public static string GetQuestNPCName(QNPC_Types Id) { string name; switch (Id) { case QNPC_Types.GHOST: name = QuestNPCNames.GHOST; break; case QNPC_Types.ALCHEMIST: name = QuestNPCNames.ALCHEMIST; break; case QNPC_Types.DARK_MAGE: name = QuestNPCNames.DARK_MAGE; break; case QNPC_Types.PALADIN: name = QuestNPCNames.PALADIN; break; case QNPC_Types.TINKERER: name = QuestNPCNames.TINKERER; break; default: name = Statics.TDCM_QUEST_GIVER; break; } return(name); }
public static string GetQuestNPCName(QNPC_Types Id) { string name; switch (Id) { case QNPC_Types.GHOST: name = QuestNPCNames.GHOST; break; case QNPC_Types.ALCHEMIST: name = QuestNPCNames.ALCHEMIST; break; case QNPC_Types.DARK_MAGE: name = QuestNPCNames.DARK_MAGE; break; case QNPC_Types.PALADIN: name = QuestNPCNames.PALADIN; break; case QNPC_Types.TINKERER: name = QuestNPCNames.TINKERER; break; default: name = Statics.TDCM_QUEST_GIVER; break; } return name; }
public override void Process(ClientConnection conn, byte[] readBuffer, int length, int num) { QNPC_Types qType = (QNPC_Types)readBuffer[num++]; int QuestID = readBuffer[num++]; if (QuestID == 255) { QuestID = -1; } if (qType != QNPC_Types.GHOST && qType != QNPC_Types.ALCHEMIST && qType != QNPC_Types.DARK_MAGE && qType != QNPC_Types.PALADIN && qType != QNPC_Types.TINKERER) { conn.Kick("Sent unknown Quest NPC Name ID."); return; } if (!Main.players[conn.SlotIndex].HasClientMod) { conn.Kick("Sent Quest NPC Name Packet without permissions."); return; } if (!Server.AllowTDCMRPG) { conn.Kick("Invalid Client Message, Acting as TDCM"); return; } if (QuestID > (int)QuestType.QUESTS_END || QuestID < (int)QuestType.NO_QUEST) { conn.Kick("Uknown Quest ID."); return; } //Set the players Quest NPC Name & Current Quest Id Main.players[conn.SlotIndex].QuestNPCName = QuestNPCType.GetQuestNPCName(qType); Main.players[conn.SlotIndex].CurrentQuest = QuestID; }