コード例 #1
0
        public override bool Do()
        {
            Helpers.Mount.Dismount();

            if (ppather.IsQuestAccepted(QuestID))
            {
                return(true);
            }

            if (pathObject != null)
            {
                Functions.Interact(pathObject);
            }

            // For quest pickup on some items
            while (GPlayerSelf.Me.IsCasting)
            {
                Thread.Sleep(250);
            }
            Thread.Sleep(1000);             // In case of lag

            if (GossipFrame.IsVisible())
            {
                if (!GossipFrame.ClickOptionText(QuestName))
                {
                    return(false);
                }
                Thread.Sleep(2000);                 // Lag
            }
            if (QuestFrame.IsVisible() && QuestFrame.IsSelect())
            {
                if (!QuestFrame.ClickOptionText(QuestName))
                {
                    return(false);
                }
                Thread.Sleep(2000);                 // Lag
            }
            if (QuestFrame.IsVisible() && QuestFrame.IsAccept())
            {
                string quest = QuestFrame.GetAcceptTitle();
                if (quest.Contains(QuestName))
                {
                    PPather.WriteLine("PickupQuest: Woot! We have the right quest. Picking up.");
                    ppather.QuestAccepted(QuestID);
                    QuestFrame.Accept();
                    Thread.Sleep(1000);
                    return(true);
                }
                else
                {
                    // Got the wrong quest somehow
                    GContext.Main.SendKey("Common.Escape");
                    ppather.QuestFailed(QuestID);
                    return(true);
                }
            }

            /*
             * Try Continue button if it didn't have the Accept button.
             * This is the case with many repeatable quests.
             */
            if (QuestFrame.IsVisible() && QuestFrame.IsContinue())
            {
                PPather.WriteLine("Yiha! Continuing with quest...");
                ppather.QuestAccepted(QuestID);
                QuestFrame.Continue();
                Thread.Sleep(1000);
                return(true);
            }

            // If we're here...that means we failed to pick up the quest.
            // Maybe we could try a different angle if it's not an item

            if (!pathObject.isItem())
            {
                Location newLoc = new Location((pathObject.getLocation().X + (GContext.Main.Me.Location.X - pathObject.getLocation().X) * 2), pathObject.getLocation().Y + ((GContext.Main.Me.Location.Y - pathObject.getLocation().Y) * 2), pathObject.getLocation().Z + ((GContext.Main.Me.Location.Z - pathObject.getLocation().Z) * 2));
                em = new EasyMover(ppather, newLoc, false, true);
                em.move(2.5f);
                return(false);                // Does this loop through again?
            }
            return(true);
        }
コード例 #2
0
        public override bool Do()
        {
            Helpers.Mount.Dismount();

            if (!ppather.IsQuestGoalDone(QuestID))
            {
                return(true);                // Quest isn't ready to handin
            }
            Functions.Interact(pathObject);

            while (GPlayerSelf.Me.IsCasting)
            {
                Thread.Sleep(100);
            }

            Thread.Sleep(1000);

            if (GossipFrame.IsVisible())
            {
                if (!GossipFrame.ClickOptionText(QuestName))
                {
                    return(false);
                }
                Thread.Sleep(2000);                 // Lag
            }
            if (QuestFrame.IsVisible() && QuestFrame.IsSelect())
            {
                if (!QuestFrame.ClickOptionText(QuestName))
                {
                    return(false);
                }
                Thread.Sleep(2000);                 // Lag
            }
            if (QuestFrame.IsVisible() && QuestFrame.IsContinue())
            {
                QuestFrame.Continue();
                Thread.Sleep(2000);
            }

            if (QuestFrame.IsVisible() && QuestFrame.IsComplete())
            {
                PPather.WriteLine("HandinQuest: Great! A quest complete frame");
                string quest = QuestFrame.GetCompleteTitle();
                if (quest.ToLower().Contains(QuestName.ToLower()))
                {
                    PPather.WriteLine("HandinQuest: Complete quest name match for " + quest);
                    QuestFrame.SelectReward(Reward);
                    Thread.Sleep(300);
                    QuestFrame.Complete();
                    ppather.QuestCompleted(QuestID, Repeatable);
                    Thread.Sleep(3000);
                    return(true);
                }
                else
                {
                    PPather.WriteLine("HandinQuest: Not the right quest");
                    GContext.Main.SendKey("Common.Escape");
                    Thread.Sleep(1000);
                    ppather.QuestFailed(QuestID);
                    return(true);                    // cry
                }
            }

