コード例 #1
0
ファイル: ItemManager.cs プロジェクト: wyuurla/006772
    // 소유 중인 아이템을 버려도 되는가?.
    public QueryItemDrop    queryDropItem(string owner_id, ItemController item, bool local)
    {
        QueryItemDrop query = null;

        do
        {
            // 자신의 것이 아닌 것은 주울 수 없습니다.
            if (item.picker != owner_id)
            {
                break;
            }

            query = new QueryItemDrop(item.id);

            this.queries.Add(query);
        } while(false);

        if (item != null && local)
        {
            // 아이템의 스테이트를 네트워크에 보냅니다.
            SendItemStateChanged(item.id, ItemController.State.Dropping, owner_id);
        }

        return(query);
    }
コード例 #2
0
    // 쿼리 아이템을 버려도 되나?.
    public QueryItemDrop    cmdItemQueryDrop(bool local = true)
    {
        QueryItemDrop query = null;

        do
        {
            if (!this.item_carrier.isCarrying())
            {
                break;
            }

            query = this.item_man.queryDropItem(this.account_name, this.item_carrier.item, local);

            if (query == null)
            {
                break;
            }

            this.queries.Add(query);
        } while(false);

        return(query);
    }
コード例 #3
0
ファイル: ItemManager.cs プロジェクト: wyuurla/006772
    // ================================================================ //

    // 아이템 정보 패킷 취득 함수.
    public void OnReceiveItemPacket(int node, PacketId id, byte[] data)
    {
        ItemPacket packet = new ItemPacket(data);
        ItemData   item   = packet.GetPacket();

        // 서버 상태와 동기화.
        ItemState istate = new ItemState();

        istate.item_id = item.itemId;
        ItemController.State state = (ItemController.State)item.state;
        istate.state = (state == ItemController.State.Dropped)? ItemController.State.None : state;
        istate.owner = item.ownerId;
        if (GlobalParam.getInstance().item_table.ContainsKey(istate.item_id))
        {
            GlobalParam.getInstance().item_table.Remove(istate.item_id);
        }
        GlobalParam.getInstance().item_table.Add(istate.item_id, istate);

        string log = "[CLIENT] Receive itempacket [" +
                     "itemId:" + item.itemId +
                     " state:" + state.ToString() +
                     " ownerId:" + item.ownerId + "]";

        Debug.Log(log);
        dbwin.console().print(log);

        if (state == ItemController.State.Picked)
        {
            Debug.Log("Receive item pick.");
            dbwin.console().print("Receive item pick.");

            // 응답이 있는  쿼리를 탐색.
            QueryItemPick query_pick = QueryManager.get().findQuery <QueryItemPick>(x => x.target == item.itemId);

            bool remote_pick = true;

            if (query_pick != null)
            {
                string account_name = PartyControl.get().getLocalPlayer().getAcountID();
                if (item.ownerId == account_name)
                {
                    Debug.Log("Receive item pick local:" + item.ownerId);
                    dbwin.console().print("Receive item pick local:" + item.ownerId);

                    item_query_done(query_pick, true);
                    remote_pick = false;
                }
                else
                {
                    Debug.Log("Receive item pick remote:" + item.ownerId);
                    dbwin.console().print("Receive item pick remote:" + item.ownerId);

                    item_query_done(query_pick, false);
                }
            }

            if (remote_pick == true)
            {
                Debug.Log("Remote pick item:" + item.ownerId);
                dbwin.console().print("Remote pick item:" + item.ownerId);

                // 리모트 캐릭터가 가지게 한다.
                chrController remote = CharacterRoot.getInstance().findPlayer(item.ownerId);
                if (remote)
                {
                    // 아이템 획득 쿼리 발행.
                    QueryItemPick query = remote.cmdItemQueryPick(item.itemId, false, true);
                    if (query != null)
                    {
                        item_query_done(query, true);
                    }
                }
            }

            // 아이템 획득 상태 변경.
            this.setItemState(item.itemId, ItemController.State.Picked, item.ownerId);
        }
        else if (state == ItemController.State.Dropped)
        {
            Debug.Log("Receive item drop.");

