コード例 #1
0
        /// <summary>
        /// Deletes the given directory. On request  all contents, too.
        /// </summary>
        /// <param name="uncDirectoryPath">Path of directory to delete</param>
        /// <param name="recursive">If <paramref name="recursive"/> is true then all subfolders are also deleted.</param>
        /// <exception cref="PathNotFoundException">This error is fired if the specified path or a part of them does not exist.</exception>
        /// <exception cref="DirectoryNotEmptyException">The directory is not empty.</exception>
        /// <remarks>Function loads every file and attribute. Alls read-only flags will be removed before removing.</remarks>
        public static void DeleteDirectory(string uncDirectoryPath, bool recursive = false)
        {
            Contract.Requires(!String.IsNullOrEmpty(uncDirectoryPath));

            // Contents
            if (recursive)
            {
                foreach (Win32FileSystemEntry systemEntry in new Win32FileHandleCollection(QuickIOPath.Combine(uncDirectoryPath, QuickIOPatterns.PathMatchAll)))
                {
                    // Create hit for current search result
                    var resultPath = QuickIOPath.Combine(uncDirectoryPath, systemEntry.Name);
                    if (systemEntry.IsFile)
                    {
                        DeleteFile(resultPath);
                    }

                    else if (/*is directory here*/ recursive)
                    {
                        DeleteDirectory(resultPath, recursive);
                    }
                }
            }

            // Remove specified
            if (!Win32SafeNativeMethods.RemoveDirectory(uncDirectoryPath))
            {
                int errorCode = Marshal.GetLastWin32Error();
                Win32ErrorCodes.NativeExceptionMapping(uncDirectoryPath, errorCode);
            }
        }
コード例 #2
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        /// <summary>
        /// Determined metadata of directory
        /// </summary>
        /// <param name="path">Path of the directory</param>
        /// <param name="fileSystemEntry"><see cref="Win32FileSystemEntry"/></param>
        /// <param name="enumerateOptions">The enumeration options for exception handling</param>
        /// <returns><see cref="QuickIODirectoryMetadata"/> started with the given directory</returns>
        /// <exception cref="PathNotFoundException">This error is fired if the specified path or a part of them does not exist.</exception>
        private static QuickIODirectoryMetadata EnumerateDirectoryMetadata(String path, Win32FileSystemEntry fileSystemEntry, QuickIOEnumerateOptions enumerateOptions)
        {
            Contract.Requires(!String.IsNullOrWhiteSpace(path));
            Contract.Ensures(Contract.Result <QuickIODirectoryMetadata>() != null);

            // Results
            IList <QuickIOFileMetadata>      subFiles = new List <QuickIOFileMetadata>();
            IList <QuickIODirectoryMetadata> subDirs  = new List <QuickIODirectoryMetadata>();


            foreach (Win32FileSystemEntry systemEntry in new Win32FileHandleCollection(QuickIOPath.Combine(path, QuickIOPatterns.PathMatchAll)))
            {
                // Create hit for current search result
                var uncResultPath = QuickIOPath.Combine(path, systemEntry.Name);

                // if it's a file, add to the collection
                if (systemEntry.IsFile)
                {
                    subFiles.Add(new QuickIOFileMetadata(uncResultPath, systemEntry.FindData));
                }
                else
                {
                    subDirs.Add(EnumerateDirectoryMetadata(uncResultPath, systemEntry, enumerateOptions));
                }
            }
            return(new QuickIODirectoryMetadata(path, fileSystemEntry.FindData, subDirs, subFiles));
        }
コード例 #3
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        /// <summary>
        /// Determined all sub system entries of a directory
        /// </summary>
        /// <param name="path">Path of the directory</param>
        /// <param name="pattern">Search pattern. Uses Win32 native filtering.</param>
        /// <param name="searchOption"><see cref="SearchOption"/></param>
        /// <param name="enumerateOptions">The enumeration options for exception handling</param>
        /// <returns>Collection of <see cref="QuickIODirectoryInfo"/></returns>
        /// <exception cref="PathNotFoundException">This error is fired if the specified path or a part of them does not exist.</exception>
        internal static IEnumerable <Tuple <string, Win32FileSystemEntry> > EnumerateWin32FileSystemEntries(String path, String pattern = QuickIOPatterns.PathMatchAll, SearchOption searchOption = SearchOption.TopDirectoryOnly, QuickIOEnumerateOptions enumerateOptions = QuickIOEnumerateOptions.None)
        {
            Contract.Requires(!String.IsNullOrWhiteSpace(path));
            Contract.Ensures(Contract.Result <IEnumerable <Tuple <string, Win32FileSystemEntry> > >() != null);

