/// <summary> /// Notifies renderers that device resources need to be released. /// </summary> public void OnDeviceLost(Object sender, EventArgs e) { #if DRAW_SAMPLE_CONTENT quadRendererR.ReleaseDeviceDependentResources(); quadRendererL.ReleaseDeviceDependentResources(); #endif }
/// <summary> /// Notifies renderers that device resources need to be released. /// </summary> public void OnDeviceLost(Object sender, EventArgs e) { textRenderer.ReleaseDeviceDependentResources(); quadRenderer.ReleaseDeviceDependentResources(); }