public void AddAchievementProperty(string _Achievementname, QPropertiesBase _property) { if (!AchievementList.ContainsKey(_Achievementname)) { return; } AchievementList[_Achievementname].AddProperty(_property); }
public void AddProperty(QPropertiesBase _property) { if (_property == null) { return; } if (m_propList.ContainsKey(_property.PropertyName)) { return; } m_propList.Add(_property.PropertyName, _property); }