            // If we're here...that means we failed to pick up the quest.
            // Maybe we could try a different angle if it's not an item

            if (!pathObject.isItem())
            {
                Location newLoc = new Location((pathObject.getLocation().X + (GContext.Main.Me.Location.X - pathObject.getLocation().X) * 2), pathObject.getLocation().Y + ((GContext.Main.Me.Location.Y - pathObject.getLocation().Y) * 2), pathObject.getLocation().Z + ((GContext.Main.Me.Location.Z - pathObject.getLocation().Z) * 2));
                em = new EasyMover(ppather, newLoc, false, true);
                em.move(2.5f);
                return(false);                // Does this loop through again?
            }
            return(true);
        }
コード例 #3
0
        private void _evaluteEvent(string parEvent, object[] parArgs)
        {
            if (OnEvent != null)
            {
                var args = new OnEventArgs(parEvent, parArgs);
                OnEvent.Invoke(this, args);
            }

            //Console.WriteLine(parEvent);
            //OUTPUTAssist.PrintEvent(parEvent, parArgs);
            if (parEvent == "PLAYER_TARGET_CHANGED")
            {
                OnTargetChange?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "QUEST_FINISHED")
            {
                if (QuestFrame.IsOpen)
                {
                    QuestFrame.Destroy();
                }

                if (QuestGreetingFrame.IsOpen)
                {
                    QuestGreetingFrame.Destroy();
                }
            }
            else if (parEvent == "QUEST_PROGRESS" ||
                     parEvent == "QUEST_COMPLETE" ||
                     parEvent == "QUEST_DETAIL")
            {
                DirectX.Instance.Execute(QuestFrame.Create, 100);
            }
            else if (parEvent == "QUEST_GREETING")
            {
                DirectX.Instance.Execute(QuestGreetingFrame.Create, 100);
            }
            else if (parEvent == "UNIT_LEVEL")
            {
                if ((string)parArgs[0] != "player")
                {
                    return;
                }
                LevelUp?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "PLAYER_MONEY")
            {
                OnMoneyChange?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "CHAT_MSG_LOOT")
            {
                // You receive loot: |cff9d9d9d|Hitem:7098:0:0:0|h[Splintered Tusk]|h|rx2.
                if (OnLoot == null)
                {
                    return;
                }
                var arg1      = (string)parArgs[0];
                var argArr    = arg1.Split('|');
                var itemId    = Convert.ToInt32(argArr[2].Split(':')[1]);
                var itemName  = argArr[3].Substring(2, argArr[3].Length - 3);
                var itemCount = 1;
                if (argArr[5].Length != 2)
                {
                    itemCount = Convert.ToInt32(argArr[5].Substring(2, argArr[5].Length - 3));
                }
                OnLoot.Invoke(this, new OnLootArgs(itemId, itemName, itemCount));
            }
            else if (parEvent == "OPEN_STATUS_DIALOG")
            {
                if (OnWrongLogin == null)
                {
                    return;
                }
                if (parArgs.Length != 2)
                {
                    return;
                }
                if ((string)parArgs[0] != "OKAY")
                {
                    return;
                }
                if ((string)parArgs[1] != "The information you have entered is not valid.")
                {
                    return;
                }
                OnWrongLogin.Invoke(this, new EventArgs());
            }
            else if (parEvent == "UPDATE_SELECTED_CHARACTER")
            {
                OnCharacterListLoaded?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "UPDATE_STATUS_DIALOG")
            {
                if (InServerQueue == null)
                {
                    return;
                }
                if (parArgs.Length != 2)
                {
                    return;
                }
                if (!((string)parArgs[0]).Contains("Position in queue:"))
                {
                    return;
                }
                if ((string)parArgs[1] != "Change Realm")
                {
                    return;
                }
                InServerQueue.Invoke(this, new EventArgs());
            }
            else if (parEvent == "GET_PREFERRED_REALM_INFO")
            {
                OnChooseRealm?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "DISCONNECTED_FROM_SERVER")
            {
                OnDisconnect?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "UI_ERROR_MESSAGE")
            {
                OnErrorMessage?.Invoke(this, new OnUiMessageArgs((string)parArgs[0]));
            }
            else if (parEvent == "UI_INFO_MESSAGE")
            {
                OnUiMessage?.Invoke(this, new OnUiMessageArgs((string)parArgs[0]));
            }
            else if (parEvent == "CHAT_MSG_SYSTEM")
            {
                OnSystemMessage?.Invoke(this, new OnUiMessageArgs((string)parArgs[0]));
            }
            else if (parEvent == "PLAYER_REGEN_ENABLED")
            {
                OnFightStop?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "PLAYER_REGEN_DISABLED")
            {
                OnFightStart?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "CHAT_MSG_COMBAT_HOSTILE_DEATH")
            {
                if (OnUnitKilled == null)
                {
                    return;
                }
                if (!((string)parArgs[0]).Contains("You have"))
                {
                    return;
                }
                OnUnitKilled.Invoke(this, new EventArgs());
            }
            else if (parEvent == "CHAT_MSG_SAY")
            {
                if (OnChatMessage == null)
                {
                    return;
                }
                var unitName    = (string)parArgs[1];
                var chatType    = "Say";
                var chatTag     = (string)parArgs[5];
                var chatMessage = (string)parArgs[0];

