コード例 #1
0
        protected override OptionResult Run(GameHitParameters <GameObject> parameters)
        {
            RecipeSelection recipeSelection = RecipeSelection.Create(new List <string>(Cupcake.Settings.mRandomRestockSettings.Keys));
            OptionResult    recipeResult    = recipeSelection.Perform();

            if (recipeResult != OptionResult.SuccessClose)
            {
                return(OptionResult.Failure);
            }

            QualitySelection qualitySelection = QualitySelection.Create(new List <Quality>(Cupcake.Settings.RandomRestockQualitiesAsList()));
            OptionResult     qualityResult    = qualitySelection.Perform();

            if (qualityResult != OptionResult.SuccessClose)
            {
                return(OptionResult.Failure);
            }

            foreach (Recipe recipe in recipeSelection.selectedItems)
            {
                Cupcake.Settings.AddRandomRestockRecipe(recipe.Key, qualitySelection.selectedItems);
            }

            Common.Notify(Common.Localize("General:Success"));

            return(OptionResult.SuccessClose);
        }
コード例 #2
0
ファイル: SetDisplaySettings.cs プロジェクト: yakoder/NRaas
        protected override OptionResult Run(GameHitParameters <GameObject> parameters)
        {
            SlotSelection slotSelection = SlotSelection.Create(mTarget as CraftersConsignmentDisplay);
            OptionResult  result        = slotSelection.Perform();

            if (result != OptionResult.SuccessClose)
            {
                return(OptionResult.Failure);
            }

            RecipeSelection recipeSelection = RecipeSelection.Create(Cupcake.Settings.BuildSlotsWithRecipes(Cupcake.Settings.GetDisplaySettings(mTarget.ObjectId)));
            OptionResult    recipeResult    = recipeSelection.Perform();

            if (recipeResult != OptionResult.SuccessClose)
            {
                return(OptionResult.Failure);
            }

            QualitySelection qualitySelection = QualitySelection.Create(Cupcake.Settings.BuildSlotsWithQualities(Cupcake.Settings.GetDisplaySettings(mTarget.ObjectId)));
            OptionResult     qualityResult    = qualitySelection.Perform();

            if (qualityResult != OptionResult.SuccessClose)
            {
                return(OptionResult.Failure);
            }

            foreach (Recipe recipe in recipeSelection.selectedItems)
            {
                Cupcake.Settings.AddDisplayRecipe(mTarget.ObjectId, slotSelection.selectedItems, recipe.Key, false);
            }

            foreach (Quality quality in qualitySelection.selectedItems)
            {
                Cupcake.Settings.SetRecipeQuality(mTarget.ObjectId, slotSelection.selectedItems, quality, false);
            }

            Common.Notify(Common.Localize("General:Success"));

            return(OptionResult.SuccessClose);
        }