private void Start() { Rectangle _boundary = new Rectangle(0, 0, 200, 200); quadTree = new QuadTreeData(_boundary, max_capacity); for (int i = 0; i < randomNumber; i++) { Point p = new Point((Random.value - 0.5f) * 200, (Random.value - 0.5f) * 200); //GameObject pointVisualizer = Instantiate(pointPrefab,new Vector3(p.x,10,p.y),Quaternion.identity); quadTree.Insert(p); //Debug.Log(p); } }
void Start() { Rect rect = new Rect(0, 0, 100, 100); root = new QuadTreeNode<QuadTreeData>(0, rect); for(int i = 0; i < 100; i++) { float x = Random.Range(0, 100); float y = Random.Range(0, 100); float width = Random.Range(1, 10); float height = Random.Range(1, 10); QuadTreeData data = new QuadTreeData(); data.mRect = new Rect(x, y, width, height); root.Insert(data); } root.Retrieve(mCollisionList, new Rect(50, 50, 12.5f, 12.5f)); Debug.Log(mCollisionList.Count); }