            // 응답이 있는 쿼리를 검색.
            QueryItemDrop query_drop = QueryManager.get().findQuery <QueryItemDrop>(x => x.target == item.itemId);


            bool remote_drop = true;

            if (query_drop != null)
            {
                // 요청에 대한 응답이 있다.
                string account_name = AccountManager.get().getAccountData(GlobalParam.get().global_account_id).avator_id;
                if (item.ownerId == account_name)
                {
                    // 자신이 획득.
                    Debug.Log("Receive item drop local:" + item.ownerId);
                    item_query_done(query_drop, true);
                    remote_drop = false;
                }
                else
                {
                    // 상대가 획득.
                    Debug.Log("Receive item pick remote:" + item.ownerId);
                    item_query_done(query_drop, false);
                }
            }

            if (remote_drop == true)
            {
                // 리모트 캐릭터가 획득.
                chrController remote = CharacterRoot.getInstance().findPlayer(item.ownerId);
                if (remote)
                {
                    // 아이템획득 쿼리 발행.
                    Debug.Log("QuetyitemDrop:cmdItemQueryDrop");
                    remote.cmdItemDrop(item.itemId, false);
                }
            }
        }
        else
        {
            Debug.Log("Receive item error.");
        }
    }
コード例 #4
0
ファイル: ItemManager.cs プロジェクト: wyuurla/006772
    // 아이템 정보 패킷 획득 함수.
    public void OnReceiveItemPacket(PacketId id, byte[] data)
    {
        ItemPacket packet = new ItemPacket(data);
        ItemData   item   = packet.GetPacket();

        // 서버의 상태와 동기화합니다.
        ItemState istate = new ItemState();

        istate.item_id = item.itemId;
        ItemController.State state = (ItemController.State)item.state;
        istate.state = (state == ItemController.State.Dropped)? ItemController.State.None : state;
        istate.owner = item.ownerId;
        if (GlobalParam.get().item_table.ContainsKey(item.itemId))
        {
            GlobalParam.get().item_table.Remove(istate.item_id);
        }
        GlobalParam.get().item_table.Add(istate.item_id, istate);

        string log = "[CLIENT] Receive itempacket. " +
                     "itemId:" + item.itemId +
                     " state:" + state.ToString() +
                     " ownerId:" + item.ownerId;

        Debug.Log(log);

        if (state == ItemController.State.Picked)
        {
            Debug.Log("Receive item pick.");

            // 응답이 있는 쿼리를 검색.
            QueryItemPick query_pick = null;
            foreach (var query in this.queries)
            {
                QueryItemPick pick = query as QueryItemPick;
                if (pick != null && pick.target == item.itemId)
                {
                    query_pick = pick;
                    break;
                }
            }

            bool remote_pick = true;

            if (query_pick != null)
            {
                if (item.ownerId == GlobalParam.get().account_name)
                {
                    Debug.Log("Receive item pick local:" + item.ownerId);
                    item_query_done(query_pick, true);
                    remote_pick = false;
                }
                else
                {
                    Debug.Log("Receive item pick remote:" + item.ownerId);
                    item_query_done(query_pick, false);
                }
            }

            if (remote_pick == true)
            {
                // 리모트 캐릭터가 취득하게 합니다.
                chrController remote = CharacterRoot.getInstance().findPlayer(item.ownerId);
                if (remote)
                {
                    // 아이템 획득 쿼리 발행.
                    QueryItemPick query = remote.cmdItemQueryPick(item.itemId, false, true);
                    if (query != null)
                    {
                        item_query_done(query, true);
                    }
                }
            }
        }
        else if (state == ItemController.State.Dropped)
        {
            Debug.Log("Receive item drop.");

