public QuestData(QuestFlags Flags, Byte Priority, Byte[] Unused, Single QuestDelay) { this.Flags = Flags; this.Priority = Priority; this.Unused = Unused; this.QuestDelay = QuestDelay; }
public QuestData(string Tag = null) : base(Tag) { Flags = new QuestFlags(); Priority = new Byte(); Unused = new byte[2]; QuestDelay = new Single(); }
public QuestGossipEntry(int questId, int questIcon, int questLevel, QuestFlags flags, bool isRepeatable, string questTitle) { QuestId = questId; QuestIcon = questIcon; QuestLevel = questLevel; Flags = flags; IsRepeatable = isRepeatable; QuestTitle = questTitle; }
public void SetFlag(QuestFlags flag) { Flags |= flag; }
public bool HasFlag(QuestFlags flag) { return((Flags & flag) != 0); }
public string GetCommand(int entry, QuestMethod method, int level, int minLevel, QuestSort sort, QuestType type, int players, int[] factId, int[] factRep, int nextQuest, int xpId, int rewReqMoney, int rewMoneyMaxLvl, int rewSpell, int rewSpellCast, int rewHonor, float rewHonorBonus, int srcItemId, QuestFlags flagses, int titleId, int reqPlayerKills, int bonusTalents, int bonusArenaPoints, int bonusUnk, int[] rewItemId, int[] rewItemCnt, int[] rewChoiceItemId, int[] rewChoiceItemCnt, int[] rewFactionId, int[] rewFactionIdx, int[] rewRepOverride, int pointMap, float pointX, float pointY, int pointOpt, string title, string objectives, string details, string endText, string returnText, KeyValuePair<int, bool>[] reqId, int[] reqCnt, int[] srcId, int[] srcCnt, int[] reqItemId, int[] reqItemCnt, string[] objectiveText) { var builder = new SQLInsert(); builder.Table = "quest_template"; builder.AddValue("entry", entry); builder.AddValue("Method", (int)method); builder.AddValue("ZoneOrSort", (int)sort); builder.AddValue("SkillOrClass", 0); builder.AddValue("MinLevel", minLevel); builder.AddValue("QuestLevel", level); builder.AddValue("Type", (int)type); builder.AddValue("RequiredRaces", 0); builder.AddValue("RequiredSkillValue", 0); builder.AddValue("RepObjectiveFaction", factId[0]); builder.AddValue("RepObjectiveValue", factRep[0]); builder.AddValue("RepObjectiveFaction2", factId[1]); builder.AddValue("RepObjectiveValue2", factRep[1]); builder.AddValue("RequiredMinRepFaction", 0); builder.AddValue("RequiredMinRepValue", 0); builder.AddValue("RequiredMaxRepFaction", 0); builder.AddValue("RequiredMaxRepValue", 0); builder.AddValue("SuggestedPlayers", players); builder.AddValue("LimitTime", 0); builder.AddValue("QuestFlags", (int)flagses); builder.AddValue("SpecialFlags", 0); builder.AddValue("CharTitleId", titleId); builder.AddValue("PlayersSlain", reqPlayerKills); builder.AddValue("BonusTalents", bonusTalents); builder.AddValue("BonusArenaPoints", bonusArenaPoints); builder.AddValue("PrevQuestId", 0); builder.AddValue("NextQuestId", 0); builder.AddValue("ExclusiveGroup", 0); builder.AddValue("NextQuestInChain", nextQuest); builder.AddValue("RewXPId", xpId); builder.AddValue("SrcItemId", srcItemId); builder.AddValue("SrcItemCount", 0); builder.AddValue("SrcSpell", 0); builder.AddValue("Title", title); builder.AddValue("Details", details); builder.AddValue("Objectives", objectives); builder.AddValue("OfferRewardText", string.Empty); builder.AddValue("RequestItemsText", string.Empty); builder.AddValue("EndText", endText); builder.AddValue("CompletedText", returnText); for (var i = 0; i < 4; i++) builder.AddValue("ObjectiveText" + (i + 1), objectiveText[i]); for (var i = 0; i < 4; i++) builder.AddValue("ReqItemId" + (i + 1), reqItemId[i]); for (var i = 0; i < 4; i++) builder.AddValue("ReqItemCount" + (i + 1), reqItemCnt[i]); for (var i = 0; i < 4; i++) builder.AddValue("ReqSourceId" + (i + 1), srcId[i]); for (var i = 0; i < 4; i++) builder.AddValue("ReqSourceCount" + (i + 1), srcCnt[i]); for (var i = 0; i < 4; i++) builder.AddValue("ReqCreatureOrGOId" + (i + 1), reqId[i].Value ? -reqId[i].Key : reqId[i].Key); for (var i = 0; i < 4; i++) builder.AddValue("ReqCreatureOrGOCount" + (i + 1), reqCnt[i]); for (var i = 0; i < 4; i++) builder.AddValue("ReqSpellCast" + (i + 1), 0); for (var i = 0; i < 6; i++) builder.AddValue("RewChoiceItemId" + (i + 1), rewChoiceItemId[i]); for (var i = 0; i < 6; i++) builder.AddValue("RewChoiceItemCount" + (i + 1), rewChoiceItemCnt[i]); for (var i = 0; i < 4; i++) builder.AddValue("RewItemId" + (i + 1), rewItemId[i]); for (var i = 0; i < 4; i++) builder.AddValue("RewItemCount" + (i + 1), rewItemCnt[i]); for (var i = 0; i < 5; i++) builder.AddValue("RewRepFaction" + (i + 1), rewFactionId[i]); for (var i = 0; i < 5; i++) builder.AddValue("RewRepValueId" + (i + 1), rewRepOverride[i]); for (var i = 0; i < 5; i++) builder.AddValue("RewRepValue" + (i + 1), 0); builder.AddValue("RewHonorAddition", rewHonor); builder.AddValue("RewHonorMultiplier", rewHonorBonus); builder.AddValue("unk0", bonusUnk); builder.AddValue("RewOrReqMoney", rewReqMoney); builder.AddValue("RewMoneyMaxLevel", rewMoneyMaxLvl); builder.AddValue("RewSpell", rewSpell); builder.AddValue("RewSpellCast", rewSpellCast); builder.AddValue("RewMailTemplateId", 0); builder.AddValue("RewMailDelaySecs", 0); builder.AddValue("PointMapId", pointMap); builder.AddValue("PointX", pointX); builder.AddValue("PointY", pointY); builder.AddValue("PointOpt", pointOpt); for (var i = 0; i < 4; i++) builder.AddValue("DetailsEmote" + (i + 1), 0); builder.AddValue("IncompleteEmote", 0); builder.AddValue("CompleteEmote", 0); for (var i = 0; i < 4; i++) builder.AddValue("OfferRewardEmote" + (i + 1), 0); builder.AddValue("StartScript", 0); builder.AddValue("CompleteScript", 0); builder.AddWhere("entry", entry); return builder.Build(); }