public void Example2() { var input = @"7,4,9,5,11,17,23,2,0,14,21,24,10,16,13,6,15,25,12,22,18,20,8,19,3,26,1 22 13 17 11 0 8 2 23 4 24 21 9 14 16 7 6 10 3 18 5 1 12 20 15 19 3 15 0 2 22 9 18 13 17 5 19 8 7 25 23 20 11 10 24 4 14 21 16 12 6 14 21 17 24 4 10 16 15 9 19 18 8 23 26 20 22 11 13 6 5 2 0 12 3 7"; var game = PuzzleParser.Parse1(input); int?lastNumberCalled = null; while (game.GetNonWonBoards().Count > 0) { lastNumberCalled = game.Play(); } BingoBoard board = game.GetLastWinningBoard(); var uncalledSum = board.GetUncalledSum(); Assert.Equal(1924L, uncalledSum * lastNumberCalled); }
public void Puzzle2() { var input = FileReader .GetResource("AdventOfCode.Tests._2021.Day4.PuzzleInput.txt"); var game = PuzzleParser.Parse1(input); int?lastNumberCalled = null; while (game.GetNonWonBoards().Count > 0) { lastNumberCalled = game.Play(); } BingoBoard board = game.GetLastWinningBoard(); var uncalledSum = board.GetUncalledSum(); Assert.Equal(1924L, uncalledSum * lastNumberCalled); }
public void Puzzle1() { var input = FileReader .GetResource("AdventOfCode.Tests._2021.Day4.PuzzleInput.txt"); var game = PuzzleParser.Parse1(input); int?lastNumberCalled = null; while (game.BoardHasWon() == false) { lastNumberCalled = game.Play(); } BingoBoard board = game.GetWinningBoard(); var uncalledSum = board.GetUncalledSum(); Assert.Equal(8580L, uncalledSum * lastNumberCalled); }
void Awake() { solveCount = 0; OverRect = new Rect(Screen.width * 0.2f, Screen.height * 0.1f, Screen.width * 0.6f, Screen.height * 0.8f); gameGUI = GameObject.Find("GameGUI").GetComponent <GameGUI>(); playerData = GameObject.Find("PlayerData").GetComponent <PlayerData>(); puzzleParser = GameObject.Find("PuzzleGenerator").GetComponent <PuzzleParser>(); levelSplitter = LevelSplitter.GetComponent <LevelSplitter>(); TimeRemaining = puzzleParser.currentPuzzle.rows.Count * puzzleParser.currentPuzzle.rows[0].cells.Count * 12; levelIndex = puzzleParser.currentLevelIndex; watcher += victory; watcher += defeat; watcher += countdown; watcher += overDetect; }
/* * Usage: * * PuzzleCvt.exe puzzlefile title [output] */ public static void Main(string[] args) { string output, file, title; PuzzleParser qp; if (args.Length < 2) { Console.WriteLine(@"Usage: PuzzleCvt.exe puzzlefile title [output]"); Environment.Exit(1); } file = args[0]; title = args[1]; if (title.Length > 31) { title = title.Substring(0, 31); } if (args.Length == 3) { output = args[2]; } else { output = Path.ChangeExtension(file, null); } Console.WriteLine("Puzzle File: {0}", file); Console.WriteLine("Puzzle File Title: {0}", title); Console.WriteLine("Output File: {0}", output); Console.WriteLine("---> Loading Puzzles"); qp = new PuzzleParser(file); qp.Load(); Console.WriteLine("---> Writing .pdb file"); qp.Write(title, output); Console.WriteLine("---> Done"); Environment.Exit(0); }
void OnEnable() { currentPlayer = GameObject.Find("PlayerData").GetComponent <PlayerData>().CurrentPlayer; puzzleParser = GameObject.Find("PuzzleGenerator").GetComponent <PuzzleParser>(); }
void Start() { puzzleParser = GameObject.Find("PuzzleGenerator").GetComponent <PuzzleParser>(); convoParser = GameObject.Find("Convo Parser").GetComponent <ConvoParser>(); }
void Start() { levelMenuGUI = LevelMenuObject.GetComponent <LevelMenuGUI>(); playerData = GameObject.Find("PlayerData").GetComponent <PlayerData>(); puzzleParser = GameObject.Find("PuzzleGenerator").GetComponent <PuzzleParser>(); }