            // 응답이 있는 쿼리를 검색.
            QueryItemDrop query_drop = null;
            foreach (var query in this.queries)
            {
                QueryItemDrop drop = query as QueryItemDrop;
                if (drop != null && drop.target == item.itemId)
                {
                    query_drop = drop;
                    break;
                }
            }

            bool remote_drop = true;

            if (query_drop != null)
            {
                // 요청에 대한 응답이 있을 때.
                if (item.ownerId == GlobalParam.get().account_name)
                {
                    // 자신이 획득.
                    Debug.Log("Receive item drop local:" + item.ownerId);
                    item_query_done(query_drop, true);
                    remote_drop = false;
                }
                else
                {
                    // 상대가 획득.
                    Debug.Log("Receive item pick remote:" + item.ownerId);
                    item_query_done(query_drop, false);
                }
            }

            if (remote_drop == true)
            {
                // 리모트 캐릭터가 회득하게 합니다.
                chrController remote = CharacterRoot.getInstance().findPlayer(item.ownerId);
                if (remote)
                {
                    // 아이템 획득 쿼리 발행.
                    Debug.Log("QuetyitemDrop:cmdItemQueryDrop");
                    QueryItemDrop query = remote.cmdItemQueryDrop(false);
                    if (query != null)
                    {
                        query.is_drop_done = true;
                        item_query_done(query, true);
                    }
                }
            }
        }
        else
        {
            Debug.Log("Receive item error.");
        }
    }
コード例 #5
0
ファイル: chrBehaviorPlayer.cs プロジェクト: wyuurla/006772
    // ================================================================ //

    // 조정을 마친 쿼리 실행.
    protected void          execute_queries()
    {
        foreach (QueryBase query in this.controll.queries)
        {
            if (!query.isDone())
            {
                continue;
            }

            switch (query.getType())
            {
            case "item.pick":
            {
                QueryItemPick query_pick = query as QueryItemPick;

                if (query.isSuccess())
                {
                    // 아이템을 가지고 있으면 버린다.
                    if (this.controll.item_carrier.isCarrying())
                    {
                        Debug.Log("Pick:" + query_pick.target + " Carry:" + this.controll.item_carrier.item.id);
                        if (query_pick.target != this.controll.item_carrier.item.id)
                        {
                            // 상대방 플레이어에게 드롭한 사실을 알려줘야만 하므로 쿼리를 만든다.
                            // 동기화할 필요는 없으므로 드롭은 바로 실행한다.
                            Debug.Log("behavior:cmdItemQueryDrop");

                            QueryItemDrop query_drop = this.controll.cmdItemQueryDrop();

                            query_drop.is_drop_done = true;

                            this.controll.cmdItemDrop(this.controll.account_name);
                        }
                    }

                    this.controll.cmdItemPick(query_pick,this.controll.account_name,query_pick.target);

                    if (!query_pick.is_anon)
                    {
                        SoundManager.get().playSE(Sound.ID.TFT_SE01);
                    }
                }

                query.set_expired(true);
            }
            break;

            case "item.drop":
            {
                if (query.isSuccess())
                {
                    if ((query as QueryItemDrop).is_drop_done)
                    {
                        // 이미 드롭 완료.
                        Debug.Log("[CLIENT CHAR] Item already dropped.");
                    }
                    else
                    {
                        Debug.Log("[CLIENT CHAR] Item dropped.");

                        this.controll.cmdItemDrop(this.controll.account_name);
                    }
                }

                query.set_expired(true);
            }
            break;

            case "house-move.start":
            {
                do
                {
                    if (!query.isSuccess())
                    {
                        break;
                    }

                    QueryHouseMoveStart query_start = query as QueryHouseMoveStart;

                    chrBehaviorNPC_House house = CharacterRoot.get().findCharacter <chrBehaviorNPC_House>(query_start.target);

                    if (house == null)
                    {
                        break;
                    }

                    var start_event = EventRoot.get().startEvent <HouseMoveStartEvent>();

                    start_event.setPrincipal(this);
                    start_event.setHouse(house);
                } while(false);

                query.set_expired(true);
            }
            break;

            case "house-move.end":
            {
                do
                {
                    if (!query.isSuccess())
                    {
                        break;
                    }

                    chrBehaviorNPC_House house = this.step_house_move.house;

                    var end_event = EventRoot.get().startEvent <HouseMoveEndEvent>();

                    end_event.setPrincipal(this);
                    end_event.setHouse(house);
                } while(false);

                query.set_expired(true);
            }
            break;

