コード例 #1
0
 protected virtual void Complete(SignalArgs signalArgs)
 {
     if (state != QuestPartState.Enabled)
     {
         Log.Error("Tried to end QuestPart but its state is not Active. part=" + this);
         return;
     }
     state = QuestPartState.Disabled;
     if (outcomeCompletedSignalArg != 0)
     {
         signalArgs.Add(outcomeCompletedSignalArg.Named("OUTCOME"));
     }
     Find.SignalManager.SendSignal(new Signal(OutSignalCompleted, signalArgs));
     if (outSignalsCompleted.NullOrEmpty())
     {
         return;
     }
     for (int i = 0; i < outSignalsCompleted.Count; i++)
     {
         if (!outSignalsCompleted[i].NullOrEmpty())
         {
             Find.SignalManager.SendSignal(new Signal(outSignalsCompleted[i], signalArgs));
         }
     }
 }
コード例 #2
0
 protected virtual void Disable()
 {
     if (state != QuestPartState.Enabled)
     {
         Log.Error("Tried to disable QuestPart but its state is not enabled. part=" + this);
     }
     else
     {
         state = QuestPartState.Disabled;
     }
 }
コード例 #3
0
 protected virtual void Enable(SignalArgs receivedArgs)
 {
     if (state == QuestPartState.Enabled)
     {
         Log.Error("Tried to enable QuestPart while already enabled. part=" + this);
         return;
     }
     state      = QuestPartState.Enabled;
     enableTick = Find.TickManager.TicksGame;
     Find.SignalManager.SendSignal(new Signal(OutSignalEnabled));
 }