public IActionResult Highscore(string puzzleName) { var mapper = new PuzzleMapper(); PuzzleHighscoreViewModel vm; int puzzleId = -1; using (_context) { PuzzleDto puzzle = _context.Puzzles.First(x => x.Name == puzzleName); vm = new PuzzleHighscoreViewModel() { Name = puzzle.Name, Highscores = new List <HighscoreViewModel>() }; puzzleId = (int)puzzle.Id; } PuzzleReply reply = _hiscoreClient.GetPuzzleHighscore(new PuzzleRequest() { PuzzleId = puzzleId }); foreach (PuzzleHighscore item in reply.Highscores.OrderBy(x => x.SecondsToComplete)) { vm.Highscores.Add(new HighscoreViewModel { PlayerName = item.AttemptName, SecondsToComplete = item.SecondsToComplete }); } return(View(vm)); }
public IActionResult Index() { var mapper = new PuzzleMapper(); using (_context) { IEnumerable <PuzzleDto> models = _context.Puzzles.OrderBy(x => x.Difficulty).ToList(); IEnumerable <PuzzleViewModel> vm = mapper.Map(models); return(View(vm)); } }
public IActionResult Create(PuzzleViewModel vm) { var mapper = new PuzzleMapper(); PuzzleDto entity = mapper.Map(vm); using (_context) { _context.Puzzles.Add(entity); _context.SaveChanges(); } return(RedirectToAction("index")); }
public void MapPuzzleToPuzzleEntity() { var puzzle = PuzzleFactory.GetPuzzle(Core.Enums.Difficulty.Medium); Assert.IsInstanceOfType(puzzle, typeof(MediumPuzzle)); puzzle.CreatePuzzle(); Assert.IsNotNull(puzzle.PuzzleArray); var dataMapper = new PuzzleMapper(); var puzzleEntity = dataMapper.MapPuzzleToPuzzleEntity(puzzle); Assert.AreEqual(puzzle.Id, puzzleEntity.Id); }
public void ShouldStorePuzzleEntityMappedFromPuzzle() { using (var context = new GameContext()) { var puzzle = PuzzleFactory.GetPuzzle(Core.Enums.Difficulty.Medium); Assert.IsInstanceOfType(puzzle, typeof(MediumPuzzle)); puzzle.CreatePuzzle(); Assert.IsNotNull(puzzle.PuzzleArray); var dataMapper = new PuzzleMapper(); var puzzleEntity = dataMapper.MapPuzzleToPuzzleEntity(puzzle); puzzleEntity.Name = "test save"; Assert.AreEqual(puzzle.Id, puzzleEntity.Id); context.PuzzleEntities.Add(puzzleEntity); context.SaveChanges(); } }
private PuzzleMapper _mapper; //PuzzleMapper object used for mapping data before/after persistence. public GameRepository(PuzzleMapper mappingFactory) { _mapper = mappingFactory; }