private void OnQuestSubmit(object sender, QuestSubmitResponse message) { if (message.Result == Result.Success) { QuestManager.Instance.OnSyncQuest(message.Quest); } }
private void OnQuestSubmit(NetConnection <NetSession> sender, QuestSubmitRequest message) { QuestSubmitResponse response = new QuestSubmitResponse(); sender.Session.Response.questSubmitResponse = response; response.Result = sender.Session.Character.questManager.OnSubmitQuest(sender, message.QuestId); DBService.Instance.Save(); sender.SendResponse(); }
private void OnQuestSubmit(object sender, QuestSubmitResponse message) { Debug.LogFormat("OnQuestSubmit:{0},Err:{1}", message.Result, message.Errormsg); if (message.Result == Result.Success) { QuestManager.Instance.onQuestSubmited(message.Quest); } else { MessageBox.Show("完成任务失败:", "错误", MessageBoxType.Error); } }