public void BeginGame() { currLevelData = GameCtrl._Ins.GetCurrLevelData(); ui_ScoreTR.gameObject.SetActive(false); if (GameCtrl._Ins.CurrPattern == GamePattern.Challenge) { ui_Title.text = "剩余盘数"; RefreshTargetItem(currLevelData.Target); ui_ShowText.text = currLevelData.Totalnum.ToString(); } else { ui_Title.text = "剩余时间"; ui_ShowText.text = ""; TransformTimeFormat(GameCtrl._Ins.timer); // GameCtrl._Ins.timer ui_ScoreTR.gameObject.SetActive(true); ui_Target1.text = GameCtrl._Ins.scoreGroup[0]; ui_Target2.text = GameCtrl._Ins.scoreGroup[1]; ui_Target3.text = GameCtrl._Ins.scoreGroup[2]; //Debug.Log(timeLevelData); } foodCtrl.StartGame(); base.Show(); }
public void ResetData() { capturedWrongCount = 0; foodCtrl.ResetAll(); currLevelData = null; targetIDList.Clear(); foreach (var item in targetItemDic) { Destroy(item.Value.gameObject); } targetItemDic.Clear(); }