コード例 #1
0
ファイル: TerrainShape.cs プロジェクト: ErtyHackward/utopia
 ///<summary>
 /// Constructs a TerrainShape.
 ///</summary>
 ///<param name="heights">Heights array used for the shape.</param>
 ///<param name="triangleOrganization">Triangle organization of each quad.</param>
 ///<exception cref="ArgumentException">Thrown if the heights array has less than 2x2 vertices.</exception>
 public TerrainShape(float[,] heights, QuadTriangleOrganization triangleOrganization)
 {
     if (heights.GetLength(0) <= 1 || heights.GetLength(1) <= 1)
     {
         throw new ArgumentException("Terrains must have a least 2x2 vertices (one quad).");
     }
     this.heights             = heights;
     quadTriangleOrganization = triangleOrganization;
 }
コード例 #2
0
ファイル: TerrainShape.cs プロジェクト: kernelbitch/Lemma
 ///<summary>
 /// Constructs a TerrainShape.
 ///</summary>
 ///<param name="heights">Heights array used for the shape.</param>
 ///<param name="triangleOrganization">Triangle organization of each quad.</param>
 ///<exception cref="ArgumentException">Thrown if the heights array has less than 2x2 vertices.</exception>
 public TerrainShape(float[,] heights, QuadTriangleOrganization triangleOrganization)
 {
     if (heights.GetLength(0) <= 1 || heights.GetLength(1) <= 1)
     {
         throw new ArgumentException("Terrains must have a least 2x2 vertices (one quad).");
     }
     this.heights = heights;
     quadTriangleOrganization = triangleOrganization;
 }