            case "talk":
            {
                if (query.isSuccess())
                {
                    QueryTalk query_talk = query as QueryTalk;

                    this.controll.cmdDispBalloon(query_talk.words);
                }
                query.set_expired(true);
            }
            break;
            }

            break;
        }
    }
コード例 #6
0
ファイル: ItemManager.cs プロジェクト: fotoco/006772
	// 소유 중인 아이템을 버려도 되는가?.
	public QueryItemDrop	queryDropItem(string owner_id, ItemController item, bool local)
	{
		QueryItemDrop		query = null;

		do {
			
			// 자신의 것이 아닌 것은 주울 수 없습니다.
			if(item.picker != owner_id) {

				break;
			}

			query = new QueryItemDrop(item.id);

			this.queries.Add(query);

		} while(false);

		if(item != null && local) {
			// 아이템의 스테이트를 네트워크에 보냅니다.
			SendItemStateChanged(item.id, ItemController.State.Dropping, owner_id);
		}

		return(query);
	}
コード例 #7
0
ファイル: EventLeave.cs プロジェクト: wyuurla/006772
    public override void    execute()
    {
        CameraControl camera = CameraControl.get();

        // ---------------------------------------------------------------- //
        // 다음 상태로 이행할지 체크합니다..

        switch (this.step.do_transition())
        {
        // 이벤트 시작.
        case STEP.START:
        {
            this.step.set_next(STEP.OPEN_DOOR);
            //camera.module.parallelMoveTo(this.get_locator_position("cam_loc_0"));

            // 맵에 연관되지 않은 아이템은 가지고 돌아감.
            bool           isPickingup = false;
            string         current_map = MapCreator.get().getCurrentMapName();
            ItemController itemYuzu    = ItemManager.get().findItem("Yuzu");
            if (itemYuzu != null && itemYuzu.isActive())
            {
                if (current_map != itemYuzu.getProduction())
                {
                    // 가지고 돌아기는 아이템이 있었다.
                    this.player.controll.cmdItemQueryPick(itemYuzu.name, true, true);
                    isPickingup = true;
                }
            }

            ItemController itemNegi = ItemManager.get().findItem("Negi");
            if (itemNegi != null && itemNegi.isActive())
            {
                if (current_map != itemNegi.getProduction())
                {
                    // 가지고 돌아가는 아이템이 있었다.
                    this.player.controll.cmdItemQueryPick(itemNegi.name, true, true);
                    isPickingup = true;
                }
            }

            if (this.player.controll.item_carrier.isCarrying() && isPickingup == false)
            {
                ItemController item = this.player.controll.item_carrier.getItem();
                if (item.isExportable() == false)
                {
                    // 가지고 나갈 수 없는 것은 두고 갑니다.
                    QueryItemDrop query_drop = this.player.controll.cmdItemQueryDrop();

                    query_drop.is_drop_done = true;

                    this.player.controll.cmdItemDrop(this.player.controll.account_name);
                }
            }
        }
        break;

        // 배추가 옆으로 움직이고 & 대야가 등장.
        case STEP.OPEN_DOOR:
        {
            if (this.hakusai_fcurve.isDone() && this.tarai_fcurve.isDone())
            {
                this.step.set_next(STEP.RIDE_TARAI_0);
            }
        }
        break;

        // 대야를 탑니다(기슭까지 걷는다).
        case STEP.RIDE_TARAI_0:
        {
            if (!this.player_move.isMoving())
            {
                this.step.set_next(STEP.RIDE_TARAI_1);
            }
        }
        break;

        // 대야를 탑니다(대야를 향해 점프).
        case STEP.RIDE_TARAI_1:
        {
            if (!this.player_jump.isMoving())
            {
                this.step.set_next(STEP.CLOSE_DOOR);
            }
        }
        break;

        // 배추가 돌아오고 & 대야가 밖을 향해 이동.
        case STEP.CLOSE_DOOR:
        {
            if (this.hakusai_fcurve.isDone() && this.tarai_fcurve.isDone())
            {
                this.step.set_next(STEP.END);
            }
        }
        break;

        case STEP.END:
        {
            camera.module.popPosture();

            this.step.set_next(STEP.IDLE);
        }
        break;
        }

        // ---------------------------------------------------------------- //
        // 상태가 전환할 때의 초기화.

