コード例 #1
0
ファイル: TrophyList.cs プロジェクト: zunaalabaya/TAC-BOT
        private void OnItemSelect(GameObject go)
        {
            TrophyParam dataOfClass = DataSource.FindDataOfClass <TrophyParam>(go, (TrophyParam)null);

            if (dataOfClass == null)
            {
                return;
            }
            TrophyState trophyCounter = MonoSingleton <GameManager> .Instance.Player.GetTrophyCounter(dataOfClass, true);

            if (!trophyCounter.IsEnded && trophyCounter.IsCompleted)
            {
                if (dataOfClass.IsInvisibleStamina() || !dataOfClass.IsAvailablePeriod(TimeManager.ServerTime, true))
                {
                    UIUtility.NegativeSystemMessage((string)null, LocalizedText.Get("sys.TROPHY_OUTDATED"), (UIUtility.DialogResultEvent)null, (GameObject)null, false, -1);
                    this.Refresh();
                }
                else
                {
                    GlobalVars.SelectedTrophy.Set(dataOfClass.iname);
                    RewardData rewardData = new RewardData(dataOfClass);
                    GlobalVars.LastReward.Set(rewardData);
                    GlobalVars.UnitGetReward = new UnitGetParam(rewardData.Items.ToArray());
                    this.trophy_window.ActivateOutputLinks(2000);
                }
            }
            else
            {
                QuestParam questParam = new QuestParam();
                switch (dataOfClass.Objectives[0].type)
                {
                case TrophyConditionTypes.winquest:
                case TrophyConditionTypes.playerlv:
                case TrophyConditionTypes.winquestsoldier:
                case TrophyConditionTypes.losequest:
                case TrophyConditionTypes.damage_over:
                case TrophyConditionTypes.complete_all_quest_mission:
                case TrophyConditionTypes.has_gold_over:
                case TrophyConditionTypes.complete_all_quest_mission_total:
                case TrophyConditionTypes.complete_all_mission_count:
                case TrophyConditionTypes.complete_story_mission_count:
                    QuestTypes quest_type1 = QuestTypes.Story;
                    if (!questParam.TransSectionGotoQuest(dataOfClass.Objectives[0].sval_base, out quest_type1, new UIUtility.DialogResultEvent(this.MsgBoxJumpToQuest)))
                    {
                        break;
                    }
                    switch (quest_type1)
                    {
                    case QuestTypes.Multi:
                    case QuestTypes.MultiGps:
                        this.trophy_window.ActivateOutputLinks(2005);
                        return;

                    case QuestTypes.Event:
                    case QuestTypes.Gps:
                        this.trophy_window.ActivateOutputLinks(2006);
                        return;

                    case QuestTypes.Character:
                        this.trophy_window.ActivateOutputLinks(2032);
                        return;

                    case QuestTypes.Tower:
                        this.trophy_window.ActivateOutputLinks(2026);
                        return;

                    case QuestTypes.Beginner:
                        this.trophy_window.ActivateOutputLinks(2033);
                        return;

                    default:
                        this.trophy_window.ActivateOutputLinks(2002);
                        return;
                    }

                case TrophyConditionTypes.winelite:
                case TrophyConditionTypes.loseelite:
                    if (!questParam.TransSectionGotoElite(new UIUtility.DialogResultEvent(this.MsgBoxJumpToQuest)))
                    {
                        break;
                    }
                    this.trophy_window.ActivateOutputLinks(2002);
                    break;

                case TrophyConditionTypes.winevent:
                case TrophyConditionTypes.loseevent:
                case TrophyConditionTypes.exclear_fire:
                case TrophyConditionTypes.exclear_water:
                case TrophyConditionTypes.exclear_wind:
                case TrophyConditionTypes.exclear_thunder:
                case TrophyConditionTypes.exclear_light:
                case TrophyConditionTypes.exclear_dark:
                case TrophyConditionTypes.exclear_fire_nocon:
                case TrophyConditionTypes.exclear_water_nocon:
                case TrophyConditionTypes.exclear_wind_nocon:
                case TrophyConditionTypes.exclear_thunder_nocon:
                case TrophyConditionTypes.exclear_light_nocon:
                case TrophyConditionTypes.exclear_dark_nocon:
                case TrophyConditionTypes.complete_event_mission_count:
                    questParam.GotoEventListQuest((string)null, (string)null);
                    this.trophy_window.ActivateOutputLinks(2006);
                    break;

