void DrawCollision()
 {
     foreach (GameObject collider in QuadtreeWithRadiusObject.CheckCollision(transform.position, _radius))
     {
         Gizmos.DrawLine(transform.position, collider.transform.position);
     }
 }
 private void OnDisable()
 {
     QuadtreeWithRadiusObject.RemoveLeaf(_leaf);
 }
 private void OnEnable()
 {
     QuadtreeWithRadiusObject.SetLeaf(_leaf);
 }