void DrawCollision() { foreach (GameObject collider in QuadtreeWithRadiusObject.CheckCollision(transform.position, _radius)) { Gizmos.DrawLine(transform.position, collider.transform.position); } }
private void OnDisable() { QuadtreeWithRadiusObject.RemoveLeaf(_leaf); }
private void OnEnable() { QuadtreeWithRadiusObject.SetLeaf(_leaf); }