コード例 #1
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 public abstract void QueryCounter([Flow(FlowDirection.In)] uint id, [Flow(FlowDirection.In)] QueryCounterTarget target);
コード例 #2
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 /// <summary>
 /// record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.
 /// </summary>
 /// <param name="id">Specify the name of a query object into which to record the GL time.</param>
 /// <param name="target">Specify the counter to query. target must be GL_TIMESTAMP.</param>
 /// <remarks>
 /// glQueryCounter causes the GL to record the current time into the query object named id. target must be GL_TIMESTAMP. The time is recorded after all previous commands on the GL client and server state and the framebuffer have been fully realized. When the time is recorded, the query result for that object is marked available. glQueryCounter timer queries can be used within a glBeginQuery / glEndQuery block where the target is GL_TIME_ELAPSED and it does not affect the result of that query object.
 /// </remarks>
 public static void QueryCounter(uint id, QueryCounterTarget target)
 {
     Delegates.glQueryCounter(id, target);
 }
コード例 #3
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 public partial void QueryCounter([Flow(FlowDirection.In)] uint id, [Flow(FlowDirection.In)] QueryCounterTarget target);
コード例 #4
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 /// <summary>
 /// record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.
 /// </summary>
 /// <param name="id">Specify the name of a query object into which to record the GL time.</param>
 /// <param name="target">Specify the counter to query. target must be GL_TIMESTAMP.</param>
 /// <remarks>
 /// glQueryCounter causes the GL to record the current time into the query object named id. target must be GL_TIMESTAMP. The time is recorded after all previous commands on the GL client and server state and the framebuffer have been fully realized. When the time is recorded, the query result for that object is marked available. glQueryCounter timer queries can be used within a glBeginQuery / glEndQuery block where the target is GL_TIME_ELAPSED and it does not affect the result of that query object.
 /// </remarks>
 public static void QueryCounter(uint id, QueryCounterTarget target)
 {
     Delegates.glQueryCounter(id, target);
 }