コード例 #1
0
        static int _m_InitAssetBundle(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                QP.Framework.ResMgr gen_to_be_invoked = (QP.Framework.ResMgr)translator.FastGetCSObj(L, 1);



                {
                    string _module = LuaAPI.lua_tostring(L, 2);
                    System.Action <float> _progress = translator.GetDelegate <System.Action <float> >(L, 3);
                    System.Action         _complete = translator.GetDelegate <System.Action>(L, 4);

                    gen_to_be_invoked.InitAssetBundle(_module, _progress, _complete);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
コード例 #2
0
        static int _s_set_Dependencies(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                QP.Framework.ResMgr gen_to_be_invoked = (QP.Framework.ResMgr)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.Dependencies = (System.Collections.Generic.Dictionary <string, UnityEngine.AssetBundle>)translator.GetObject(L, 2, typeof(System.Collections.Generic.Dictionary <string, UnityEngine.AssetBundle>));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
コード例 #3
0
        static int _g_get_Dependencies(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                QP.Framework.ResMgr gen_to_be_invoked = (QP.Framework.ResMgr)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.Dependencies);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
コード例 #4
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    QP.Framework.ResMgr gen_ret = new QP.Framework.ResMgr();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to QP.Framework.ResMgr constructor!"));
        }
コード例 #5
0
        static int _m_GetAudio(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                QP.Framework.ResMgr gen_to_be_invoked = (QP.Framework.ResMgr)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 4) || LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TSTRING))
                {
                    string _module     = LuaAPI.lua_tostring(L, 2);
                    string _prefabName = LuaAPI.lua_tostring(L, 3);
                    string _bundleName = LuaAPI.lua_tostring(L, 4);

                    UnityEngine.AudioClip gen_ret = gen_to_be_invoked.GetAudio(_module, _prefabName, _bundleName);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING))
                {
                    string _module     = LuaAPI.lua_tostring(L, 2);
                    string _prefabName = LuaAPI.lua_tostring(L, 3);

                    UnityEngine.AudioClip gen_ret = gen_to_be_invoked.GetAudio(_module, _prefabName);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to QP.Framework.ResMgr.GetAudio!"));
        }
コード例 #6
0
        static int _m_ClearOtherModule(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                QP.Framework.ResMgr gen_to_be_invoked = (QP.Framework.ResMgr)translator.FastGetCSObj(L, 1);



                {
                    string _module = LuaAPI.lua_tostring(L, 2);

                    gen_to_be_invoked.ClearOtherModule(_module);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }