public override void Set(object[] data = null) { base.Set(null); QuestSortData questSortData = data[0] as QuestSortData; bool flag = (bool)data[1]; QuestTable.QuestTableData tableData = questSortData.itemData.infoData.questData.tableData; SetName(tableData.questText); SetVisibleBG(true); if (flag) { infoRootAry[0].SetActive(true); infoRootAry[1].SetActive(false); lblNum.text = questSortData.GetNum().ToString(); } else { infoRootAry[0].SetActive(false); infoRootAry[1].SetActive(true); lblDifficulty.text = ((int)(tableData.difficulty + 1)).ToString(); lblEnemyName.text = Singleton <EnemyTable> .I.GetEnemyData((uint)tableData.GetMainEnemyID()).name; } }
public void OnRecvNotifyEncounterBoss(int fromClientId, Coop_Model_RoomNotifyEncounterBoss model) { if (!QuestManager.IsValidInGameExplore() || !MonoBehaviourSingleton <QuestManager> .I.IsExploreBossMap()) { if (!MonoBehaviourSingleton <QuestManager> .I.IsEncountered() && MonoBehaviourSingleton <InGameProgress> .IsValid() && MonoBehaviourSingleton <InGameProgress> .I.progressEndType == InGameProgress.PROGRESS_END_TYPE.NONE) { CoopClient coopClient = clients.FindByClientId(fromClientId); MonoBehaviourSingleton <QuestManager> .I.SetMemberEncounteredMap(model.mid); uint currentQuestID = MonoBehaviourSingleton <QuestManager> .I.currentQuestID; QuestTable.QuestTableData questData = Singleton <QuestTable> .I.GetQuestData(currentQuestID); int mainEnemyID = questData.GetMainEnemyID(); string enemyName = Singleton <EnemyTable> .I.GetEnemyName((uint)mainEnemyID); string text = StringTable.Format(STRING_CATEGORY.IN_GAME, 8000u, coopClient.GetPlayerName(), enemyName); UIInGamePopupDialog.PushOpen(text, false, 1.22f); } if (QuestManager.IsValidExplore()) { MonoBehaviourSingleton <QuestManager> .I.UpdatePortalUsedFlag(model.pid); } } }
public override void UpdateUI() { SetActive((Enum)UI.OBJ_CLEAR_REWARD, true); base.UpdateUI(); questTableData = info.GetQuestData(); if (questTableData != null) { EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)questTableData.GetMainEnemyID()); if (enemyData != null) { SetLabelText((Enum)UI.LBL_ENEMY_NAME, enemyData.name); ItemIcon itemIcon = ItemIcon.Create(ITEM_ICON_TYPE.QUEST_ITEM, enemyData.iconId, null, GetCtrl(UI.OBJ_ENEMY), ELEMENT_TYPE.MAX, null, -1, null, 0, false, -1, false, null, false, 0, 0, false, GET_TYPE.PAY); itemIcon.SetDepth(7); SetElementSprite((Enum)UI.SPR_ENM_ELEMENT, (int)enemyData.element); SetElementSprite((Enum)UI.SPR_WEAK_ELEMENT, (int)enemyData.weakElement); SetActive((Enum)UI.STR_NON_WEAK_ELEMENT, enemyData.weakElement == ELEMENT_TYPE.MAX); int num = (int)questTableData.limitTime; SetLabelText((Enum)UI.LBL_LIMIT_TIME, $"{num / 60:D2}:{num % 60:D2}"); if ((base.isComplete || isNotice) && !isCompletedEventDelivery) { SetActive((Enum)UI.BTN_CREATE_OFF, false); } else { SetActive((Enum)UI.BTN_CREATE, IsCreatableRoom()); SetActive((Enum)UI.BTN_CREATE_OFF, !IsCreatableRoom()); } SetSprite(baseRoot, UI.SPR_WINDOW, "RequestWindowBase_Explorer"); SetSprite(baseRoot, UI.SPR_MESSAGE_BG, "Checkhukidashi_Explorer"); SetActive(baseRoot, UI.OBJ_COMPLETE_ROOT, base.isComplete); } } }
public static void GetIconShowData(REWARD_TYPE reward_type, uint id, out int icon_id, out ITEM_ICON_TYPE icon_type, out RARITY_TYPE?rarity, out ELEMENT_TYPE element, out EQUIPMENT_TYPE?magi_enable_icon_type, out int enemy_icon_id, out int enemy_icon_id2, out GET_TYPE getType, int exceed_cnt = 0) { icon_type = ITEM_ICON_TYPE.NONE; icon_id = -1; rarity = null; element = ELEMENT_TYPE.MAX; magi_enable_icon_type = null; enemy_icon_id = 0; enemy_icon_id2 = 0; getType = GET_TYPE.PAY; switch (reward_type) { case REWARD_TYPE.CRYSTAL: icon_id = 1; icon_type = ITEM_ICON_TYPE.CRYSTAL; break; case REWARD_TYPE.MONEY: icon_id = 2; break; case REWARD_TYPE.EXP: icon_id = 3; break; case REWARD_TYPE.ITEM: case REWARD_TYPE.ABILITY_ITEM: { ItemTable.ItemData itemData = Singleton <ItemTable> .I.GetItemData(id); if (itemData != null) { icon_type = ((itemData.type != ITEM_TYPE.USE_ITEM) ? ITEM_ICON_TYPE.ITEM : ITEM_ICON_TYPE.USE_ITEM); icon_id = itemData.iconID; rarity = itemData.rarity; enemy_icon_id = itemData.enemyIconID; enemy_icon_id2 = itemData.enemyIconID2; } break; } case REWARD_TYPE.EQUIP_ITEM: { EquipItemTable.EquipItemData equipItemData = Singleton <EquipItemTable> .I.GetEquipItemData(id); if (equipItemData != null) { icon_type = GetItemIconType(equipItemData.type); icon_id = equipItemData.GetIconID(MonoBehaviourSingleton <UserInfoManager> .I.userStatus.sex); rarity = equipItemData.rarity; element = equipItemData.GetTargetElementPriorityToTable(); getType = equipItemData.getType; } break; } case REWARD_TYPE.SKILL_ITEM: { SkillItemTable.SkillItemData skillItemData = Singleton <SkillItemTable> .I.GetSkillItemData(id); if (skillItemData != null) { icon_type = GetItemIconType(skillItemData.type); icon_id = skillItemData.iconID; rarity = skillItemData.rarity; element = skillItemData.skillAtkType; magi_enable_icon_type = skillItemData.GetEnableEquipType(); } break; } case REWARD_TYPE.QUEST_ITEM: { QuestTable.QuestTableData questData = Singleton <QuestTable> .I.GetQuestData(id); if (questData != null) { icon_type = GetItemIconType(questData.questType); EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)questData.GetMainEnemyID()); icon_id = enemyData.iconId; rarity = questData.rarity; element = enemyData.element; } break; } case REWARD_TYPE.AVATAR: case REWARD_TYPE.COMMON: icon_type = ITEM_ICON_TYPE.COMMON; icon_id = (int)id; break; case REWARD_TYPE.STAMP: icon_type = ITEM_ICON_TYPE.STAMP; icon_id = (int)id; break; case REWARD_TYPE.DEGREE: icon_type = ITEM_ICON_TYPE.DEGREE; icon_id = (int)id; break; case REWARD_TYPE.POINT_SHOP_POINT: icon_type = ITEM_ICON_TYPE.POINT_SHOP_ICON; icon_id = (int)id; break; } }
private void SetUpEnemy(Transform t, QuestTable.QuestTableData quest) { EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)quest.GetMainEnemyID()); if (enemyData != null) { ClearStatusQuest clearStatusQuestData = MonoBehaviourSingleton <QuestManager> .I.GetClearStatusQuestData(quest.questID); bool flag = clearStatusQuestData != null; int icon_id = 10999; string text = "?????"; string text2 = "??"; if (flag) { icon_id = enemyData.iconId; text = enemyData.name; text2 = quest.GetMainEnemyLv().ToString(); } ItemIcon itemIcon = ItemIcon.Create(ITEM_ICON_TYPE.QUEST_ITEM, icon_id, null, FindCtrl(t, UI.OBJ_ENEMY), ELEMENT_TYPE.MAX, null, -1, null, 0, false, -1, false, null, false, 0, 0, false, GET_TYPE.PAY); itemIcon.SetDepth(7); SetElementSprite(t, UI.SPR_ENM_ELEMENT, (int)enemyData.element); SetActive(t, UI.SPR_ENM_ELEMENT, flag); SetElementSprite(t, UI.SPR_WEAK_ELEMENT, (int)enemyData.weakElement); SetActive(t, UI.SPR_WEAK_ELEMENT, flag); bool flag2 = enemyData.weakElement == ELEMENT_TYPE.MAX; SetActive(t, UI.STR_NON_WEAK_ELEMENT, flag2 && flag); SetActive(t, UI.STR_UNKNOWN_WEAK_ELEMENT, !flag); SetLabelText(t, UI.LBL_MONSTER_NAME, text); SetLabelText(t, UI.LBL_MONSTER_LEVEL, StringTable.Format(STRING_CATEGORY.MAIN_STATUS, 1u, text2)); } }
private IEnumerator DoQuestGacha() { Init(); int display_rarity = 0; SetLinkCamera(true); int enemy_id = 0; EnemyTable.EnemyData enemy_data = null; if (MonoBehaviourSingleton <GachaManager> .I.gachaResult != null) { GachaResult.GachaReward reward = MonoBehaviourSingleton <GachaManager> .I.gachaResult.reward[0]; uint reward_quest_id = (uint)reward.itemId; QuestTable.QuestTableData quest_data = Singleton <QuestTable> .I.GetQuestData(reward_quest_id); if (quest_data != null) { enemy_data = Singleton <EnemyTable> .I.GetEnemyData((uint)quest_data.GetMainEnemyID()); } } if (enemy_data == null) { if (enemy_id == 0) { enemy_id = 1101001; } enemy_data = Singleton <EnemyTable> .I.GetEnemyData((uint)enemy_id); } NPCLoader npc_loader = LoadNPC(); EnemyLoader enemy_loader = null; if (enemy_data != null) { int displayAnimID = enemy_data.animId; OutGameSettingsManager.EnemyDisplayInfo displayInfo = MonoBehaviourSingleton <OutGameSettingsManager> .I.SearchEnemyDisplayInfoForGacha(enemy_data); int modelID = enemy_data.modelId; float displayScale = enemy_data.modelScale; if (displayInfo != null) { displayAnimID = displayInfo.animID; displayScale = displayInfo.gachaScale; } enemy_loader = LoadEnemy(enemyPosition, modelID, displayAnimID, displayScale, enemy_data.baseEffectName, enemy_data.baseEffectNode); while (enemy_loader.isLoading) { yield return((object)null); } enemy_loader.ApplyGachaDisplayScaleToParentNode(); CheckAndReplaceShader(enemy_loader); enemy_loader.get_gameObject().SetActive(false); } while (npc_loader.isLoading) { yield return((object)null); } LoadingQueue lo_queue = new LoadingQueue(this); CacheAudio(lo_queue); if (enemy_data != null) { CacheEnemyAudio(enemy_data, lo_queue); } while (lo_queue.IsLoading()) { yield return((object)null); } PlayerAnimCtrl npc_anim = PlayerAnimCtrl.Get(npc_loader.animator, PLCA.IDLE_01, null, null, null); CreateNPCEffect(npc_loader.model); yield return((object)null); stageAnimator.set_cullingMode(0); stageAnimator.Rebind(); targetRarity = MonoBehaviourSingleton <GachaManager> .I.GetMaxRarity().ToRarityExpressionID() + 1; if (targetRarity > 4) { targetRarity = 4; } stageAnimator.Play("StageAnim_Main"); Play("MainAnim_Start", null, 0f); PlayEffect(startEffectPrefabs[0]); npc_anim.Play(PLCA.QUEST_GACHA, true); bool rankup3 = UpdateDisplayRarity(ref display_rarity); PlayAudio(AUDIO.OPENING_01); while (Step(0.5f)) { yield return((object)null); } PlayAudio(AUDIO.OPENING_02); PlayAudio(AUDIO.OPENING_03); while (Step(1.4f)) { yield return((object)null); } PlayAudio(AUDIO.OPENING_04); while (Step(2.6f)) { yield return((object)null); } PlayAudio(AUDIO.DOOR_01); while (Step(3.2f)) { yield return((object)null); } PlayAudio(AUDIO.DOOR_02); while (Step(3.38f)) { yield return((object)null); } PlayAudio(AUDIO.MAGI_INTRO_01); while (Step(6.5f)) { yield return((object)null); } npc_loader.get_gameObject().SetActive(false); PlayMeteorEffect(display_rarity); PlayAudio(AUDIO.METEOR_01); while (Step(7.5f)) { yield return((object)null); } PlayMagicEffect(display_rarity, rankup3); PlayMagicAudio(display_rarity); rankup3 = UpdateDisplayRarity(ref display_rarity); PlayMeteorEffect(display_rarity); while (Step(8.5f)) { yield return((object)null); } PlayMagicEffect(display_rarity, rankup3); PlayMagicAudio(display_rarity); rankup3 = UpdateDisplayRarity(ref display_rarity); PlayMeteorEffect(display_rarity); PlayAudio(AUDIO.METEOR_02); while (Step(9.5f)) { yield return((object)null); } PlayMagicEffect(display_rarity, rankup3); PlayMagicAudio(display_rarity); while (Step(10.5f)) { yield return((object)null); } if (enemy_loader != null) { enemy_loader.get_gameObject().SetActive(true); } if (!skip) { PlayEnemyAnimation(enemy_loader, "Base Layer.GACHA_SINGLE"); } Play("MainAnim_End", null, 0f); UpdateDisplayRarity(ref display_rarity); PlayEndEffect(display_rarity); RARITY_TYPE rarity = MonoBehaviourSingleton <GachaManager> .I.GetMaxRarity(); PlayAppearAudio(rarity, false); if (enemy_data != null) { PlayEnemyAudio(enemy_data, false); } while (Step(11.5f)) { yield return((object)null); } while (Step(13f)) { yield return((object)null); } if (skip) { while (MonoBehaviourSingleton <TransitionManager> .I.isChanging) { yield return((object)null); } PlayEnemyAnimation(enemy_loader, "Base Layer.IDLE"); Time.set_timeScale(1f); if (MonoBehaviourSingleton <TransitionManager> .I.isTransing) { yield return((object)MonoBehaviourSingleton <TransitionManager> .I.In()); } } else { skip = true; } Time.set_timeScale(1f); sectionCommandReceiver.OnEnd(); }
private void InitEnemyItem(int i, Transform t, bool isRecycle, QuestTable.QuestTableData questData) { EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)questData.GetMainEnemyID()); if (enemyData != null) { SetLabelText(t, UI.LBL_ENEMY_LEVEL, StringTable.Format(STRING_CATEGORY.MAIN_STATUS, 1u, arenaData.level)); SetLabelText(t, UI.LBL_ENEMY_NAME, enemyData.name); ItemIcon itemIcon = ItemIcon.Create(ItemIcon.GetItemIconType(questData.questType), enemyData.iconId, questData.rarity, FindCtrl(t, UI.OBJ_ENEMY), enemyData.element, null, -1, null, 0, false, -1, false, null, false, 0, 0, false, GET_TYPE.PAY); itemIcon.SetEnableCollider(false); SetActive(t, UI.SPR_ELEMENT_ROOT, enemyData.element != ELEMENT_TYPE.MAX); SetElementSprite(t, UI.SPR_ELEMENT, (int)enemyData.element); SetElementSprite(t, UI.SPR_WEAK_ELEMENT, (int)enemyData.weakElement); SetActive(t, UI.STR_NON_WEAK_ELEMENT, enemyData.weakElement == ELEMENT_TYPE.MAX); } }
private void InitQuestButton(GuildRequestItem item, int index, Transform parent) { QuestTable.QuestTableData questData = Singleton <QuestTable> .I.GetQuestData((uint)item.questId); EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)questData.GetMainEnemyID()); ItemIcon itemIcon = ItemIcon.Create(ITEM_ICON_TYPE.QUEST_ITEM, enemyData.iconId, questData.rarity, FindCtrl(parent, UI.OBJ_ENEMY), enemyData.element, null, -1, null, 0, false, -1, false, null, false, 0, 0, false, GET_TYPE.PAY); itemIcon.SetEnableCollider(false); SetLabelText(parent, UI.LBL_QUEST_NAME, questData.questText); }
public override void UpdateUI() { base.UpdateUI(); QuestTable.QuestTableData questData = info.GetQuestData(); if (questData != null) { EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)questData.GetMainEnemyID()); if (enemyData != null) { SetLabelText((Enum)UI.LBL_ENEMY_NAME, enemyData.name); ItemIcon itemIcon = ItemIcon.Create(ITEM_ICON_TYPE.QUEST_ITEM, enemyData.iconId, null, GetCtrl(UI.OBJ_ENEMY), ELEMENT_TYPE.MAX, null, -1, null, 0, false, -1, false, null, false, 0, 0, false, GET_TYPE.PAY); itemIcon.SetDepth(7); SetElementSprite((Enum)UI.SPR_ENM_ELEMENT, (int)enemyData.element); SetElementSprite((Enum)UI.SPR_WEAK_ELEMENT, (int)enemyData.weakElement); SetActive((Enum)UI.STR_NON_WEAK_ELEMENT, enemyData.weakElement == ELEMENT_TYPE.MAX); } } }
private void SetDropItemIcon(SortCompareData[] dropItemList, Transform t_grid, int wave) { if (dropItemList != null) { string text = string.Format(StringTable.Get(STRING_CATEGORY.RUSH_WAVE, 10004400u), wave); SetLabelText(t_grid, UI.LBL_DROP_ITEM_WAVE, text); QuestTable.QuestTableData questData = Singleton <QuestTable> .I.GetQuestData((uint)MonoBehaviourSingleton <InGameManager> .I.GetRushQuestId(wave)); string text2 = "Lv" + questData.GetMainEnemyLv().ToString() + Singleton <EnemyTable> .I.GetEnemyName((uint)questData.GetMainEnemyID()); SetLabelText(t_grid, UI.LBL_BOSS_NAME, text2); SetGrid(t_grid, UI.GRD_DROP_ITEM, null, dropItemList.Length, true, delegate(int i, Transform o, bool is_recycle) { ItemIcon icon = null; if (i < dropItemList.Length) { icon = CreateItemIcon(dropItemList[i], o, "DROP", i); } Transform val = SetPrefab(o, "QuestResultDropIconOpener", true); QuestResultDropIconOpener.Info info2 = new QuestResultDropIconOpener.Info { IsRare = ResultUtility.IsRare(dropItemList[i]), IsBroken = ResultUtility.IsBreakReward(dropItemList[i]) }; val.GetComponent <QuestResultDropIconOpener>().Initialized(icon, info2, delegate(Transform t, QuestResultDropIconOpener.Info info, bool is_skip) { string ui_effect_name = "ef_ui_dropitem_silver_01"; if (info.IsBroken) { ui_effect_name = "ef_ui_dropitem_red_01"; } else if (info.IsRare) { ui_effect_name = "ef_ui_dropitem_gold_01"; } SetVisibleWidgetOneShotEffect(GetCtrl(UI.OBJ_SCROLL_VIEW), t, ui_effect_name); }); }); } }
protected void UpdateHappenTarget() { QuestTable.QuestTableData questData = info.GetQuestData(); if (questData != null) { EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)questData.GetMainEnemyID()); if (enemyData != null) { ItemIcon.Create(ITEM_ICON_TYPE.QUEST_ITEM, enemyData.iconId, null, FindCtrl(targetFrame, UI.OBJ_ENEMY), enemyData.element, null, -1, null, 0, false, -1, false, null, false, 0, 0, false, GET_TYPE.PAY); } } }
public override void UpdateUI() { //IL_017c: Unknown result type (might be due to invalid IL or missing references) Desc desc = GameSection.GetEventData() as Desc; if (desc != null) { QuestTable.QuestTableData questData = desc.questData; if (questData != null) { EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)questData.GetMainEnemyID()); if (enemyData != null) { int mainEnemyLv = questData.GetMainEnemyLv(); SetLabelText((Enum)UI.LBL_NAME, enemyData.name); SetLabelText((Enum)UI.NUM_LV, mainEnemyLv.ToString()); SetElementSprite((Enum)UI.STR_ELEM, (int)enemyData.weakElement); if (enemyData.weakElement != ELEMENT_TYPE.MAX) { SetActive((Enum)UI.STR_WEAK_NONE, false); } int num = (int)(questData.limitTime / 60f); int num2 = (int)(questData.limitTime % 60f); SetLabelText((Enum)UI.NUM_TIMER, $"{num:D2}:{num2:D2}"); UI[] array = new UI[10] { UI.OBJ_DIFFICULT_STAR_1, UI.OBJ_DIFFICULT_STAR_2, UI.OBJ_DIFFICULT_STAR_3, UI.OBJ_DIFFICULT_STAR_4, UI.OBJ_DIFFICULT_STAR_5, UI.OBJ_DIFFICULT_STAR_6, UI.OBJ_DIFFICULT_STAR_7, UI.OBJ_DIFFICULT_STAR_8, UI.OBJ_DIFFICULT_STAR_9, UI.OBJ_DIFFICULT_STAR_10 }; int num3 = (int)(questData.difficulty + 1); int i = 0; for (int num4 = array.Length; i < num4; i++) { SetActive((Enum)array[i], i < num3); } PlayTween((Enum)UI.TWN_DIFFICULT_STAR, true, (EventDelegate.Callback)null, false, 0); QuestInfoData.Mission[] array2 = QuestInfoData.CreateMissionData(questData); if (array2 != null) { GetCtrl(UI.MISSION).get_gameObject().SetActive(true); UI[] array3 = new UI[3] { UI.MISSION_LABEL_01, UI.MISSION_LABEL_02, UI.MISSION_LABEL_03 }; UI[] array4 = new UI[3] { UI.MISSION_CROWN_ON_01, UI.MISSION_CROWN_ON_02, UI.MISSION_CROWN_ON_03 }; UI[] array5 = new UI[3] { UI.MISSION_CROWN_OFF_01, UI.MISSION_CROWN_OFF_02, UI.MISSION_CROWN_OFF_03 }; int num5 = Mathf.Min(array2.Length, 3); for (int j = 0; j < num5; j++) { QuestInfoData.Mission mission = array2[j]; SetActive((Enum)array4[j], CLEAR_STATUS.CLEAR == mission.state); SetActive((Enum)array5[j], CLEAR_STATUS.CLEAR != mission.state); SetLabelText((Enum)array3[j], mission.tableData.missionText); } } if (desc.reward != null) { Array.Sort(desc.reward, (QuestInfoData.Quest.Reward l, QuestInfoData.Quest.Reward r) => l.priority - r.priority); } SetFontStyle((Enum)UI.LBL_NAME, 2); SetFontStyle((Enum)UI.NUM_LV, 2); SetFontStyle((Enum)UI.LBL_LV, 2); countAnimStep = 0; timeLimit = MonoBehaviourSingleton <InGameSettingsManager> .I.happenQuestDirection.confirmUITime; prevTime = -1; isAnswer = false; Update(); UpdateAnchors(); PlayTween((Enum)UI.OBJ_FRAME, true, (EventDelegate.Callback)null, true, 0); PlayTween((Enum)UI.COUNT_ANIM_0, true, (EventDelegate.Callback)null, false, 0); } } } }
private void SetQuestData(QuestTable.QuestTableData questData, Transform t) { //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_0279: Unknown result type (might be due to invalid IL or missing references) //IL_02ff: Unknown result type (might be due to invalid IL or missing references) //IL_030c: Unknown result type (might be due to invalid IL or missing references) //IL_0319: Unknown result type (might be due to invalid IL or missing references) UI[] array = new UI[10] { UI.OBJ_DIFFICULT_STAR_1, UI.OBJ_DIFFICULT_STAR_2, UI.OBJ_DIFFICULT_STAR_3, UI.OBJ_DIFFICULT_STAR_4, UI.OBJ_DIFFICULT_STAR_5, UI.OBJ_DIFFICULT_STAR_6, UI.OBJ_DIFFICULT_STAR_7, UI.OBJ_DIFFICULT_STAR_8, UI.OBJ_DIFFICULT_STAR_9, UI.OBJ_DIFFICULT_STAR_10 }; int num = (int)(questData.difficulty + 1); int i = 0; for (int num2 = array.Length; i < num2; i++) { SetActive(t, array[i], i < num); } ResetTween(t, UI.TWN_DIFFICULT_STAR, 0); PlayTween(t, UI.TWN_DIFFICULT_STAR, true, null, false, 0); EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)questData.GetMainEnemyID()); if (enemyData != null) { SetActive(t, UI.OBJ_ENEMY, true); int iconId = enemyData.iconId; RARITY_TYPE?rarity = (questData.questType != QUEST_TYPE.ORDER) ? null : new RARITY_TYPE?(questData.rarity); ItemIcon itemIcon = ItemIcon.Create(ITEM_ICON_TYPE.QUEST_ITEM, iconId, rarity, FindCtrl(t, UI.OBJ_ENEMY), enemyData.element, null, -1, null, 0, false, -1, false, null, false, 0, 0, false, GET_TYPE.PAY); itemIcon.SetEnableCollider(false); SetActive(t, UI.SPR_ELEMENT_ROOT, enemyData.element != ELEMENT_TYPE.MAX); SetElementSprite(t, UI.SPR_ELEMENT, (int)enemyData.element); SetElementSprite(t, UI.SPR_WEAK_ELEMENT, (int)enemyData.weakElement); SetActive(t, UI.STR_NON_WEAK_ELEMENT, enemyData.weakElement == ELEMENT_TYPE.MAX); } else { SetActive(t, UI.OBJ_ENEMY, false); SetElementSprite(t, UI.SPR_WEAK_ELEMENT, 6); SetActive(t, UI.STR_NON_WEAK_ELEMENT, true); } Transform val = FindCtrl(t, UI.SPR_ICON_DOUBLE); Transform val2 = FindCtrl(t, UI.SPR_ICON_DEFENSE_BATTLE); Transform val3 = FindCtrl(t, UI.LBL_RECRUTING_MEMBERS); Transform val4 = FindCtrl(t, UI.SPR_WINDOW_BASE); if (val4 != null) { UISprite component = val4.GetComponent <UISprite>(); Transform val5 = FindCtrl(t, UI.OBJ_SEARCH_INFO_ROOT); UISprite component2 = val5.GetComponent <UISprite>(); if (questData.questType == QUEST_TYPE.GATE || questData.questType == QUEST_TYPE.DEFENSE) { component.spriteName = "QuestListPlateO"; component2.spriteName = "SearchAdWindowO"; val.get_gameObject().SetActive(true); val2.get_gameObject().SetActive(questData.questType == QUEST_TYPE.DEFENSE); val3.get_gameObject().SetActive(questData.questType == QUEST_TYPE.DEFENSE); string format = StringTable.Get(STRING_CATEGORY.GATE_QUEST_NAME, 0u); string text = string.Empty; if (enemyData != null) { text = string.Format(format, questData.GetMainEnemyLv(), enemyData.name); } SetLabelText(t, UI.LBL_QUEST_NAME, text); SetLabelText(t, UI.LBL_QUEST_NUM, string.Empty); } else { component.spriteName = "QuestListPlateN"; component2.spriteName = "SearchAdWindow"; val.get_gameObject().SetActive(false); val2.get_gameObject().SetActive(false); val3.get_gameObject().SetActive(false); SetLabelText(t, UI.LBL_QUEST_NAME, questData.questText); SetLabelText(t, UI.LBL_QUEST_NUM, string.Format(base.sectionData.GetText("QUEST_NUMBER"), questData.locationNumber, questData.questNumber)); } } else { SetLabelText(t, UI.LBL_QUEST_NAME, questData.questText); SetLabelText(t, UI.LBL_QUEST_NUM, string.Format(base.sectionData.GetText("QUEST_NUMBER"), questData.locationNumber, questData.questNumber)); } }
protected void ShowChallenge() { //IL_0071: Unknown result type (might be due to invalid IL or missing references) List <QuestData> challengeList = MonoBehaviourSingleton <QuestManager> .I.challengeList; if (MonoBehaviourSingleton <PartyManager> .I.challengeInfo.oldShadowCount != null) { SetActive((Enum)UI.STR_CHALLENGE_BONUS_MESSAGE, true); SetActive((Enum)UI.BTN_DETAIL, true); UIPanel component = GetCtrl(UI.SCR_ORDER_QUEST).GetComponent <UIPanel>(); component.baseClipRegion = new Vector4(0f, -110f, 440f, 549f); SetLabelText((Enum)UI.STR_CHALLENGE_BONUS_MESSAGE, StringTable.Format(STRING_CATEGORY.SHADOW_COUNT, 3u, MonoBehaviourSingleton <PartyManager> .I.challengeInfo.oldShadowCount.num)); base.GetComponent <UILabel>((Enum)UI.STR_CHALLENGE_BONUS_MESSAGE).supportEncoding = true; } else { SetActive((Enum)UI.STR_CHALLENGE_BONUS_MESSAGE, false); SetActive((Enum)UI.BTN_DETAIL, false); } SetLabelText((Enum)UI.STR_CHALLENGE_MESSAGE, MonoBehaviourSingleton <PartyManager> .I.challengeInfo.message); SetSupportEncoding(UI.STR_CHALLENGE_MESSAGE, true); if (challengeList == null || challengeList.Count == 0) { SetActive((Enum)UI.GRD_ORDER_QUEST, false); SetActive((Enum)UI.STR_ORDER_NON_LIST, true); SetActive((Enum)UI.OBJ_ACTIVE_ROOT, false); SetActive((Enum)UI.OBJ_INACTIVE_ROOT, true); SetLabelText((Enum)UI.LBL_MAX, "0"); SetLabelText((Enum)UI.LBL_NOW, "0"); UIScrollView component2 = GetCtrl(UI.SCR_ORDER_QUEST).GetComponent <UIScrollView>(); if (component2 != null) { component2.set_enabled(false); component2.verticalScrollBar.alpha = 0f; } } else { SetActive((Enum)UI.GRD_ORDER_QUEST, true); SetActive((Enum)UI.STR_ORDER_NON_LIST, false); pageMax = 1 + (challengeList.Count - 1) / 10; bool flag = pageMax > 1; SetActive((Enum)UI.OBJ_ACTIVE_ROOT, flag); SetActive((Enum)UI.OBJ_INACTIVE_ROOT, !flag); SetLabelText((Enum)UI.LBL_MAX, pageMax.ToString()); SetLabelText((Enum)UI.LBL_NOW, nowPage.ToString()); UITweener[] transitions = GetCtrl(UI.OBJ_FRAME).GetComponents <UITweener>(); int finishCount = 0; UITweener[] array = transitions; foreach (UITweener uITweener in array) { uITweener.AddOnFinished(delegate { finishCount++; if (finishCount >= transitions.Length) { isTransitionFinished = true; } }); } int num = 10 * (nowPage - 1); int num2 = (nowPage != pageMax) ? 