// Update is called once per frame void Update() { if (!isPutBomb) { PutBomb(); } countTime += Time.deltaTime; if (countTime > 0.5f && isPutBomb) { //爆弾が攻撃によって爆破されたとき try { ec.TurnCannon(target.transform.position - remoteBomb.transform.position); if (Vector3.Distance(target.transform.position, remoteBomb.transform.position) < 5f) { po.PutRemoteBombPrefab(); isPutBomb = false; } } catch (MissingReferenceException) { isPutBomb = false; } countTime = 0f; } }
public void UseSkillPutRemoteBomb() { po.PutRemoteBombPrefab(); }