            // Stack
            Stack <string> directoryPathStack = new Stack <string>();

            directoryPathStack.Push(path);

            while (directoryPathStack.Count > 0)
            {
                string currentDirectory = directoryPathStack.Pop();

                foreach (Win32FileSystemEntry systemEntry in new Win32FileHandleCollection(QuickIOPath.Combine(currentDirectory, pattern)))
                {
                    yield return(new Tuple <string, Win32FileSystemEntry>(currentDirectory, systemEntry));

                    // Create hit for current search result
                    string resultPath = QuickIOPath.Combine(currentDirectory, systemEntry.Name);

                    // Check for Directory
                    if (searchOption == SearchOption.AllDirectories && systemEntry.IsDirectory)
                    {
                        directoryPathStack.Push(resultPath);
                    }
                }
            }
        }
コード例 #4
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        public void Combine(string p1, string p2, string expected)
        {
            string result = QuickIOPath.Combine(p1, p2);

            result.Should().Be(System.IO.Path.Combine(p1, p2));
            result.Should().Be(expected);
        }
コード例 #5
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        public void Combine_ArgumentNullException()
        {
            Action actionNullParameter = () => QuickIOPath.Combine("", null);
            Action actionNoParameter   = () => QuickIOPath.Combine();

            actionNullParameter.ShouldThrow <ArgumentNullException>();
            actionNoParameter.ShouldThrow <ArgumentNullException>();
        }
コード例 #6
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        /// <summary>
        /// Determined all sub system entries of a directory
        /// </summary>
        /// <param name="uncDirectoryPath">Path of the directory</param>
        /// <param name="pattern">Search pattern. Uses Win32 native filtering.</param>
        /// <param name="searchOption"><see cref="SearchOption"/></param>
        /// <param name="enumerateOptions">The enumeration options for exception handling</param>
        /// <returns>Collection of <see cref="QuickIODirectoryInfo"/></returns>
        /// <exception cref="PathNotFoundException">This error is fired if the specified path or a part of them does not exist.</exception>
        internal static IEnumerable <QuickIOFileSystemEntry> EnumerateFileSystemEntries(String uncDirectoryPath, String pattern = QuickIOPatterns.PathMatchAll, SearchOption searchOption = SearchOption.TopDirectoryOnly, QuickIOEnumerateOptions enumerateOptions = QuickIOEnumerateOptions.None)
        {
            Contract.Requires(!String.IsNullOrWhiteSpace(uncDirectoryPath));
            Contract.Ensures(Contract.Result <IEnumerable <QuickIOFileSystemEntry> >() != null);

            return
                (from pair in EnumerateWin32FileSystemEntries(uncDirectoryPath, pattern, searchOption, enumerateOptions)
                 let parentDirectory = pair.Item1
                                       let win32Entry = pair.Item2
                                                        let fullpath = QuickIOPath.Combine(parentDirectory, win32Entry.Name)
                                                                       select
                                                                       new QuickIOFileSystemEntry(fullpath, win32Entry.FileSystemEntryType, win32Entry.Attributes, win32Entry.Bytes));
        }
コード例 #7
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        //[InlineData( "_TestFolders/ExistingFolder", "*.txt", 1 )]
        //[InlineData( "_TestFolders/ExistingFolder", "*.TXT", 1 )]
        public void QuickIODirectoryInfo_EnumerateFilesCount(bool isRelative, string path, string pattern, int expected)
        {
            if (isRelative)
            {
                path = QuickIOPath.Combine(CurrentPath(), path);
            }

            QuickIODirectoryInfo          directoryInfo = new QuickIODirectoryInfo(path);
            IEnumerable <QuickIOFileInfo> result        = (pattern == null ? directoryInfo.EnumerateFiles() : directoryInfo.EnumerateFiles(pattern));

            List <QuickIOFileInfo> list = result.ToList();

            list.Count.Should().Be(expected);
        }
コード例 #8
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        /// <summary>
        /// Determines the statistics of the given directory. This includes the number of files, folders and the total size in bytes.
        /// </summary>
        /// <param name="uncDirectoryPath">Path to the directory to generate the statistics.</param>
        /// <returns>Provides the statistics of the directory</returns>
        /// <exception cref="PathNotFoundException">This error is fired if the specified path or a part of them does not exist.</exception>
        public static QuickIOFolderStatisticResult EnumerateDirectoryStatistics(String uncDirectoryPath)
        {
            Contract.Requires(!String.IsNullOrWhiteSpace(uncDirectoryPath));
            Contract.Ensures(Contract.Result <QuickIOFolderStatisticResult>() != null);

