コード例 #1
0
ファイル: AudioPlayer.cs プロジェクト: cjsatuforc/CrewChiefV4
        private List <String> playSounds(List <String> eventNames, Boolean isImmediateMessages, out Boolean wasInterrupted)
        {
            Console.WriteLine("Playing sounds, events: " + String.Join(", ", eventNames));
            List <String> soundsProcessed = new List <String>();

            OrderedDictionary thisQueue = isImmediateMessages ? immediateClips : queuedClips;

            wasInterrupted = false;
            int playedEventCount = 0;

            foreach (String eventName in eventNames)
            {
                // if there's anything in the immediateClips queue, stop processing
                if (isImmediateMessages || immediateClips.Count == 0)
                {
                    if (thisQueue.Contains(eventName))
                    {
                        QueuedMessage thisMessage = (QueuedMessage)thisQueue[eventName];
                        if (!isImmediateMessages && playedEventCount > 0 && pauseBetweenMessages > 0)
                        {
                            Console.WriteLine("Pausing before " + eventName);
                            Thread.Sleep(TimeSpan.FromSeconds(pauseBetweenMessages));
                        }
                        //  now double check this is still valid
                        if (!isImmediateMessages)
                        {
                            Boolean messageHasExpired   = thisMessage.expiryTime != 0 && thisMessage.expiryTime < DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;;
                            Boolean messageIsStillValid = thisMessage.isMessageStillValid(eventName, crewChief.currentGameState);
                            Boolean hasJustPlayedAsAnImmediateMessage = lastImmediateMessageName != null &&
                                                                        eventName == lastImmediateMessageName && DateTime.Now - lastImmediateMessageTime < TimeSpan.FromSeconds(5);
                            if (messageHasExpired || !messageIsStillValid || hasJustPlayedAsAnImmediateMessage)
                            {
                                soundsProcessed.Add(eventName);
                                continue;
                            }
                        }
                        if (clipIsPearlOfWisdom(eventName))
                        {
                            soundsProcessed.Add(eventName);
                            if (hasPearlJustBeenPlayed())
                            {
                                Console.WriteLine("Rejecting pearl of wisdom " + eventName +
                                                  " because one has been played in the last " + minTimeBetweenPearlsOfWisdom + " seconds");
                                continue;
                            }
                            else if (!allowPearlsOnNextPlay)
                            {
                                Console.WriteLine("Rejecting pearl of wisdom " + eventName +
                                                  " because they've been temporarily disabled");
                                continue;
                            }
                            else if (disablePearlsOfWisdom)
                            {
                                Console.WriteLine("Rejecting pearl of wisdom " + eventName +
                                                  " because pearls have been disabled for the last phase of the race");
                                continue;
                            }
                            else
                            {
                                timeLastPearlOfWisdomPlayed = DateTime.Now;
                                if (!mute)
                                {
                                    soundCache.Play(eventName);
                                    timeOfLastMessageEnd = DateTime.Now;
                                }
                            }
                        }
                        else
                        {
                            if (thisMessage.messageName != AudioPlayer.folderDidntUnderstand &&
                                thisMessage.messageName != AudioPlayer.folderStandBy)
                            {
                                // only cache the last message for repeat if it's an actual message
                                lastMessagePlayed = thisMessage;
                            }
                            lastMessagePlayed = thisMessage;
                            if (!mute)
                            {
                                soundCache.Play(thisMessage.messageFolders);
                                timeOfLastMessageEnd = DateTime.Now;
                            }
                            if (playedMessagesCount.ContainsKey(eventName))
                            {
                                int count = playedMessagesCount[eventName] + 1;
                                playedMessagesCount[eventName] = count;
                            }
                            else
                            {
                                playedMessagesCount.Add(eventName, 1);
                            }
                            soundsProcessed.Add(eventName);
                        }
                        playedEventCount++;
                    }
                }
                else
                {
                    Console.WriteLine("we've been interrupted after playing " + playedEventCount + " events");
                    wasInterrupted = true;
                    break;
                }
            }
            if (soundsProcessed.Count == 0)
            {
                Console.WriteLine("Processed no messages in this queue");
            }
            else
            {
                Console.WriteLine("*** Processed " + String.Join(", ", soundsProcessed.ToArray()));
            }

            return(soundsProcessed);
        }
コード例 #2
0
ファイル: AudioPlayer.cs プロジェクト: cjsatuforc/CrewChiefV4
        private void playQueueContents(OrderedDictionary queueToPlay, Boolean isImmediateMessages)
        {
            long          milliseconds    = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
            List <String> keysToPlay      = new List <String>();
            List <String> soundsProcessed = new List <String>();

