private void QualityDownExecuted(object _) { Item.Quality = Item.Quality - 1; RepairExecuted(this); QualityUp.OnCanExecuteChanged(); QualityDown.OnCanExecuteChanged(); }
private void QualityDownExecuted(object _) { Item.Quality = Item.Quality - 1; Item.MaxDurability = 1; // Force-recalculating max durability RepairExecuted(this); QualityUp.OnCanExecuteChanged(); QualityDown.OnCanExecuteChanged(); }