                var args = new ChatMessageArgs(Enums.ChatSenderType.Player, chatTag, unitName, chatType, chatMessage);

                OnChatMessage.Invoke(this, args);
            }
            else if (parEvent == "CHAT_MSG_MONSTER_SAY")
            {
                if (OnChatMessage == null)
                {
                    return;
                }
                var unitName    = (string)parArgs[1];
                var chatType    = "Say";
                var chatTag     = (string)parArgs[5];
                var chatMessage = (string)parArgs[0];
                var args        = new ChatMessageArgs(Enums.ChatSenderType.Npc, chatTag, unitName, chatType, chatMessage);
                OnChatMessage.Invoke(this, args);
            }
            else if (parEvent == "CHAT_MSG_MONSTER_YELL")
            {
                if (OnChatMessage == null)
                {
                    return;
                }
                var unitName    = (string)parArgs[1];
                var chatType    = "Yell";
                var chatTag     = (string)parArgs[5];
                var chatMessage = (string)parArgs[0];
                var args        = new ChatMessageArgs(Enums.ChatSenderType.Npc, chatTag, unitName, chatType, chatMessage);
                OnChatMessage.Invoke(this, args);
            }
            else if (parEvent == "CHAT_MSG_YELL")
            {
                if (OnChatMessage == null)
                {
                    return;
                }
                var unitName    = (string)parArgs[1];
                var chatType    = "Yell";
                var chatTag     = (string)parArgs[5];
                var chatMessage = (string)parArgs[0];
                var args        = new ChatMessageArgs(Enums.ChatSenderType.Player, chatTag, unitName, chatType, chatMessage);
                OnChatMessage.Invoke(this, args);
            }
            else if (parEvent == "CHAT_MSG_CHANNEL")
            {
                if (OnChatMessage == null)
                {
                    return;
                }
                var unitName    = (string)parArgs[1];
                var chatType    = "Channel " + (int)parArgs[7];
                var chatTag     = (string)parArgs[5];
                var chatMessage = (string)parArgs[0];
                var args        = new ChatMessageArgs(Enums.ChatSenderType.Player, chatTag, unitName, chatType, chatMessage);
                OnChatMessage.Invoke(this, args);
            }
            else if (parEvent == "CHAT_MSG_RAID")
            {
                if (OnChatMessage == null)
                {
                    return;
                }
                var unitName    = (string)parArgs[1];
                var chatType    = "Raid";
                var chatTag     = (string)parArgs[5];
                var chatMessage = (string)parArgs[0];
                var args        = new ChatMessageArgs(Enums.ChatSenderType.Player, chatTag, unitName, chatType, chatMessage);
                OnChatMessage.Invoke(this, args);
            }
            else if (parEvent == "CHAT_MSG_GUILD")
            {
                if (OnChatMessage == null)
                {
                    return;
                }
                var unitName    = (string)parArgs[1];
                var chatTag     = (string)parArgs[5];
                var chatMessage = (string)parArgs[0];
                var args        = new ChatMessageArgs(Enums.ChatSenderType.Player, chatTag, unitName, "Guild", chatMessage);
                OnChatMessage.Invoke(this, args);
            }
            else if (parEvent == "CHAT_MSG_PARTY")
            {
                if (OnChatMessage == null)
                {
                    return;
                }
                var unitName    = (string)parArgs[1];
                var chatType    = "Party";
                var chatTag     = (string)parArgs[5];
                var chatMessage = (string)parArgs[0];
                var args        = new ChatMessageArgs(Enums.ChatSenderType.Player, chatTag, unitName, chatType, chatMessage);
                OnChatMessage.Invoke(this, args);
            }
            else if (parEvent == "CHAT_MSG_WHISPER")
            {
                if (OnChatMessage == null)
                {
                    return;
                }