                case TrophyConditionTypes.gacha:
                case TrophyConditionTypes.collectunits:
                    this.trophy_window.ActivateOutputLinks(2001);
                    break;

                case TrophyConditionTypes.multiplay:
                case TrophyConditionTypes.winmulti:
                case TrophyConditionTypes.winmultimore:
                case TrophyConditionTypes.winmultiless:
                    this.trophy_window.ActivateOutputLinks(2005);
                    break;

                case TrophyConditionTypes.ability:
                case TrophyConditionTypes.changeability:
                case TrophyConditionTypes.makeabilitylevel:
                    this.trophy_window.ActivateOutputLinks(2025);
                    break;

                case TrophyConditionTypes.soubi:
                    this.GotoEquip();
                    break;

                case TrophyConditionTypes.buygold:
                    this.trophy_window.ActivateOutputLinks(2003);
                    break;

                case TrophyConditionTypes.arena:
                case TrophyConditionTypes.winarena:
                case TrophyConditionTypes.losearena:
                case TrophyConditionTypes.becomearenarank:
                case TrophyConditionTypes.overarenarank:
                    this.GotoArena();
                    break;

                case TrophyConditionTypes.review:
                    this.trophy_window.ActivateOutputLinks(2029);
                    break;

                case TrophyConditionTypes.fggid:
                    this.trophy_window.ActivateOutputLinks(2008);
                    break;

                case TrophyConditionTypes.unitlevel:
                case TrophyConditionTypes.evolutionnum:
                case TrophyConditionTypes.joblevel:
                case TrophyConditionTypes.upunitlevel:
                case TrophyConditionTypes.makeunitlevel:
                    this.trophy_window.ActivateOutputLinks(2025);
                    break;

                case TrophyConditionTypes.unitequip:
                case TrophyConditionTypes.upjoblevel:
                case TrophyConditionTypes.makejoblevel:
                case TrophyConditionTypes.totaljoblv11:
                    this.trophy_window.ActivateOutputLinks(2025);
                    break;

                case TrophyConditionTypes.limitbreak:
                case TrophyConditionTypes.evoltiontimes:
                case TrophyConditionTypes.changejob:
                case TrophyConditionTypes.totalunitlvs:
                    this.trophy_window.ActivateOutputLinks(2025);
                    break;

                case TrophyConditionTypes.buyatshop:
                    this.GotoShop(dataOfClass);
                    break;

                case TrophyConditionTypes.artifacttransmute:
                case TrophyConditionTypes.artifactstrength:
                case TrophyConditionTypes.artifactevolution:
                case TrophyConditionTypes.upartifactlevel:
                case TrophyConditionTypes.makeartifactlevel:
                    this.trophy_window.ActivateOutputLinks(2021);
                    break;

                case TrophyConditionTypes.wintower:
                case TrophyConditionTypes.losetower:
                case TrophyConditionTypes.tower:
                case TrophyConditionTypes.overtowerscore:
                    QuestTypes quest_type2 = QuestTypes.Tower;
                    if (!questParam.TransSectionGotoTower(dataOfClass.Objectives[0].sval_base, out quest_type2))
                    {
                        break;
                    }
                    QuestTypes questTypes = quest_type2;
                    switch (questTypes)
                    {
                    case QuestTypes.Gps:
                        this.trophy_window.ActivateOutputLinks(2006);
                        return;

                    case QuestTypes.Beginner:
                        this.trophy_window.ActivateOutputLinks(2033);
                        return;

