController.jumpRange); instWriter.Write <int>("currentLaserCharge", abilityController.laserRange); //Debug.Log("Laser range saved as " + abilityController.laserRange); instWriter.Write <int>("currentShieldBoostCharge", abilityController.currentShieldBoostCharge); instWriter.Write <int>("currentRocketReload", abilityController.currentRocketReloadAmount); instWriter.Write <int>("healthMaxUpgradeCost", HealthMaxUpgradeCost); instWriter.Write <int>("shieldMaxUpgradeCost", ShieldMaxUpgradeCost); instWriter.Write <int>("sensorRangeUpgradeCost", SensorRangeUpgradeCost); instWriter.Write <int>("rocketRangeUpgradeCost", RocketRangeUpgradeCost); instWriter.Write <int>("rocketReloadUpgradeCost", RocketReloadUpgradeCost); instWriter.Write <int>("rocketYieldUpgradeCost", RocketYieldUpgradeCost); instWriter.Write <int>("laserRangeUpgradeCost", LaserRangeUpgradeCost); instWriter.Write <int>("laserRechargeUpgradeCost", LaserRechargeUpgradeCost); instWriter.Write <int>("jumpRangeUpgradeCost", JumpRangeUpgradeCost); instWriter.Write <int>("jumpRechargeUpgradeCost", JumpRechargeUpgradeCost); instWriter.Write <int>("shieldBoostUpgradeCost", ShieldBoostUpgradeCost); instWriter.Write <int>("shieldBoostRechargeUpgradeCost", ShieldBoostRechargeUpgradeCost); instWriter.Write <int>("shieldOverboostUpgradeCost", ShieldOverboostUpgradeCost); instWriter.Write <float>("threatLevel", ThreatLevel); instWriter.Write <int>("maxThreatLevelCounter", MaxThreatLevelCounter); instWriter.Commit();//write the save file mapManager.Save(); }
public void SaveHighScores() { if (QuickSaveRoot.Exists("HighScoreFile")) { QuickSaveRoot.Delete("HighScoreFile"); //if the file exists, then delete it } string nameForScore; if (uiController.NameTextDisplay.text != null) { if (uiController.NameTextDisplay.text.Length > 3) { nameForScore = uiController.NameTextDisplay.text.Substring(0, 3); } else { nameForScore = uiController.NameTextDisplay.text; } } else { nameForScore = "AAA"; } highScoreObjectList.Add(new HighScoreObject(nameForScore, Resources)); highScoreObjectList.Sort(); highScoreObjectList.Reverse(); if (highScoreObjectList.Count > 10) { highScoreObjectList.RemoveAt(highScoreObjectList.Count - 1); } foreach (HighScoreObject highScoreObject in highScoreObjectList) { Debug.Log("The High score for " + highScoreObject.scoreString + " is " + highScoreObject.scoreValue); } QuickSaveWriter instWriter = QuickSaveWriter.Create("HighScoreFile"); //create an instance of the QuickSaveWriter instWriter.Write <List <HighScoreObject> >("HighScoreObjectList", highScoreObjectList); instWriter.Commit();//write the save file }
public void Save() { QuickSaveWriter writer = QuickSaveWriter.Create("GuardianIdleSave"); Item item; string key; for (int i = 0; i < slots.Count; i++) { key = "invslot" + i; if (!(slots[i].IsEmpty())) { item = slots[i].GetItem(); string data = JsonUtility.ToJson(item, false); Debug.Log(key); writer.Write(key, data); writer.Write(key + "_icon", item.imagePath); if (item is Equipment) { writer.Write(key + "_type", "equipment"); } else { writer.Write(key + "_type", "item"); } Debug.Log("Wrote item in slot" + i + ": " + item); Debug.Log("JSON Utility: " + JsonUtility.ToJson(item, false)); } else { writer.Delete(key); } } writer.Commit(); }