        while (this.step.get_next() != STEP.NONE)
        {
            dbwin.console().print(this.step.ToString());

            switch (this.step.do_initialize())
            {
            // 이벤트 시작.
            case STEP.START:
            {
                camera.module.pushPosture();

                this.player.beginOuterControll();
                this.tarai_fune.transform.position = this.tarai_enter_spline.curve.cvs.front().position;
            }
            break;

            // 배추가 옆으로 움직이고 & 대야가 등장.
            case STEP.OPEN_DOOR:
            {
                this.hakusai_set.setControl(true);
                this.hakusai_fcurve.setSlopeAngle(10.0f, 10.0f);
                this.hakusai_fcurve.setDuration(4.0f);
                this.hakusai_fcurve.start();
                this.hakusai_tracer.restart();

                this.tarai_fcurve.setSlopeAngle(60.0f, 10.0f);
                this.tarai_fcurve.setDuration(2.0f);
                this.tarai_fcurve.setDelay(2.0f);
                this.tarai_fcurve.start();
            }
            break;

            // 대야를 탑니다(기슭까지 걷는다).
            case STEP.RIDE_TARAI_0:
            {
                this.player_move.position.start = this.player.controll.getPosition();
                this.player_move.position.goal  = this.get_locator_position("chr_loc_0");
                this.player_move.startConstantVelocity(chrBehaviorLocal.MOVE_SPEED);
            }
            break;

            // 대야를 탑니다(대야를 향해서 점프).
            case STEP.RIDE_TARAI_1:
            {
                Vector3 start = this.player.controll.getPosition();
                Vector3 goal  = this.tarai_enter_spline.curve.cvs.back().position;

                this.player_jump.start(start, goal, 1.0f);
            }
            break;

            // 배추가 돌아오고 & 대야가 밖을 향해 이동.
            case STEP.CLOSE_DOOR:
            {
                this.hakusai_fcurve.setSlopeAngle(10.0f, 10.0f);
                this.hakusai_fcurve.setDuration(4.0f);
                this.hakusai_fcurve.start();
                this.hakusai_tracer.restart();
                this.hakusai_tracer.setCurrentByDistance(this.hakusai_tracer.curve.calcTotalDistance());

                this.tarai_tracer.attach(this.tarai_leave_spline.curve);
                this.tarai_tracer.restart();
                this.tarai_fcurve.reset();
                this.tarai_fcurve.setSlopeAngle(20.0f, 60.0f);
                this.tarai_fcurve.setDuration(2.0f);
                this.tarai_fcurve.start();
            }
            break;

            case STEP.END:
            {
                // 이벤트 종료.
                this.hakusai_set.reset();
                this.hakusai_set.setControl(false);

                if (this.is_local_player)
                {
                    if (this.is_map_change)
                    {
                        GlobalParam.get().skip_enter_event = false;
                        GlobalParam.get().fadein_start     = false;

                        if (GlobalParam.get().is_in_my_home)
                        {
                            GameRoot.get().step.set_next(GameRoot.STEP.VISIT);
                        }
                        else
                        {
                            GameRoot.get().step.set_next(GameRoot.STEP.GO_HOME);
                        }

                        // 정원 이동을 알림.
                        if (GlobalParam.get().request_move_home)
                        {
                            Debug.Log("NotifyFieldMoving Leave END.");
                            GameRoot.get().NotifyFieldMoving();
                        }
                    }
                    else
                    {
                        GlobalParam.get().is_in_my_home = !GlobalParam.get().is_in_my_home;
                        this.player.controll.cmdSetPosition(this.initial_player_position);
                        this.player.endOuterControll();
                    }
                }
                else
                {
                    // 아이템을 비활성화하고 나서 드롭하지 않으면 재생합니다.

