コード例 #1
0
    void updateCurrentPoint()
    {
        bloodEffect[] effects   = bloodItemSample.effects;
        string        decString = "";

        for (int i = 0; i < effects.Length; i++)
        {
            decString += effects[i].dec;
        }
        if (pointType == 1)
        {
            int currentIndex = BloodConfigManager.Instance.getCurrentBloodMapIndex(chooseCard.sid,
                                                                                   chooseCard.cardBloodLevel);
            int   mapLength  = BloodConfigManager.Instance.getCurrentBloodMap(chooseCard.sid, chooseCard.cardBloodLevel).Length;
            int[] colorQuliq = BloodConfigManager.Instance.getCurrentBloodLvColor(chooseCard.sid, chooseCard.cardBloodLevel);
            if (currentIndex == mapLength - 1)
            {
                if (chooseCard.getQualityId() != QualityType.MYTH)
                {
                    decString += "\n" + LanguageConfigManager.Instance.getLanguage("bloodItemDec6", QualityManagerment.getQualityColorForlv(colorQuliq[0] + 1));
                }
            }
            canOpenPoint.SetActive(true);
            openPoint.SetActive(false);
            canOpenAttr.text = decString;
            string        needDec = "";
            PrizeSample[] ps      = bloodItemSample.condition;
            for (int j = 0; j < ps.Length; j++)
            {
                if (StringKit.toInt(ps[j].num) > ps[j].getPrizeHadNum())
                {
                    needDec += "[FF0000]" + ps[j].getPrizeName() + "*" + ps[j].num + "[-]";
                }
                else
                {
                    needDec += ps[j].getPrizeName() + "*" + ps[j].num;
                }
                if (j < ps.Length - 1)
                {
                    needDec += "\n";
                }
            }
            string evoDec = "";
            if (bloodItemSample.evoLvCondition != 0)
            {
                evoDec = LanguageConfigManager.Instance.getLanguage("bloodEvo", bloodItemSample.evoLvCondition + "");
            }
            if (bloodItemSample.evoLvCondition > chooseCard.getEvoLevel())  //进化等级不够(只显示进化等级这个条件)
            {
                canOpenNeed.text = "[FF0000]" + evoDec;
                return;
            }
            canOpenNeed.text = needDec;//进化等级够了(只显示资源消耗这个条件)
            return;
        }
        canOpenPoint.SetActive(false);
        openAttrLabel.text = decString;
        openlvLabel.text   = QualityManagerment.getQualityColorForBloodItem(colorr, index + 1);
        openPoint.SetActive(false);
    }
コード例 #2
0
 /// <summary>
 /// 更新UI
 /// </summary>
 public void updateUI(BloodPointSample bps)
 {
     cardIcon.gameObject.SetActive(true);
     cardIconForMaxQuality.gameObject.SetActive(false);
     cardIconForMaxQuality.mainTexture = null;
     updateAttrs();          //更新卡片基础信息
     updateChangeAttrs(bps); //更新即将加成的属性数值(如果是技能类那么不需要显示)
     int[] tempQuliq = BloodConfigManager.Instance.getMapQualiy(choosedCard.sid, choosedCard.cardBloodLevel);
     //当前血脉最高描述
     describe.text = "";
     if (choosedCard.cardBloodLevel < BloodConfigManager.Instance.getTotalItemNum(choosedCard.sid) && choosedCard.getQualityId() != QualityType.MYTH)   //激活每一阶的最后一个节点一定会提升品质才可以这样判断
     {
         if (tempQuliq[0] == -1)
         {
             describe.text = "";
         }
         else
         {
             describe.text = LanguageConfigManager.Instance.getLanguage("prefabzc34", QualityManagerment.getQualityColorForBloodItem(tempQuliq[0], tempQuliq[1]), QualityManagerment.getdecForBloodItem(tempQuliq[0]), QualityManagerment.getColorForBloodItem(tempQuliq[0] - 1), QualityManagerment.getColorForBloodItem(tempQuliq[0]));
         }
     }
     if (choosedCard.cardBloodLevel == BloodConfigManager.Instance.getTotalItemNum(choosedCard.sid) && choosedCard.getQualityId() == QualityType.MYTH)  //激活每一阶的最后一个节点一定会提升品质才可以这样判断
     {
         cardIcon.gameObject.SetActive(false);
         cardIcon.mainTexture = null;
         ResourcesManager.Instance.LoadAssetBundleTexture(ResourcesManager.CARDIMAGEPATH + choosedCard.getImageID(), cardIconForMaxQuality);
         cardIconForMaxQuality.gameObject.SetActive(true);
     }
     int[] colorQuliq = BloodConfigManager.Instance.getCurrentBloodLvColor(choosedCard.sid, choosedCard.cardBloodLevel);
     //当前节点的附加属性
     if (choosedCard.cardBloodLevel == BloodConfigManager.Instance.getTotalItemNum(choosedCard.sid) && choosedCard.getQualityId() == QualityType.MYTH)
     {
         bloodLevel.text = "[FF0000]" + LanguageConfigManager.Instance.getLanguage("prefabzc31", (BloodConfigManager.Instance.getCurrentBloodMap(choosedCard.sid, choosedCard.cardBloodLevel).Length + ""));//bloodLavel UIlaber描述
     }
     else
     {
         bloodLevel.text = QualityManagerment.getQualityColorForlv(colorQuliq[0], colorQuliq[1]);//bloodLavel UIlaber描述
     }
 }