public static void PushLocalToGitLab(string directoryPath, string userName, string newRepoName, out string gitCreatedUrl) { QuickGit.CreateGitKeepInEmptyFolders(directoryPath); directoryPath = UnityPaths.ReplaceByBackslash(directoryPath); UnityEngine.Debug.Log("" + userName + "????" + newRepoName); UnityEngine.Debug.Log("" + "????" + directoryPath); if (!string.IsNullOrEmpty(userName) && !string.IsNullOrEmpty(newRepoName)) { gitCreatedUrl = "https://gitlab.com/" + userName + "/" + newRepoName + ".git"; } else { gitCreatedUrl = ""; } //https://docs.gitlab.com/ee/gitlab-basics/create-project.html //git push --set-upstream https://gitlab.example.com/namespace/nonexistent-project.git master //git push --set-upstream address/your-project.git WindowCMD.RunCommands(new string[] { "git add .", "git commit -m \"Local to Remote\"", "git push --set-upstream \"https://gitlab.com/" + userName + "/" + newRepoName + ".git\" master", "git push -u origin master" }, directoryPath); }