                    default:
                        if (questTypes != QuestTypes.Event)
                        {
                            this.trophy_window.ActivateOutputLinks(2026);
                            return;
                        }
                        goto case QuestTypes.Gps;
                    }

                case TrophyConditionTypes.vs:
                case TrophyConditionTypes.vswin:
                case TrophyConditionTypes.overvsrankfloor:
                    this.GotoVersus();
                    break;

                case TrophyConditionTypes.winstory_extra:
                    if (!questParam.TransSectionGotoStoryExtra(new UIUtility.DialogResultEvent(this.MsgBoxJumpToQuest)))
                    {
                        break;
                    }
                    this.trophy_window.ActivateOutputLinks(2002);
                    break;

                case TrophyConditionTypes.multitower_help:
                case TrophyConditionTypes.multitower:
                    this.GotoMultiTower();
                    break;

                case TrophyConditionTypes.read_tips:
                case TrophyConditionTypes.read_tips_count:
                    this.GotoBeginnerTop();
                    break;

                case TrophyConditionTypes.up_conceptcard_level:
                case TrophyConditionTypes.up_conceptcard_level_target:
                case TrophyConditionTypes.limitbreak_conceptcard:
                case TrophyConditionTypes.limitbreak_conceptcard_target:
                case TrophyConditionTypes.up_conceptcard_trust:
                case TrophyConditionTypes.up_conceptcard_trust_target:
                case TrophyConditionTypes.max_conceptcard_trust:
                    this.trophy_window.ActivateOutputLinks(2035);
                    break;

                case TrophyConditionTypes.unlock_tobira_total:
                case TrophyConditionTypes.unlock_tobira_unit:
                case TrophyConditionTypes.envy_unlock_unit:
                case TrophyConditionTypes.sloth_unlock_unit:
                case TrophyConditionTypes.lust_unlock_unit:
                case TrophyConditionTypes.greed_unlock_unit:
                case TrophyConditionTypes.wrath_unlock_unit:
                case TrophyConditionTypes.gluttonny_unlock_unit:
                case TrophyConditionTypes.pride_unlock_unit:
                    this.trophy_window.ActivateOutputLinks(2025);
                    break;

                case TrophyConditionTypes.send_present:
                    this.trophy_window.ActivateOutputLinks(2039);
                    break;

                case TrophyConditionTypes.complete_ordeal_mission_count:
                case TrophyConditionTypes.clear_ordeal:
                    this.trophy_window.ActivateOutputLinks(2036);
                    break;

                case TrophyConditionTypes.view_news:
                    this.trophy_window.ActivateOutputLinks(2038);
                    break;
                }
            }
        }
コード例 #2
0
        private void OnItemSelect(GameObject go)
        {
            TrophyParam dataOfClass = DataSource.FindDataOfClass <TrophyParam>(go, (TrophyParam)null);

            if (dataOfClass == null)
            {
                return;
            }
            TrophyState trophyCounter = MonoSingleton <GameManager> .Instance.Player.GetTrophyCounter(dataOfClass);

            if (!trophyCounter.IsEnded && trophyCounter.IsCompleted)
            {
                if (dataOfClass.IsInvisibleStamina() || !dataOfClass.IsAvailablePeriod(TimeManager.ServerTime, true))
                {
                    UIUtility.NegativeSystemMessage((string)null, LocalizedText.Get("sys.TROPHY_OUTDATED"), (UIUtility.DialogResultEvent)null, (GameObject)null, false, -1);
                    this.Refresh();
                }
                else
                {
                    GlobalVars.SelectedTrophy.Set(dataOfClass.iname);
                    RewardData rewardData = new RewardData(dataOfClass);
                    GlobalVars.LastReward.Set(rewardData);
                    GlobalVars.UnitGetReward = new UnitGetParam(rewardData.Items.ToArray());
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 100);
                }
            }
            else
            {
                QuestParam questParam = new QuestParam();
                switch (dataOfClass.Objectives[0].type)
                {
                case TrophyConditionTypes.winquest:
                case TrophyConditionTypes.playerlv:
                case TrophyConditionTypes.winquestsoldier:
                case TrophyConditionTypes.losequest:
                    QuestTypes quest_type1 = QuestTypes.Story;
                    if (!questParam.TransSectionGotoQuest(dataOfClass.Objectives[0].sval, out quest_type1, new UIUtility.DialogResultEvent(this.MsgBoxJumpToQuest)))
                    {
                        this.g_quest_type = quest_type1;
                        break;
                    }
                    QuestTypes questTypes = quest_type1;
                    switch (questTypes)
                    {
                    case QuestTypes.Event:
                        FlowNode_GameObject.ActivateOutputLinks((Component)this, 1007);
                        return;

