コード例 #1
0
    private void CheckValues(QcCylinderMesh cylinderMesh)
    {
        if (cylinderMesh.properties.beveledEdge.width < 0)
        {
            cylinderMesh.properties.beveledEdge.width = 0;
        }
        if (cylinderMesh.properties.hollow.thickness < 0)
        {
            cylinderMesh.properties.hollow.thickness = 0;
        }
        if (cylinderMesh.properties.hollow.height < 0)
        {
            cylinderMesh.properties.hollow.height = 0;
        }

        if (cylinderMesh.properties.beveledEdge.width >= cylinderMesh.properties.radius)
        {
            cylinderMesh.properties.beveledEdge.width = 0;
        }
        if (cylinderMesh.properties.beveledEdge.width >= cylinderMesh.properties.height * 0.5f)
        {
            cylinderMesh.properties.beveledEdge.width = 0;
        }
        if (cylinderMesh.properties.hollow.thickness >= cylinderMesh.properties.radius)
        {
            cylinderMesh.properties.hollow.thickness = cylinderMesh.properties.radius - 0.001f;
        }
        if (cylinderMesh.properties.hollow.height > cylinderMesh.properties.height)
        {
            cylinderMesh.properties.hollow.height = cylinderMesh.properties.height;
        }
        //if (cylinderMesh.properties.sliceFrom > cylinderMesh.properties.sliceTo) cylinderMesh.properties.sliceFrom = cylinderMesh.properties.sliceTo;
    }
コード例 #2
0
 private void ShowVertexCount(QcCylinderMesh mesh)
 {
     EditorGUILayout.HelpBox(mesh.vertices.Count + " vertices\r\n" + mesh.faces.Count + " triangles", MessageType.Info);
 }
コード例 #3
0
    override public void OnInspectorGUI()
    {
        QcCylinderMesh mesh = target as QcCylinderMesh;

        mesh.properties.radius    = EditorGUILayout.Slider("Radius", mesh.properties.radius, 0.01f, 10);
        mesh.properties.topRadius = EditorGUILayout.Slider("Top Radius", mesh.properties.topRadius, 0.0f, 10);
        mesh.properties.height    = EditorGUILayout.Slider("Height", mesh.properties.height, 0.1f, 10);

        mesh.properties.offset =
            EditorGUILayout.Vector3Field("Offset", mesh.properties.offset);

        mesh.properties.sides =
            EditorGUILayout.IntSlider("Sides", mesh.properties.sides, 8, 64);

        mesh.properties.sliceOn   = EditorGUILayout.Toggle("Slice On", mesh.properties.sliceOn);
        mesh.properties.sliceFrom = EditorGUILayout.Slider("Slice From", mesh.properties.sliceFrom, 0.0f, 360);
        mesh.properties.sliceTo   = EditorGUILayout.Slider("Slice To", mesh.properties.sliceTo, 0.0f, 360);


        EditorGUILayout.Space();
        mesh.properties.option =
            (QcCylinderMesh.QcCylinderProperties.Options)EditorGUILayout.EnumPopup("Option", mesh.properties.option);

        using (var group =
                   new EditorGUILayout.FadeGroupScope(Convert.ToSingle(mesh.properties.option !=
                                                                       QcCylinderMesh.QcCylinderProperties.Options.BeveledEdge)))
        {
            if (group.visible == false)
            {
                EditorGUI.indentLevel++;
                mesh.properties.beveledEdge.width =
                    EditorGUILayout.Slider("Width", mesh.properties.beveledEdge.width, 0.001f,
                                           (mesh.properties.height * 0.5f < mesh.properties.radius) ? mesh.properties.height * 0.5f : mesh.properties.radius);
                EditorGUI.indentLevel--;
            }
        }

        using (var group =
                   new EditorGUILayout.FadeGroupScope(Convert.ToSingle(mesh.properties.option !=
                                                                       QcCylinderMesh.QcCylinderProperties.Options.Hollow)))
        {
            if (group.visible == false)
            {
                EditorGUI.indentLevel++;
                mesh.properties.hollow.thickness =
                    EditorGUILayout.Slider("Thickness", mesh.properties.hollow.thickness, 0.001f, mesh.properties.radius);

                mesh.properties.hollow.height =
                    EditorGUILayout.Slider("Height", mesh.properties.hollow.height, 0.1f, mesh.properties.height);
                EditorGUI.indentLevel--;
            }
        }

        mesh.properties.genTextureCoords = EditorGUILayout.Toggle("Gen Texture Coords", mesh.properties.genTextureCoords);
        mesh.properties.addCollider      = EditorGUILayout.Toggle("Add Collider", mesh.properties.addCollider);

        ShowVertexCount(mesh);

        CheckValues(mesh);

        if (oldProp.Modified(mesh.properties))
        {
            mesh.RebuildGeometry();

            oldProp.CopyFrom(mesh.properties);
        }
    }