                    ItemBehaviorFruit fruit = this.player.controll.getCarriedItem <ItemBehaviorFruit>();

                    if (fruit != null)
                    {
                        fruit.activeItem(false);
                    }

                    // 맵 이동이 없을 때 아이템을 가지고 돌아온 경우 아이템의 게임 오브젝트를.
                    // 폐기하지 않게 하고자 아이템을 버립니다.
                    this.player.controll.cmdItemDrop(this.player.name);

                    CharacterRoot.get().deletaCharacter(this.player.controll);
                }

                this.player = null;
            }
            break;
            }
        }

        // ---------------------------------------------------------------- //
        // 각 상태에서의 실행 처리.

        switch (this.step.do_execution(Time.deltaTime))
        {
        // 배추가 옆으로 움직이고 & 대야가 등장.
        case STEP.OPEN_DOOR:
        {
            this.hakusai_fcurve.execute(Time.deltaTime);
            this.hakusai_tracer.proceedToDistance(this.hakusai_tracer.curve.calcTotalDistance() * this.hakusai_fcurve.getValue());
            this.hakusai_set.setPosition(this.hakusai_tracer.getCurrent().position);

            this.tarai_fcurve.execute(Time.deltaTime);
            this.tarai_tracer.proceedToDistance(this.tarai_tracer.curve.calcTotalDistance() * this.tarai_fcurve.getValue());
            this.tarai_fune.setPosition(this.tarai_tracer.getCurrent().position);

            if (this.tarai_fcurve.isTriggerDone())
            {
                this.ripple_effect.is_created = false;
            }
        }
        break;

        // 대야를 탑니다(기슭까지 걷는다).
        case STEP.RIDE_TARAI_0:
        {
            this.player_move.execute(Time.deltaTime);
            this.player.controll.cmdSetPosition(this.player_move.position.current);
            this.player.controll.cmdSmoothHeadingTo(this.player_move.position.goal);
            this.player.playWalkMotion();
        }
        break;

        // 대야를 탑니다(대야를 향해서 점프).
        case STEP.RIDE_TARAI_1:
        {
            this.player_jump.execute(Time.deltaTime);
            this.player.controll.cmdSetPosition(this.player_jump.position);
            this.player.controll.cmdSmoothHeadingTo(this.player_jump.goal);
            this.player.stopWalkMotion();

            if (this.player_jump.is_trigger_bounce && this.player_jump.bounce_count == 1)
            {
                this.ripple_effect.is_created = false;
            }
        }
        break;

        // 배추가 돌아오고 & 대야가 밖을 향해 이동.
        case STEP.CLOSE_DOOR:
        {
            this.hakusai_fcurve.execute(Time.deltaTime);
            this.hakusai_tracer.proceedToDistance(this.hakusai_tracer.curve.calcTotalDistance() * (1.0f - this.hakusai_fcurve.getValue()));
            this.hakusai_set.setPosition(this.hakusai_tracer.cv.position);

            this.tarai_fcurve.execute(Time.deltaTime);
            this.tarai_tracer.proceedToDistance(this.tarai_tracer.curve.calcTotalDistance() * this.tarai_fcurve.getValue());

            SimpleSpline.ControlVertex cv = this.tarai_tracer.getCurrent();

            this.tarai_fune.setPosition(cv.position);
            this.player.controll.cmdSetPosition(cv.position);
            this.player.controll.cmdSmoothHeadingTo(cv.position + cv.tangent.Y(0.0f));
            this.player.stopWalkMotion();
        }
        break;
        }

        // 대야 뒤에 나오는 물결.
        if (!this.ripple_effect.is_created || Vector3.Distance(this.ripple_effect.last_position, this.tarai_fune.getPosition()) > 2.0f)
        {
            this.ripple_effect.is_created    = true;
            this.ripple_effect.last_position = this.tarai_fune.transform.position;

            EffectRoot.get().createRipple(this.ripple_effect.last_position);
        }

        // ---------------------------------------------------------------- //
    }
コード例 #8
0
ファイル: ItemManager.cs プロジェクト: wyuurla/006772
    // ================================================================ //

    // ?꾩씠???뺣낫 ?⑦궥 痍⑤뱷 ?⑥닔.
    public void OnReceiveItemPacket(int node, PacketId id, byte[] data)
    {
        ItemPacket packet = new ItemPacket(data);
        ItemData   item   = packet.GetPacket();

