private IEnumerator OnOptionButtonPressed(bool PressedButton) { if (PressedButton) { targetQuestionCardScript.SetQuestionText("Respuesta correcta"); AudioManager.instance.PlayButtonSound(true); yield return(new WaitForSeconds(3.5f)); GameManager.instance.OnCorrectAnswer(); } else { targetQuestionCardScript.SetQuestionText("Respuesta incorrecta"); AudioManager.instance.PlayButtonSound(false); yield return(new WaitForSeconds(3.5f)); GameManager.instance.OnWrongAnswer(); } }
public void StartPlayFlow() { if (this.optionButtonList.Count > 0) { for (int index = 0; index < this.optionButtonList.Count; index++) { gameObjectButtonList[index].onButtonPressed -= AfterOptionIsPressed; OnAnimationEnded -= gameObjectButtonList[index].InteractableAtEndofAnimation; Destroy(this.optionButtonList[index].gameObject); } this.optionButtonList.Clear(); this.gameObjectButtonList.Clear(); } QuestionManager.Categories targetCategory = QuestionManager.instance.GetRandomCategory(); targetQuestionCardScript = carouselBehaviour.StartSwipeToCategory(targetCategory).GetComponent <QuestionCard>(); QuestionAndAnswers targetQuestionData = QuestionManager.instance.GetRandomQuestionByCategory(targetCategory); targetQuestionCardScript.SetQuestionText(targetQuestionData.question); int RandomButton = Random.Range(0, 4); int wrongAnswerIndex = 0; for (int index = 0; index < 4; index++) { if (index == RandomButton) { OptionCard correctOptionButton = Instantiate(PrefabManager.instance.GetPrefabByName("OptionCard"), this.optionContainer).GetComponent <OptionCard>(); correctOptionButton.SetOptionCardQuestion(targetQuestionData.rightAnswer, true); this.optionButtonList.Add(correctOptionButton.GetComponent <RectTransform>()); this.gameObjectButtonList.Add(correctOptionButton); correctOptionButton.onButtonPressed += this.AfterOptionIsPressed; } else { OptionCard wrongOptionButton = Instantiate(PrefabManager.instance.GetPrefabByName("OptionCard"), this.optionContainer).GetComponent <OptionCard>(); wrongOptionButton.SetOptionCardQuestion(targetQuestionData.wrongAnswers[wrongAnswerIndex], false); this.optionButtonList.Add(wrongOptionButton.GetComponent <RectTransform>()); this.gameObjectButtonList.Add(wrongOptionButton); wrongOptionButton.onButtonPressed += this.AfterOptionIsPressed; wrongAnswerIndex++; } } }