private void OnTriggerEnter(Collider other) { if (other.tag == "Player") { if (gameObject.tag == "PuzzleAnswer") { gameObject.tag = "Untagged"; puzzleManager.AddGoal(); } else { puzzleManager.ResetGoal(); } } }
private void OnTriggerEnter(Collider other) { if (other.tag == "Player") { if (gameObject.tag == "PuzzleAnswer") { gameObject.tag = "Untagged"; puzzleManager.AddGoal(); AkSoundEngine.SetSwitch("Puzzle_game", Switch, gameObject); } else { puzzleManager.ResetGoal(); } } }