                var unitName    = (string)parArgs[1];
                var chatType    = "Whisper";
                var chatTag     = (string)parArgs[5];
                var chatMessage = (string)parArgs[0];
                var args        = new ChatMessageArgs(Enums.ChatSenderType.Player, chatTag, unitName, chatType, chatMessage);
                OnChatMessage.Invoke(this, args);
            }
            else if (parEvent == "DUEL_REQUESTED")
            {
                OnDuelRequest?.Invoke(this, new OnRequestArgs((string)parArgs[0]));
            }
            else if (parEvent == "GUILD_INVITE_REQUEST")
            {
                if (OnGuildInvite == null)
                {
                    return;
                }
                var player = (string)parArgs[0];
                var guild  = (string)parArgs[1];
                OnGuildInvite.Invoke(this, new GuildInviteArgs(player, guild));
            }
            else if (parEvent == "TRADE_SHOW")
            {
                OnTradeShow?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "PARTY_INVITE_REQUEST")
            {
                OnPartyInvite?.Invoke(this, new OnRequestArgs((string)parArgs[0]));
            }
            else if (parEvent == "PLAYER_DEAD")
            {
                OnDeath?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "PLAYER_UNGHOST")
            {
                OnResurrect?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "CORPSE_IN_RANGE")
            {
                OnCorpseInRange?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "CORPSE_OUT_OF_RANGE")
            {
                OnCorpseOutOfRange?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "LOOT_OPENED")
            {
                LOOT_HANDLE(LootState.SHOW);
            }
            else if (parEvent == "LOOT_CLOSED")
            {
                LOOT_HANDLE(LootState.CLOSE);
            }
            else if (parEvent == "UNIT_AURA")
            {
                AuraChanged?.Invoke(this, new AuraChangedArgs((string)parArgs[0]));
            }
            else if (parEvent == "CHAT_MSG_SKILL")
            {
                OnSkillMessage?.Invoke(this, new OnUiMessageArgs((string)parArgs[0]));
            }
            else if (parEvent == "CHAT_MSG_COMBAT_XP_GAIN")
            {
                if (OnXpGain == null)
                {
                    return;
                }
                var str   = (string)parArgs[0];
                var regex = new Regex("(?i)you gain [0-9]+");
                var match = regex.Match(str);
                regex = new Regex("[0-9]+");
                str   = regex.Match(match.Value).Value;
                OnXpGain?.Invoke(this, new OnXpGainArgs(Convert.ToInt32(str)));
            }
            else if (parEvent == "UNIT_MODEL_CHANGED")
            {
            }
            else if (parEvent == "GOSSIP_SHOW")
            {
                GOSSIP_SHOW();
            }
            else if (parEvent == "GOSSIP_CLOSED")
            {
                GOSSIP_CLOSED();
            }
            else if (parEvent == "MERCHANT_SHOW")
            {
                Console.WriteLine("MERCHANT_SHOW occured");
                MERCHANT_HANDLE(MerchantState.SHOW);
            }
            else if (parEvent == "MERCHANT_CLOSED")
            {
                MERCHANT_HANDLE(MerchantState.CLOSE);
            }
            else if (parEvent == "TAXIMAP_OPENED")
            {
                TAXIMAP_OPENED();
            }
            else if (parEvent == "TAXIMAP_CLOSED")
            {
                TAXIMAP_CLOSED();
            }
            else if (parEvent == "TRAINER_SHOW")
            {
                TRAINER_SHOW();
            }
            else if (parEvent == "TRAINER_CLOSED")
            {
                TRAINER_CLOSED();
            }
            else if (parEvent == "BANKFRAME_OPENED")
            {
                OnBankFrameOpen?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "BANKFRAME_CLOSED")
            {
                OnBankFrameClosed?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "MAIL_SHOW")
            {
                OnMailboxOpen?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "MAIL_CLOSED")
            {
                OnMailboxClosed?.Invoke(this, new EventArgs());
            }
        }