void Awake() { GameObject startque; startque = GameObject.Find("Start : QueStart"); QueUIControl quicntrl = startque.GetComponent <QueUIControl>(); quicntrl.Lobby(); ClientServerStartUIConnection clientsrvrui = startque.GetComponent <ClientServerStartUIConnection>(); clientsrvrui.questarted = false; Cursor.visible = true; Cursor.lockState = CursorLockMode.None; }