                    case QuestTypes.Tower:
                        FlowNode_GameObject.ActivateOutputLinks((Component)this, 1026);
                        return;

                    default:
                        if (questTypes == QuestTypes.Multi)
                        {
                            FlowNode_GameObject.ActivateOutputLinks((Component)this, 1005);
                            return;
                        }
                        FlowNode_GameObject.ActivateOutputLinks((Component)this, 1001);
                        return;
                    }

                case TrophyConditionTypes.winelite:
                case TrophyConditionTypes.loseelite:
                    if (!questParam.TransSectionGotoElite(new UIUtility.DialogResultEvent(this.MsgBoxJumpToQuest)))
                    {
                        this.g_quest_type = QuestTypes.Story;
                        break;
                    }
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1001);
                    break;

                case TrophyConditionTypes.winevent:
                case TrophyConditionTypes.loseevent:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1007);
                    break;

                case TrophyConditionTypes.gacha:
                case TrophyConditionTypes.collectunits:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1000);
                    break;

                case TrophyConditionTypes.multiplay:
                case TrophyConditionTypes.winmulti:
                case TrophyConditionTypes.winmultimore:
                case TrophyConditionTypes.winmultiless:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1005);
                    break;

                case TrophyConditionTypes.ability:
                case TrophyConditionTypes.changeability:
                case TrophyConditionTypes.makeabilitylevel:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1025);
                    break;

                case TrophyConditionTypes.soubi:
                    this.GotoEquip();
                    break;

                case TrophyConditionTypes.buygold:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1004);
                    break;

                case TrophyConditionTypes.arena:
                case TrophyConditionTypes.winarena:
                case TrophyConditionTypes.losearena:
                    this.GotoArena();
                    break;

                case TrophyConditionTypes.review:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1029);
                    break;

                case TrophyConditionTypes.fggid:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1009);
                    break;

                case TrophyConditionTypes.unitlevel:
                case TrophyConditionTypes.evolutionnum:
                case TrophyConditionTypes.joblevel:
                case TrophyConditionTypes.upunitlevel:
                case TrophyConditionTypes.makeunitlevel:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1025);
                    break;

                case TrophyConditionTypes.unitequip:
                case TrophyConditionTypes.upjoblevel:
                case TrophyConditionTypes.makejoblevel:
                case TrophyConditionTypes.totaljoblv11:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1025);
                    break;

                case TrophyConditionTypes.limitbreak:
                case TrophyConditionTypes.evoltiontimes:
                case TrophyConditionTypes.changejob:
                case TrophyConditionTypes.totalunitlvs:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1025);
                    break;

                case TrophyConditionTypes.buyatshop:
                    this.GotoShop(dataOfClass);
                    break;

                case TrophyConditionTypes.artifacttransmute:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1021);
                    break;

                case TrophyConditionTypes.artifactstrength:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1021);
                    break;

                case TrophyConditionTypes.artifactevolution:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1021);
                    break;

                case TrophyConditionTypes.wintower:
                case TrophyConditionTypes.losetower:
                    QuestTypes quest_type2 = QuestTypes.Tower;
                    if (!questParam.TransSectionGotoTower(dataOfClass.Objectives[0].sval, out quest_type2))
                    {
                        break;
                    }
                    if (quest_type2 == QuestTypes.Event)
                    {
                        FlowNode_GameObject.ActivateOutputLinks((Component)this, 1007);
                        break;
                    }
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1026);
                    break;

