internal QuadTreeNode(QuadTree owner, QuadTreeNode parent, QuadTreeNodePosition position) { _owner = owner; _owner._nodeCount++; _parent = parent; _position = position; }
internal QuadTreeNode(QuadTree owner, BoundingRectangle boundingRectangle) { _owner = owner; _owner._nodeCount++; _fullRectangle = (BoundingRectangle)boundingRectangle.Clone(); _position = QuadTreeNodePosition.Undefined; }