IEnumerator IECreateCube(QueueTask queueTask) { yield return(new WaitForSeconds(2f)); m_Cube = Instantiate(cube) as GameObject; yield return(new WaitForSeconds(1f)); queueTask.OnComplete(); }
private void RotateCube(QueueTask queueTask) { m_Cube.transform.Rotate(new Vector3(0, 45, 0)); queueTask.OnComplete(); }