                case TrophyConditionTypes.vs:
                case TrophyConditionTypes.vswin:
                    this.GotoVersus();
                    break;

                case TrophyConditionTypes.fblogin:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1040);
                    break;
                }
            }
        }
コード例 #3
0
        private void OnTry()
        {
            TrophyParam dataOfClass = DataSource.FindDataOfClass <TrophyParam>(((Component)this).get_gameObject(), (TrophyParam)null);

            if (dataOfClass == null)
            {
                FlowNode_GameObject.ActivateOutputLinks((Component)this, 100);
            }
            else
            {
                QuestParam questParam = new QuestParam();
                PlayerData player     = MonoSingleton <GameManager> .Instance.Player;
                switch (dataOfClass.Objectives[0].type)
                {
                case TrophyConditionTypes.winquest:
                case TrophyConditionTypes.winquestsoldier:
                case TrophyConditionTypes.losequest:
                    QuestTypes quest_type1 = QuestTypes.Story;
                    if (!questParam.TransSectionGotoQuest(dataOfClass.Objectives[0].sval, out quest_type1, new UIUtility.DialogResultEvent(this.MsgBoxJumpToQuest)))
                    {
                        this.g_quest_type = quest_type1;
                        break;
                    }
                    QuestTypes questTypes = quest_type1;
                    switch (questTypes)
                    {
                    case QuestTypes.Event:
                        FlowNode_GameObject.ActivateOutputLinks((Component)this, 1007);
                        return;

                    case QuestTypes.Tower:
                        FlowNode_GameObject.ActivateOutputLinks((Component)this, 1026);
                        return;

                    default:
                        if (questTypes == QuestTypes.Multi)
                        {
                            FlowNode_GameObject.ActivateOutputLinks((Component)this, 1005);
                            return;
                        }
                        FlowNode_GameObject.ActivateOutputLinks((Component)this, 1001);
                        return;
                    }

                case TrophyConditionTypes.killenemy:
                case TrophyConditionTypes.getitem:
                case TrophyConditionTypes.playerlv:
                case TrophyConditionTypes.vip:
                case TrophyConditionTypes.stamina:
                case TrophyConditionTypes.card:
                case TrophyConditionTypes.review:
                case TrophyConditionTypes.followtwitter:
                case TrophyConditionTypes.unitlevel:
                case TrophyConditionTypes.evolutionnum:
                case TrophyConditionTypes.joblevel:
                case TrophyConditionTypes.logincount:
                case TrophyConditionTypes.fblogin:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 100);
                    break;

                case TrophyConditionTypes.winelite:
                case TrophyConditionTypes.loseelite:
                    if (!questParam.TransSectionGotoElite(new UIUtility.DialogResultEvent(this.MsgBoxJumpToQuest)))
                    {
                        break;
                    }
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1001);
                    break;

                case TrophyConditionTypes.winevent:
                case TrophyConditionTypes.loseevent:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1007);
                    break;

                case TrophyConditionTypes.gacha:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1000);
                    break;

                case TrophyConditionTypes.multiplay:
                case TrophyConditionTypes.winmulti:
                case TrophyConditionTypes.winmultimore:
                case TrophyConditionTypes.winmultiless:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1005);
                    break;

                case TrophyConditionTypes.ability:
                case TrophyConditionTypes.makeabilitylevel:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1002);
                    break;

                case TrophyConditionTypes.soubi:
                    if (player.CheckUnlock(UnlockTargets.EnhanceEquip))
                    {
                        FlowNode_GameObject.ActivateOutputLinks((Component)this, 1003);
                        break;
                    }
                    LevelLock.ShowLockMessage(player.Lv, player.VipRank, UnlockTargets.EnhanceEquip);
                    break;