        // ?쒕쾭 ?곹깭?€ ?숆린??
        ItemState istate = new ItemState();

        istate.item_id = item.itemId;
        ItemController.State state = (ItemController.State)item.state;
        istate.state = (state == ItemController.State.Dropped)? ItemController.State.None : state;
        istate.owner = item.ownerId;
        if (GlobalParam.getInstance().item_table.ContainsKey(istate.item_id))
        {
            GlobalParam.getInstance().item_table.Remove(istate.item_id);
        }
        GlobalParam.getInstance().item_table.Add(istate.item_id, istate);

        string log = "[CLIENT] Receive itempacket [" +
                     "itemId:" + item.itemId +
                     " state:" + state.ToString() +
                     " ownerId:" + item.ownerId + "]";

        Debug.Log(log);
        dbwin.console().print(log);

        if (state == ItemController.State.Picked)
        {
            Debug.Log("Receive item pick.");
            dbwin.console().print("Receive item pick.");

            // ?묐떟???덈뒗  荑쇰━瑜??먯깋.
            QueryItemPick query_pick = QueryManager.get().findQuery <QueryItemPick>(x => x.target == item.itemId);

            bool remote_pick = true;

            if (query_pick != null)
            {
                string account_name = PartyControl.get().getLocalPlayer().getAcountID();
                if (item.ownerId == account_name)
                {
                    Debug.Log("Receive item pick local:" + item.ownerId);
                    dbwin.console().print("Receive item pick local:" + item.ownerId);

                    item_query_done(query_pick, true);
                    remote_pick = false;
                }
                else
                {
                    Debug.Log("Receive item pick remote:" + item.ownerId);
                    dbwin.console().print("Receive item pick remote:" + item.ownerId);

                    item_query_done(query_pick, false);
                }
            }

            if (remote_pick == true)
            {
                Debug.Log("Remote pick item:" + item.ownerId);
                dbwin.console().print("Remote pick item:" + item.ownerId);

                // 由щえ??罹먮┃?곌? 媛€吏€寃??쒕떎.
                chrController remote = CharacterRoot.getInstance().findPlayer(item.ownerId);
                if (remote)
                {
                    // ?꾩씠???띾뱷 荑쇰━ 諛쒗뻾.
                    QueryItemPick query = remote.cmdItemQueryPick(item.itemId, false, true);
                    if (query != null)
                    {
                        item_query_done(query, true);
                    }
                }
            }

            // ?꾩씠???띾뱷 ?곹깭 蹂€寃?
            this.setItemState(item.itemId, ItemController.State.Picked, item.ownerId);
        }
        else if (state == ItemController.State.Dropped)
        {
            Debug.Log("Receive item drop.");

            // ?묐떟???덈뒗 荑쇰━瑜?寃€??
            QueryItemDrop query_drop = QueryManager.get().findQuery <QueryItemDrop>(x => x.target == item.itemId);


            bool remote_drop = true;

            if (query_drop != null)
            {
                // ?붿껌???€???묐떟???덈떎.
                string account_name = AccountManager.get().getAccountData(GlobalParam.get().global_account_id).avator_id;
                if (item.ownerId == account_name)
                {
                    // ?먯떊???띾뱷.
                    Debug.Log("Receive item drop local:" + item.ownerId);
                    item_query_done(query_drop, true);
                    remote_drop = false;
                }
                else
                {
                    // ?곷?媛€ ?띾뱷.
                    Debug.Log("Receive item pick remote:" + item.ownerId);
                    item_query_done(query_drop, false);
                }
            }

            if (remote_drop == true)
            {
                // 由щえ??罹먮┃?곌? ?띾뱷.
                chrController remote = CharacterRoot.getInstance().findPlayer(item.ownerId);
                if (remote)
                {
                    // ?꾩씠?쒗쉷??荑쇰━ 諛쒗뻾.
                    Debug.Log("QuetyitemDrop:cmdItemQueryDrop");
                    remote.cmdItemDrop(item.itemId, false);
                }
            }
        }
        else
        {
            Debug.Log("Receive item error.");
        }
    }