// UI update public override void Update() { ConsoleWriter.PrintNewLine(); ConsoleWriter.PrintNewLine(); ConsoleUtils.DoAction("Choose mode", "", "1", true, new ConsoleUtils.ActionParams("1", "1. Practice mode ", delegate(ConsoleUtils.ActionParamsContext context) { _sm.PushInNextFrame(new ChooseDifficultyLevelState().Initialize(_sm)); }), new ConsoleUtils.ActionParams("2", "2. Cumulative operations ", delegate(ConsoleUtils.ActionParamsContext context) { int maxAdditionNumber = ConsoleReader.GetUserInputInt("Max Addition digit. (Leave it as 0 to ignore this operation)", 0); int maxSubstractionNumber = ConsoleReader.GetUserInputInt("Max Substraction digit. (Leave it as 0 to ignore this operation)", 0); int maxMultiplicationNumber = ConsoleReader.GetUserInputInt("Max Multiplication digit. (Leave it as 0 to ignore this operation)", 0); int startingNumber = ConsoleReader.GetUserInputInt("Starting Number", 0); int questions = ConsoleReader.GetUserInputInt("Question count", 25); QLib.FSM.iContext cummulativeContext = CumulativeOperationState.GetContext(maxAdditionNumber, maxSubstractionNumber, maxMultiplicationNumber, startingNumber, questions); _sm.PushInNextFrame(new CumulativeOperationState().Initialize(_sm), cummulativeContext); }), //new ConsoleUtils.ActionParams("2", "2. Learning mode", delegate (ConsoleUtils.aActionParamsContext context) //{ // ConsoleWriter.PrintInRed("Not yet implemented"); //}), new ConsoleUtils.ActionParams("b", "b. back", delegate(ConsoleUtils.ActionParamsContext context) { Exit(); }) ); }
public override void OnContext(QLib.FSM.iContext context) { if (context == null || !(context is Context)) { throw new Exception("Invalid context"); } this.context = context as Context; Console.Clear(); ConsoleWriter.PrintInColor($"Lets Begin the challenge!", ConsoleColor.DarkGreen); }
public override void OnContext(QLib.FSM.iContext context) { if (context == null || !(context is Context)) { throw new Exception("Invalid context"); } level = ((Context)context).levelNumber; challengeInputs = ((Context)context).challengeInputs; controller = new PracticeSessionController(challengeInputs); Console.Clear(); ConsoleWriter.PrintInColor($"Lets Begin the challenge for Level {level}", ConsoleColor.DarkGreen); }
public override void OnContext(QLib.FSM.iContext context) { this.context = context as Context; }
public override void OnContext(QLib.FSM.iContext context) { }