public void BlockState(bool border = false) { this._reward = QLData.BLOCK_REWARD; this._type = QLData.StateType.Block; if (border) { _x = -1; _y = -1; } }
public void InitialState() { this._reward = QLData.BASIC_REWARD; this._type = QLData.StateType.Initial; }
public void NormalState() { this._reward = QLData.BASIC_REWARD; this._type = QLData.StateType.Normal; }
public void FinalState() { this._reward = QLData.FINAL_REWARD; this._type = QLData.StateType.Final; }