                case TrophyConditionTypes.buygold:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1004);
                    break;

                case TrophyConditionTypes.arena:
                case TrophyConditionTypes.winarena:
                case TrophyConditionTypes.losearena:
                    if (player.CheckUnlock(UnlockTargets.Arena))
                    {
                        FlowNode_GameObject.ActivateOutputLinks((Component)this, 1008);
                        break;
                    }
                    LevelLock.ShowLockMessage(player.Lv, player.VipRank, UnlockTargets.Arena);
                    break;

                case TrophyConditionTypes.fggid:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1025);
                    break;

                case TrophyConditionTypes.upunitlevel:
                case TrophyConditionTypes.makeunitlevel:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1009);
                    break;

                case TrophyConditionTypes.unitequip:
                case TrophyConditionTypes.upjoblevel:
                case TrophyConditionTypes.makejoblevel:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1011);
                    break;

                case TrophyConditionTypes.limitbreak:
                case TrophyConditionTypes.evoltiontimes:
                case TrophyConditionTypes.changejob:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1012);
                    break;

                case TrophyConditionTypes.changeability:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1010);
                    break;

                case TrophyConditionTypes.buyatshop:
                    this.GotoShop(dataOfClass);
                    break;

                case TrophyConditionTypes.artifacttransmute:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1022);
                    break;

                case TrophyConditionTypes.artifactstrength:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1023);
                    break;

                case TrophyConditionTypes.artifactevolution:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1024);
                    break;

                case TrophyConditionTypes.wintower:
                case TrophyConditionTypes.losetower:
                    QuestTypes quest_type2 = QuestTypes.Story;
                    if (!questParam.TransSectionGotoTower(dataOfClass.Objectives[0].sval, out quest_type2))
                    {
                        break;
                    }
                    if (quest_type2 == QuestTypes.Event)
                    {
                        FlowNode_GameObject.ActivateOutputLinks((Component)this, 1007);
                        break;
                    }
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1026);
                    break;

                case TrophyConditionTypes.vs:
                case TrophyConditionTypes.vswin:
                    if (player.CheckUnlock(UnlockTargets.MultiVS))
                    {
                        FlowNode_GameObject.ActivateOutputLinks((Component)this, 1027);
                        break;
                    }
                    LevelLock.ShowLockMessage(player.Lv, player.VipRank, UnlockTargets.MultiVS);
                    break;

                default:
                    DebugUtility.Log(string.Format("未知の Trophy 条件 / {0}", (object)dataOfClass.Objectives[0].type));
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 100);
                    break;
                }
            }
        }
コード例 #4
0
        private void OnClickTry()
        {
            TrophyParam dataOfClass = DataSource.FindDataOfClass <TrophyParam>(((Component)this).get_gameObject(), (TrophyParam)null);

            if (dataOfClass == null)
            {
                FlowNode_GameObject.ActivateOutputLinks((Component)this, 100);
            }
            else
            {
                QuestParam questParam = new QuestParam();
                PlayerData player     = MonoSingleton <GameManager> .Instance.Player;
                switch (dataOfClass.Objectives[0].type)
                {
                case TrophyConditionTypes.winquest:
                case TrophyConditionTypes.winquestsoldier:
                case TrophyConditionTypes.losequest:
                case TrophyConditionTypes.damage_over:
                case TrophyConditionTypes.complete_all_quest_mission:
                case TrophyConditionTypes.complete_all_quest_mission_total:
                case TrophyConditionTypes.complete_all_mission_count:
                case TrophyConditionTypes.complete_story_mission_count:
                    QuestTypes quest_type1 = QuestTypes.Story;
                    if (!questParam.TransSectionGotoQuest(dataOfClass.Objectives[0].sval_base, out quest_type1, new UIUtility.DialogResultEvent(this.MsgBoxJumpToQuest)))
                    {
                        break;
                    }
                    QuestTypes questTypes1 = quest_type1;
                    switch (questTypes1)
                    {
                    case QuestTypes.Event:
                    case QuestTypes.Gps:
                        FlowNode_GameObject.ActivateOutputLinks((Component)this, 1007);
                        return;