10 : (challengeList.Count - num); challengeData = new QuestData[num2]; Array.Copy(challengeList.ToArray(), num, challengeData, 0, num2); bool isGuildRequest = MonoBehaviourSingleton <GameSceneManager> .I.GetCurrentSectionName() == "GuildRequestChallengeCounter"; UIScrollView scrollView = GetCtrl(UI.SCR_ORDER_QUEST).GetComponent <UIScrollView>(); SetGrid(UI.GRD_ORDER_QUEST, "QuestListChallengeItem", challengeData.Length, isResetUI, (int i, Transform t) => Realizes("QuestListChallengeItem", t, true), delegate(int i, Transform t, bool is_recycle) { //IL_02f4: Unknown result type (might be due to invalid IL or missing references) //IL_0319: Unknown result type (might be due to invalid IL or missing references) SetActive(t, true); SetEvent(t, "SELECT_ORDER", i); QuestTable.QuestTableData questData = Singleton <QuestTable> .I.GetQuestData((uint)challengeData[i].questId); if (isGuildRequest) { SetActive(t, UI.TWN_DIFFICULT_STAR, false); SetActive(t, UI.TXT_NEED_POINT, true); string text = string.Format(StringTable.Get(STRING_CATEGORY.GUILD_REQUEST, 6u), MonoBehaviourSingleton <GuildRequestManager> .I.GetNeedPoint(questData.rarity), MonoBehaviourSingleton <GuildRequestManager> .I.GetNeedTimeWithFormat(questData.rarity)); SetLabelText(t, UI.TXT_NEED_POINT, text); } else { SetActive(t, UI.TWN_DIFFICULT_STAR, false); SetActive(t, UI.TXT_NEED_POINT, false); } EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)questData.GetMainEnemyID()); ITEM_ICON_TYPE itemIconType = ItemIcon.GetItemIconType(questData.questType); ItemIcon icon = ItemIcon.Create(itemIconType, enemyData.iconId, questData.rarity, FindCtrl(t, UI.OBJ_ENEMY), enemyData.element, null, -1, null, 0, false, -1, false, null, false, 0, 0, false, GET_TYPE.PAY); icon.SetEnableCollider(false); SetActive(t, UI.SPR_ELEMENT_ROOT, enemyData.element != ELEMENT_TYPE.MAX); SetElementSprite(t, UI.SPR_ELEMENT, (int)enemyData.element); SetElementSprite(t, UI.SPR_WEAK_ELEMENT, (int)enemyData.weakElement); SetActive(t, UI.STR_NON_WEAK_ELEMENT, enemyData.weakElement == ELEMENT_TYPE.MAX); SetLabelText(t, UI.LBL_QUEST_NAME, questData.questText); int num3 = 1; ClearStatusQuestEnemySpecies clearStatusQuestEnemySpecies = MonoBehaviourSingleton <QuestManager> .I.GetClearStatusQuestEnemySpecies(questData.questID); if (clearStatusQuestEnemySpecies != null) { num3 = clearStatusQuestEnemySpecies.questStatus; } int value = i + 100; SetToggleGroup(t, UI.OBJ_ICON_NEW, value); CLEAR_STATUS cLEAR_STATUS = (CLEAR_STATUS)num3; if (cLEAR_STATUS != CLEAR_STATUS.NEW) { SetToggle(t, UI.OBJ_ICON_NEW, false); SetActive(t, UI.OBJ_ICON_ROOT, false); } else { SetActive(t, UI.OBJ_ICON_ROOT, true); SetToggle(t, UI.OBJ_ICON_NEW, true); SetVisibleWidgetEffect(UI.SCR_ORDER_QUEST, t, UI.SPR_ICON_NEW, "ef_ui_questselect_new"); } Transform val = FindCtrl(t, UI.OBJ_FRAME); if (val != null) { UIPanel uiPanel = val.get_gameObject().GetComponent <UIPanel>(); if (uiPanel == null) { uiPanel = val.get_gameObject().AddComponent <UIPanel>(); uiPanel.depth = scrollView.panel.depth + 1; } uiPanel.widgetsAreStatic = false; if (isScrollViewReady) { PanelToStatic(icon, uiPanel); } else { QuestChallengeSelect questChallengeSelect = this; questChallengeSelect.onScrollViewReady = (Action)Delegate.Combine(questChallengeSelect.onScrollViewReady, (Action) delegate { PanelToStatic(icon, uiPanel); }); } } }); } }
public bool IsMatchElement(QuestItemInfo item) { QuestTable.QuestTableData tableData = item.infoData.questData.tableData; EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)tableData.GetMainEnemyID()); for (int i = 0; i < elementButton.Length; i++) { int num = i; if ((elementBit & (1 << num)) > 0 && enemyData.element == (ELEMENT_TYPE)num) { return(true); } } return(false); }