            Boolean oneOrMoreEventsEnabled = false;

            lock (queueToPlay)
            {
                int    willBePlayedCount = queueToPlay.Count;
                String firstMovableEventWithPrefixOrSuffix = null;
                foreach (String key in queueToPlay.Keys)
                {
                    QueuedMessage queuedMessage = (QueuedMessage)queueToPlay[key];
                    if (isImmediateMessages || queuedMessage.dueTime <= milliseconds)
                    {
                        Boolean messageHasExpired                 = queuedMessage.expiryTime != 0 && queuedMessage.expiryTime < milliseconds;
                        Boolean messageIsStillValid               = queuedMessage.isMessageStillValid(key, crewChief.currentGameState);
                        Boolean queueTooLongForMessage            = queuedMessage.maxPermittedQueueLengthForMessage != 0 && willBePlayedCount > queuedMessage.maxPermittedQueueLengthForMessage;
                        Boolean hasJustPlayedAsAnImmediateMessage = !isImmediateMessages && lastImmediateMessageName != null &&
                                                                    key == lastImmediateMessageName && DateTime.Now - lastImmediateMessageTime < TimeSpan.FromSeconds(5);
                        if ((isImmediateMessages || !keepQuiet || queuedMessage.playEvenWhenSilenced) && queuedMessage.canBePlayed &&
                            messageIsStillValid && !keysToPlay.Contains(key) && !queueTooLongForMessage && !messageHasExpired && !hasJustPlayedAsAnImmediateMessage)
                        {
                            // special case for 'get ready' event here - we don't want to move this to the top of the queue because
                            // it makes it sound shit. Bit of a hack, needs a better solution
                            if (firstMovableEventWithPrefixOrSuffix == null && key != LapCounter.folderGetReady && soundCache.eventHasPersonalisedPrefixOrSuffix(key))
                            {
                                firstMovableEventWithPrefixOrSuffix = key;
                            }
                            else
                            {
                                keysToPlay.Add(key);
                            }
                        }
                        else
                        {
                            if (!messageIsStillValid)
                            {
                                Console.WriteLine("Clip " + key + " is not valid");
                            }
                            else if (messageHasExpired)
                            {
                                Console.WriteLine("Clip " + key + " has expired");
                            }
                            else if (queueTooLongForMessage)
                            {
                                List <String> keysToDisplay = new List <string>();
                                foreach (String keyToDisplay in queueToPlay.Keys)
                                {
                                    keysToDisplay.Add(keyToDisplay);
                                }
                                Console.WriteLine("Queue is too long to play clip " + key + " max permitted items for this message = "
                                                  + queuedMessage.maxPermittedQueueLengthForMessage + " queue: " + String.Join(", ", keysToDisplay));
                            }
                            else if (!queuedMessage.canBePlayed)
                            {
                                Console.WriteLine("Clip " + key + " has some missing sound files");
                            }
                            else if (hasJustPlayedAsAnImmediateMessage)
                            {
                                Console.WriteLine("Clip " + key + " has just been played in response to a voice command, skipping");
                            }
                            soundsProcessed.Add(key);
                            willBePlayedCount--;
                        }
                    }
                }
                if (firstMovableEventWithPrefixOrSuffix != null)
                {
                    keysToPlay.Insert(0, firstMovableEventWithPrefixOrSuffix);
                }
                if (keysToPlay.Count > 0)
                {
                    if (keysToPlay.Count == 1 && clipIsPearlOfWisdom(keysToPlay[0]))
                    {
                        if (hasPearlJustBeenPlayed())
                        {
                            Console.WriteLine("Rejecting pearl of wisdom " + keysToPlay[0] +
                                              " because one has been played in the last " + minTimeBetweenPearlsOfWisdom + " seconds");
                            soundsProcessed.Add(keysToPlay[0]);
                        }
                        else if (disablePearlsOfWisdom)
                        {
                            Console.WriteLine("Rejecting pearl of wisdom " + keysToPlay[0] +
                                              " because pearls have been disabled for the last phase of the race");
                            soundsProcessed.Add(keysToPlay[0]);
                        }
                    }
                    else
                    {
                        oneOrMoreEventsEnabled = true;
                    }
                }
            }
            Boolean wasInterrupted = false;

            if (oneOrMoreEventsEnabled)
            {
                openRadioChannelInternal();
                soundsProcessed.AddRange(playSounds(keysToPlay, isImmediateMessages, out wasInterrupted));
            }
            else
            {
                soundsProcessed.AddRange(keysToPlay);
            }
            if (soundsProcessed.Count > 0)
            {
                lock (queueToPlay)
                {
                    foreach (String key in soundsProcessed)
                    {
                        if (queueToPlay.Contains(key))
                        {
                            queueToPlay.Remove(key);
                        }
                    }
                }
            }
            // now we go back and play anything else that's been inserted into the queue since we started, but only if
            // we've not been interrupted
            if (queueHasDueMessages(queueToPlay, isImmediateMessages) && (isImmediateMessages || !wasInterrupted))
            {
                Console.WriteLine("There are " + queueToPlay.Count + " more events in the queue, playing them...");
                playQueueContents(queueToPlay, isImmediateMessages);
            }
        }