                    case QuestTypes.Tower:
                        FlowNode_GameObject.ActivateOutputLinks((Component)this, 1025);
                        return;

                    case QuestTypes.Beginner:
                        FlowNode_GameObject.ActivateOutputLinks((Component)this, 1027);
                        return;

                    case QuestTypes.MultiGps:
                        FlowNode_GameObject.ActivateOutputLinks((Component)this, 1005);
                        return;

                    default:
                        if (questTypes1 != QuestTypes.Multi)
                        {
                            FlowNode_GameObject.ActivateOutputLinks((Component)this, 1001);
                            return;
                        }
                        goto case QuestTypes.MultiGps;
                    }

                case TrophyConditionTypes.killenemy:
                case TrophyConditionTypes.getitem:
                case TrophyConditionTypes.playerlv:
                case TrophyConditionTypes.vip:
                case TrophyConditionTypes.stamina:
                case TrophyConditionTypes.card:
                case TrophyConditionTypes.review:
                case TrophyConditionTypes.followtwitter:
                case TrophyConditionTypes.fggid:
                case TrophyConditionTypes.unitlevel:
                case TrophyConditionTypes.evolutionnum:
                case TrophyConditionTypes.joblevel:
                case TrophyConditionTypes.logincount:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 100);
                    break;

                case TrophyConditionTypes.winelite:
                case TrophyConditionTypes.loseelite:
                    if (!questParam.TransSectionGotoElite(new UIUtility.DialogResultEvent(this.MsgBoxJumpToQuest)))
                    {
                        break;
                    }
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1001);
                    break;

                case TrophyConditionTypes.winevent:
                case TrophyConditionTypes.loseevent:
                case TrophyConditionTypes.exclear_fire:
                case TrophyConditionTypes.exclear_water:
                case TrophyConditionTypes.exclear_wind:
                case TrophyConditionTypes.exclear_thunder:
                case TrophyConditionTypes.exclear_light:
                case TrophyConditionTypes.exclear_dark:
                case TrophyConditionTypes.exclear_fire_nocon:
                case TrophyConditionTypes.exclear_water_nocon:
                case TrophyConditionTypes.exclear_wind_nocon:
                case TrophyConditionTypes.exclear_thunder_nocon:
                case TrophyConditionTypes.exclear_light_nocon:
                case TrophyConditionTypes.exclear_dark_nocon:
                    questParam.GotoEventListQuest((string)null, (string)null);
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1007);
                    break;

                case TrophyConditionTypes.gacha:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1000);
                    break;

                case TrophyConditionTypes.multiplay:
                case TrophyConditionTypes.winmulti:
                case TrophyConditionTypes.winmultimore:
                case TrophyConditionTypes.winmultiless:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1005);
                    break;

                case TrophyConditionTypes.ability:
                case TrophyConditionTypes.makeabilitylevel:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1002);
                    break;

                case TrophyConditionTypes.soubi:
                    if (player.CheckUnlock(UnlockTargets.EnhanceEquip))
                    {
                        FlowNode_GameObject.ActivateOutputLinks((Component)this, 1003);
                        break;
                    }
                    LevelLock.ShowLockMessage(player.Lv, player.VipRank, UnlockTargets.EnhanceEquip);
                    break;

                case TrophyConditionTypes.buygold:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1004);
                    break;

                case TrophyConditionTypes.arena:
                case TrophyConditionTypes.winarena:
                case TrophyConditionTypes.losearena:
                    if (player.CheckUnlock(UnlockTargets.Arena))
                    {
                        FlowNode_GameObject.ActivateOutputLinks((Component)this, 1008);
                        break;
                    }
                    LevelLock.ShowLockMessage(player.Lv, player.VipRank, UnlockTargets.Arena);
                    break;