            UInt64 fileCount   = 0;
            UInt64 folderCount = 0;
            UInt64 totalSize   = 0;

            Stack <string> directoryPathStack = new Stack <string>();

            directoryPathStack.Push(uncDirectoryPath);

            while (directoryPathStack.Count > 0)
            {
                folderCount++;

                string currentDirectory = directoryPathStack.Pop();
                foreach (Win32FileSystemEntry systemEntry in new Win32FileHandleCollection(QuickIOPath.Combine(currentDirectory, QuickIOPatterns.PathMatchAll)))
                {
                    // Create hit for current search result
                    var resultPath = QuickIOPath.Combine(currentDirectory, systemEntry.Name);

                    // if it's a file, add to the collection
                    if (systemEntry.IsFile)
                    {
                        fileCount++;
                        totalSize += systemEntry.Bytes;
                    }
                    else
                    {
                        directoryPathStack.Push(resultPath);
                    }
                }
            }


            // Return result;
            return(new QuickIOFolderStatisticResult(folderCount, fileCount, totalSize));
        }
コード例 #9
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        public void QuickIOPathInfoFile()
        {
            string parent      = QuickIOPath.Combine(CurrentPath(), "_TestFiles");
            string fullpath    = QuickIOPath.Combine(CurrentPath(), "_TestFiles", "ExistingTestFile.txt");
            string fullPathUnc = QuickIOPath.ToPathUnc(fullpath);
            string root        = QuickIOPath.GetPathRoot(fullpath);

            QuickIOPathInfo pi = new QuickIOPathInfo(fullpath);

            pi.Should().NotBe(null);

            pi.Name.Should().Be("ExistingTestFile.txt");
            pi.FullName.Should().Be(fullpath);
            pi.FullNameUnc.Should().Be(fullPathUnc);
            pi.Parent.Should().Be(parent);
            pi.Root.Should().Be(root);
            pi.IsRoot.Should().Be(false);
            pi.FindData.Should().NotBe(null);
            InternalHelpers.ContainsFileAttribute(pi.Attributes, FileAttributes.Directory).Should().Be(false);
            pi.Exists.Should().Be(true);
            pi.SystemEntryType.Should().Be(QuickIOFileSystemEntryType.File);
        }
コード例 #10
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        /// <summary>
        /// Determined all files of a directory
        /// </summary>
        /// <param name="uncDirectoryPath">Path of the directory</param>
        /// <param name="pattern">Search pattern. Uses Win32 native filtering.</param>
        /// <param name="searchOption"><see cref="SearchOption"/></param>
        /// <param name="enumerateOptions">The enumeration options for exception handling</param>
        /// <returns>Collection of files</returns>
        /// <exception cref="PathNotFoundException">This error is fired if the specified path or a part of them does not exist.</exception>
        internal static IEnumerable <QuickIOFileInfo> EnumerateFiles(String uncDirectoryPath, String pattern = QuickIOPatterns.PathMatchAll, SearchOption searchOption = SearchOption.TopDirectoryOnly, QuickIOEnumerateOptions enumerateOptions = QuickIOEnumerateOptions.None)
        {
            Contract.Requires(!String.IsNullOrWhiteSpace(uncDirectoryPath));
            Contract.Ensures(Contract.Result <IEnumerable <QuickIOFileInfo> >() != null);

            foreach (Win32FileSystemEntry systemEntry in new Win32FileHandleCollection(QuickIOPath.Combine(uncDirectoryPath, pattern)))
            {
                // Create hit for current search result
                var resultPath = QuickIOPath.Combine(uncDirectoryPath, systemEntry.Name);

                // Check for Directory
                if (systemEntry.IsFile)
                {
                    yield return(new QuickIOFileInfo(resultPath, systemEntry.FindData));
                }
                else if (/* it's already a directory here */ searchOption == SearchOption.AllDirectories)
                {
                    foreach (var match in EnumerateFiles(resultPath, pattern, searchOption, enumerateOptions))
                    {
                        yield return(match);
                    }
                }
            }
        }