コード例 #1
0
        public async Task GivenServiceQueue_WhenGetAndExist_ReturnData()
        {
            // Verify queue does not exist, if so delete it.
            bool exist = await _queueManagement.QueueExists(_workContext, _queueDefinition.QueueName !);

            if (exist)
            {
                await _queueManagement.DeleteQueue(_workContext, _queueDefinition.QueueName !);
            }

            // Create queue
            QueueDefinition subject = await _queueManagement.CreateQueue(_workContext, _queueDefinition);

            subject.Should().NotBeNull();
            (_queueDefinition == subject).Should().BeTrue();

            subject = await _queueManagement.GetQueue(_workContext, _queueDefinition.QueueName !);

            subject.Should().NotBeNull();
            (_queueDefinition == subject).Should().BeTrue();
        }
コード例 #2
0
        public async Task GivenServiceExistQueue_WhenSearchedWildcard_ShouldFind()
        {
            // Verify queue does not exist, if so delete it.
            bool exist = await _queueManagement.QueueExists(_workContext, _queueDefinition.QueueName !);

            if (!exist)
            {
                QueueDefinition createSubject = await _queueManagement.CreateQueue(_workContext, _queueDefinition);

                createSubject.Should().NotBeNull();
                (_queueDefinition == createSubject).Should().BeTrue();
            }

            IReadOnlyList <QueueDefinition> subjects = await _queueManagement.Search(_workContext, "unit1*");

            subjects.Should().NotBeNull();
            subjects.Count.Should().Be(1);
            subjects[0].QueueName.Should().BeEquivalentTo(_queueDefinition.QueueName);

            await _queueManagement.DeleteQueue(_workContext, _queueDefinition.QueueName !);
        }
コード例 #3
0
        public async Task GivenServiceQueue_WhenCreatedTwice_ShouldThrow()
        {
            // Verify queue does not exist, if so delete it.
            bool exist = await _queueManagement.QueueExists(_workContext, _queueDefinition.QueueName !);

            if (exist)
            {
                await _queueManagement.DeleteQueue(_workContext, _queueDefinition.QueueName !);
            }

            // Create queue
            QueueDefinition subject = await _queueManagement.CreateQueue(_workContext, _queueDefinition);

            subject.Should().NotBeNull();
            (_queueDefinition == subject).Should().BeTrue();

            Func <Task> act = async() => await _queueManagement.CreateQueue(_workContext, _queueDefinition);

            await act.Should().ThrowAsync <MessagingEntityAlreadyExistsException>();

            await _queueManagement.DeleteQueue(_workContext, _queueDefinition.QueueName !);
        }