                case TrophyConditionTypes.upunitlevel:
                case TrophyConditionTypes.makeunitlevel:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1009);
                    break;

                case TrophyConditionTypes.unitequip:
                case TrophyConditionTypes.upjoblevel:
                case TrophyConditionTypes.makejoblevel:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1011);
                    break;

                case TrophyConditionTypes.limitbreak:
                case TrophyConditionTypes.evoltiontimes:
                case TrophyConditionTypes.changejob:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1012);
                    break;

                case TrophyConditionTypes.changeability:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1010);
                    break;

                case TrophyConditionTypes.buyatshop:
                    this.GotoShop(dataOfClass);
                    break;

                case TrophyConditionTypes.artifacttransmute:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1022);
                    break;

                case TrophyConditionTypes.artifactstrength:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1023);
                    break;

                case TrophyConditionTypes.artifactevolution:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1024);
                    break;

                case TrophyConditionTypes.wintower:
                case TrophyConditionTypes.losetower:
                    QuestTypes quest_type2 = QuestTypes.Story;
                    if (!questParam.TransSectionGotoTower(dataOfClass.Objectives[0].sval_base, out quest_type2))
                    {
                        break;
                    }
                    QuestTypes questTypes2 = quest_type2;
                    switch (questTypes2)
                    {
                    case QuestTypes.Gps:
                        FlowNode_GameObject.ActivateOutputLinks((Component)this, 1007);
                        return;

                    case QuestTypes.Beginner:
                        FlowNode_GameObject.ActivateOutputLinks((Component)this, 1027);
                        return;

                    default:
                        if (questTypes2 != QuestTypes.Event)
                        {
                            FlowNode_GameObject.ActivateOutputLinks((Component)this, 1025);
                            return;
                        }
                        goto case QuestTypes.Gps;
                    }

                case TrophyConditionTypes.vs:
                case TrophyConditionTypes.vswin:
                    if (player.CheckUnlock(UnlockTargets.MultiVS))
                    {
                        FlowNode_GameObject.ActivateOutputLinks((Component)this, 1026);
                        break;
                    }
                    LevelLock.ShowLockMessage(player.Lv, player.VipRank, UnlockTargets.MultiVS);
                    break;

                case TrophyConditionTypes.read_tips:
                case TrophyConditionTypes.read_tips_count:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1028);
                    break;

                case TrophyConditionTypes.up_conceptcard_level:
                case TrophyConditionTypes.up_conceptcard_level_target:
                case TrophyConditionTypes.limitbreak_conceptcard:
                case TrophyConditionTypes.limitbreak_conceptcard_target:
                case TrophyConditionTypes.up_conceptcard_trust:
                case TrophyConditionTypes.up_conceptcard_trust_target:
                case TrophyConditionTypes.max_conceptcard_trust:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1029);
                    break;

                case TrophyConditionTypes.unlock_tobira_total:
                case TrophyConditionTypes.unlock_tobira_unit:
                case TrophyConditionTypes.envy_unlock_unit:
                case TrophyConditionTypes.sloth_unlock_unit:
                case TrophyConditionTypes.lust_unlock_unit:
                case TrophyConditionTypes.greed_unlock_unit:
                case TrophyConditionTypes.wrath_unlock_unit:
                case TrophyConditionTypes.gluttonny_unlock_unit:
                case TrophyConditionTypes.pride_unlock_unit:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1012);
                    break;

                case TrophyConditionTypes.send_present:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1032);
                    break;

                case TrophyConditionTypes.complete_event_mission_count:
                    questParam.GotoEventListQuest((string)null, (string)null);
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1007);
                    break;

                case TrophyConditionTypes.complete_ordeal_mission_count:
                case TrophyConditionTypes.clear_ordeal:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1030);
                    break;

                case TrophyConditionTypes.view_news:
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 1031);
                    break;

                default:
                    DebugUtility.Log(string.Format("未知の Trophy 条件 / {0}", (object)dataOfClass.Objectives[0].type));
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 100);
                    break;
                }
            }
        }