protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); halfCircleBatch.Dispose(); quadBatch.Dispose(); }
protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); quadBatch?.Dispose(); triangleBatch?.Dispose(); }
protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); // Children disposed via their source drawables Children = null; quadBatch?.Dispose(); }
protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); vertexBatch.Dispose(); }
protected override void OnUnload(EventArgs e) { batch.Dispose(); batch2.Dispose(); base.OnUnload(e); }