コード例 #1
0
ファイル: Exporter.cs プロジェクト: Roare/QuestDesigner
        public void CreateQuest()
        {
            saveDialog.Filter = getFilter();

            if (!String.IsNullOrEmpty(Settings.Default.LastExportDirectory))
            {
                saveDialog.InitialDirectory = Settings.Default.LastExportDirectory;
            }

            DialogResult result = saveDialog.ShowDialog();

            if (result == DialogResult.OK)
            {
                FileInfo fileInfo = new FileInfo(saveDialog.FileName);
                Settings.Default.LastExportDirectory = fileInfo.DirectoryName;

                Log.Info(String.Format(Resources.msgExportingQuest, saveDialog.FileName));
                // make sure last edit is stored in dataset

                try
                {
                    QuestDesignerMain.DesignerForm.Cursor = Cursors.WaitCursor;

                    BackgroundWorker exportWorker = new BackgroundWorker();
                    exportWorker.DoWork             += new DoWorkEventHandler(exportWorker_DoWork);
                    exportWorker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(exportWorker_RunWorkerCompleted);
                    exportWorker.RunWorkerAsync();
                }
                catch (Exception e)
                {
                    QuestDesignerMain.HandleException(e, Resources.msgExportError + ": " + e.Message);
                    Cursor.Current = Cursors.Default;
                }
            }
        }
コード例 #2
0
ファイル: Region.cs プロジェクト: Roare/QuestDesigner
        private static void backgroundWorker_RunWorkerCompleted(object sender, System.ComponentModel.RunWorkerCompletedEventArgs e)
        {
            if (e.Error != null)
            {
                QuestDesignerMain.HandleException(e.Error, Resources.msgRegionError + ": " + e.Error.Message, global::DOL.Tools.QuestDesigner.Properties.Resources.error);
            }
            else
            {
                QuestDesignerMain.DesignerForm.DXControl.Invalidate();
                Log.Info(Resources.msgRegionSuccess);
            }

            if (QuestDesignerMain.DesignerForm != null && !QuestDesignerMain.DesignerForm.StatusProgress.IsDisposed)
            {
                QuestDesignerMain.DesignerForm.StatusProgress.Value = QuestDesignerMain.DesignerForm.StatusProgress.Minimum;
            }
        }
コード例 #3
0
        public bool Compare(DataRow row)
        {
            if (!IsFiltered)
            {
                return(true);
            }

            if (Utils.EqualsIgnoreCase(DB.COL_REQUIREMENTTYPE_COMPARATOR, FilterParameter))
            {
                try
                {
                    object value = row[DB.COL_REQUIREMENTTYPE_COMPARATOR];
                    if (value != DBNull.Value)
                    {
                        eComparator comparatorRow = (eComparator)Enum.Parse(typeof(eComparator), Convert.ToString(value));
                        return(comparatorRow == (eComparator)FilterValue);
                    }
                    else
                    {
                        if ((eComparator)filterValue == eComparator.None)
                        {
                            return(true);
                        }
                        else
                        {
                            return(false);
                        }
                    }
                }
                catch (Exception e)
                {
                    QuestDesignerMain.HandleException(e);
                    return(false);
                }
            }
            else
            {
                return((string)FilterValue == (string)row[FilterParameter]);
            }
        }
コード例 #4
0
 public void InitDB()
 {
     if (m_database == null)
     {
         m_database = ObjectDatabase.GetObjectDatabase(dolConfig.DBType, dolConfig.DBConnectionString);
         try
         {
             //We will search our assemblies for DataTables by reflection so
             //it is not neccessary anymore to register new tables with the
             //server, it is done automatically!
             foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
             {
                 // Walk through each type in the assembly
                 foreach (Type type in assembly.GetTypes())
                 {
                     // Pick up a class
                     if (type.IsClass != true)
                     {
                         continue;
                     }
                     object[] attrib = type.GetCustomAttributes(typeof(DataTable), true);
                     if (attrib.Length > 0)
                     {
                         //Log.Info("Registering table: " + type.FullName);
                         m_database.RegisterDataObject(type);
                     }
                 }
             }
         }
         catch (DatabaseException e)
         {
             QuestDesignerMain.HandleException(e);
             return;
         }
     }
 }
コード例 #5
0
ファイル: Region.cs プロジェクト: Roare/QuestDesigner
        public static bool LoadRegion(Region region)
        {
            if (region == null)
            {
                return(false);
            }

            if (m_OpenedRegion != null && region.ID == m_OpenedRegion.ID)
            {
                Log.Info(String.Format(Resources.msgRegionAlreadyLoaded, region.Name));
                return(true);
            }

