public void Setup(GameObject currentQuest, QuestScrollList currentScrollList) { quest = currentQuest; QuestController questController = quest.GetComponent <QuestController>(); goldLabel.text = "Gold: " + questController.gold; distanceLabel.text = "Distance: "; nameLabel.text = quest.gameObject.name; scrollList = currentScrollList; }
public void SelectQuest(GameObject quest) { QuestScrollList questScrollList = GetComponent <QuestScrollList>(); questScrollList.target = quest; otherInventory.otherInventory = questScrollList; questScrollList.otherInventory = otherInventory; questScrollList.enabled = true; backButton.SetActive(true); backButton.GetComponent <InventoryBackButton>().Setup(questScrollList, this); this.enabled = false; }