            // we are still loading a old region, cancel that operation
            if (backgroundWorker != null && backgroundWorker.IsBusy)
            {
                backgroundWorker.CancelAsync();
            }

            UnloadRegion();


            //Create "hitbox"
            Mesh  hb = Mesh.Box(Common.Device, 256 * 256 * 16, 256 * 256 * 16, 0.0f);
            XMesh ms = new XMesh(hb);

            Texture     tx  = Textures.Generator(Color.Cyan);
            Model       mdl = new Model(ms, tx);
            GeometryObj bj  =
                new GeometryObj(null, mdl, DrawLevel.NonRender, DetailLevel.Nondetailed, 256 * 256 * 16 / 2, 256 * 256 * 16 / 2, 0.0f,
                                0.0f, 0.0f, 0.0f, new Vector3(1.0f, 1.0f, 1.0f), false, false);

            DXControl.GeoObjects.Add(bj);
            QuestDesignerMain.DesignerForm.DXControl.HBObject = bj;

            try
            {
                m_OpenedRegion = region;

                backgroundWorker = new BackgroundWorker();
                backgroundWorker.WorkerSupportsCancellation = true;
                backgroundWorker.DoWork             += new System.ComponentModel.DoWorkEventHandler(backgroundWorker_doWork);
                backgroundWorker.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(backgroundWorker_RunWorkerCompleted);
                backgroundWorker.RunWorkerAsync();
            }
            catch (Exception e)
            {
                QuestDesignerMain.HandleException(e, Resources.msgRegionError + ": " + e.Message, global::DOL.Tools.QuestDesigner.Properties.Resources.databaseError);
            }

            //Scrollbars..
            QuestDesignerMain.DesignerForm.DXControl.hScrollBar.Minimum     = 0;
            QuestDesignerMain.DesignerForm.DXControl.hScrollBar.Maximum     = 256 * 256 * 16;
            QuestDesignerMain.DesignerForm.DXControl.hScrollBar.SmallChange = 256;
            QuestDesignerMain.DesignerForm.DXControl.hScrollBar.LargeChange = 2560;

            QuestDesignerMain.DesignerForm.DXControl.vScrollBar.Minimum     = 0;
            QuestDesignerMain.DesignerForm.DXControl.vScrollBar.Maximum     = 256 * 256 * 16;
            QuestDesignerMain.DesignerForm.DXControl.vScrollBar.SmallChange = 256;
            QuestDesignerMain.DesignerForm.DXControl.vScrollBar.LargeChange = 2560;

            QuestDesignerMain.DesignerForm.DXControl.SetZoom(0.75F);;

            int maxSize    = Math.Max(region.MaxHeight - region.MinHeight, region.MaxWidth - region.MinWidth);
            int zoomFactor = (QuestDesignerMain.DesignerForm.DXControl.ZoomSlider.Maximum - QuestDesignerMain.DesignerForm.DXControl.ZoomSlider.Minimum) / 16 * (maxSize / (256 * 256));

            // restrcit zoomFactor zo Minimum-Maximum
            QuestDesignerMain.DesignerForm.DXControl.ZoomSlider.Value = Math.Min(QuestDesignerMain.DesignerForm.DXControl.ZoomSlider.Maximum, Math.Max(QuestDesignerMain.DesignerForm.DXControl.ZoomSlider.Minimum, zoomFactor));

            QuestDesignerMain.DesignerForm.DXControl.hScrollBar.Enabled = true;
            QuestDesignerMain.DesignerForm.DXControl.vScrollBar.Enabled = true;
            QuestDesignerMain.DesignerForm.DXControl.ZoomSlider.Enabled = true;

            QuestDesignerMain.DesignerForm.DXControl.CenterView();

            ModulMgr.TriggerModules(ModulEvent.RegionLoad, region);

            // render newly added objects from Modules
            QuestDesignerMain.DesignerForm.DXControl.Invalidate();

            return(true);
        }