public void EndGame() { MainPanel.SetActive(false); PauseButton.SetActive(false); ResultPanel.SetActive(true); //print("puntos, " + total + " totales " + score +" deberia ser "+((score/total)*100)); StopAllCoroutines(); GiantRobot.enabled = false; InGame = false; int result = Mathf.RoundToInt((score / total) * 100); string idMinigame = "2"; GameSessionController gameCtrl = new GameSessionController(); gameCtrl.addGameSession(result, this.FinalTotalRepetition, this.FinalTotalTime, score, idMinigame); results.Minigame = idMinigame; results = ResultPanel.GetComponent <PutDataResults>(); results.updateData(result, 0); int angle = (int)Maxangle; PerformanceController performanceCtrl = new PerformanceController(); performanceCtrl.addPerformance(angle, this.GetMovement()); //ParametersFIght pmFight = ParametersFIght(); if (PlaylistManager.pm != null && PlaylistManager.pm.active) { PlaylistManager.pm.NextGame(); } ; }
// Use this for initialization void Start() { if (gm == null) { gm = this; } putValues = GameObject.FindObjectOfType <PutValuesFL>(); jugador = GameObject.FindObjectOfType <PlayerFL>(); resultados = FindObjectOfType <PutDataResults>(); animationFinal = FindObjectOfType <finalAnimationFL>(); panelResultados.SetActive(false); tutorial_pages_array = new List <GameObject>(); int contador = 0; do { contador++; tutorial_page_info = GameObject.Find("tutorial_page" + contador); if (tutorial_page_info != null) { tutorial_pages_array.Add(tutorial_page_info); tutorial_page_info.SetActive(false); } } while (tutorial_page_info != null); hasStart = false; game_over = false; panelTutorial.SetActive(false); random = new System.Random(); }
public void retry() { //Camera_inv.SetActive(false); ConfirmationModal.SetActive(false); HandInPosition = false; Eraser.SetActive(true); pitcher.Play("New State"); gc = gameObject.GetComponent <GameController>(); RUISSkeletonController[] kinectPlayer1 = kinectPlayer.GetComponentsInChildren <RUISSkeletonController>(); kinectPlayer1[0].updateRootPosition = true; if (skeletonManager == null) { skeletonManager = FindObjectOfType(typeof(RUISSkeletonManager)) as RUISSkeletonManager; if (!skeletonManager) { Debug.Log("The scene is missing " + typeof(RUISSkeletonManager) + " script!"); } } danceTaichi.SetActive(false); danceUnityChan.SetActive(false); Camera.transform.position = new Vector3(35f, 31.83f, 450.62f); //indicator.SetActive(true); //Camera.transform.Translate(0f, 0.83f,0 - 10.62f vector = new Vector3(0, 0, 0); vectortest = new Vector3(0, 0, 0); positionIndicator.SetActive(true); score = 0; UpdateScore(); InGame = false; MainPanel.SetActive(false); pausa.SetActive(false); ResultPanel.SetActive(false); ParametersPanel.SetActive(true); movimientoLateral = false; force = 20; /*if(_angleMinLeft == 0){ * * _angleMinLeft = 25; * } * if(_angleLeft == 0){ * * _angleLeft = 25; * }*/ if (_range_game == 0) { _range_game = 25; } results = ResultPanel.GetComponent <PutDataResults>(); lanzamiento = 0; movimientoLateral = true; //results = FindObjectOfType<PutDataResults> (); //Button btn = boton.GetComponent<Button> (); //btn.onClick.AddListener(StartGame); }
void Awake() { managerShapes = FindObjectOfType <GesturesShapeManager> (); results_script = FindObjectOfType <PutDataResults> (); score_script = FindObjectOfType <ScoreHandlerFM> (); txt_scaleMin = GameObject.Find("txt_scaleMinFM").GetComponent <Text>(); time_enemies = GameObject.Find("txt_enemies_timeFM").GetComponent <Text>(); txt_jugabilidad = GameObject.Find("txt_jugabilidadFM").GetComponent <Text>(); bt_play = GameObject.Find("bt_playFM").GetComponent <Button>(); results_canvas = GameObject.Find("results_canvas"); parameters_canvas = GameObject.Find("Figuras Magicas Parameters Panel"); tutorial_canvas = GameObject.Find("tutorial_canvas"); timeSlider = GameObject.Find("slideTimeUI").GetComponent <Slider>(); spawnnerEnemies = GameObject.Find("Spawnner").GetComponent <SpawnnerFM>(); txt_time = GameObject.Find("txt_timer").GetComponent <Text> (); results_canvas.transform.localScale = Vector3.zero; tutorial_canvas.transform.localScale = Vector3.zero; tutorial_pages_array = new List <GameObject> (); int contador = 0; do { contador++; tutorial_page_info = GameObject.Find("tutorial_page" + contador); if (tutorial_page_info != null) { tutorial_pages_array.Add(tutorial_page_info); tutorial_page_info.SetActive(false); } } while (tutorial_page_info != null); jugabilidad_number = 1; _timeBetweenEnemies = 1; }
public void EndGame() { /*_angleMinLeft = 0; * sliderMinLeft.value = 0; * sliderLeft.value = 0; * _angleLeft = 0;*/ MainPanel.SetActive(false); pausa.SetActive(false); ResultPanel.SetActive(true); danceTaichi.SetActive(false); danceUnityChan.SetActive(false); StopAllCoroutines(); InGame = false; int result = Mathf.RoundToInt((score / lanzamiento) * 100); string idMinigame = "1"; //print(lanzamiento); movimientoLateral = false; int angle = (int)_angleLeft; GameSessionController gameCtrl = new GameSessionController(); gameCtrl.addGameSession(score, this.FinalTotalRepetition, this.FinalTotalTime, result, idMinigame); PerformanceController performanceCtrl = new PerformanceController(); performanceCtrl.addPerformance(angle, this.GetMovement()); results = ResultPanel.GetComponent <PutDataResults>(); results.Minigame = idMinigame; results.updateData(result, 0); if (PlaylistManager.pm != null && PlaylistManager.pm.active) { PlaylistManager.pm.NextGame(); } }
//public GameObject Camera_inv; //righthand(139.95,75.04,727.75) //lefthand(157.11,64.81,231.29) // Use this for initialization void Start() { //Camera_inv = GameObject.Find("Camera Panel"); //Camera_inv.SetActive(false); if (PlaylistManager.pm == null || (PlaylistManager.pm != null && !PlaylistManager.pm.active)) { Parameters.SetActive(true); MainPanel.SetActive(false); } gc = gameObject.GetComponent <GameControllerFight>(); MainPanel.SetActive(false); PauseButton.SetActive(false); ResultPanel = GameObject.Find("results_canvas"); results = ResultPanel.GetComponent <PutDataResults>(); ResultPanel.SetActive(false); Camera.transform.position = new Vector3(149f, 84.38f, 259.68f); clean = true; InGame = false; GameOverBool = false; currentTime = 0; currentRepetitions = 0; }
// Use this for initialization void Start() { if (gm == null) { gm = this; } pausa = FindObjectOfType <TinyPauseScript>(); hasStart = false; game_over = false; spanner = FindObjectOfType <SpannerOfMovements> (); planeControler = FindObjectOfType <PlaneController> (); score_script = FindObjectOfType <ScoreHandler> (); results_script = FindObjectOfType <PutDataResults> (); array_scrips_disabled = new List <MonoBehaviour> (); array_scrips_disabled.Add(spanner); array_scrips_disabled.Add(FindObjectOfType <SpanwClouds>()); array_scrips_disabled.Add(planeControler); paramenters_canvas = GameObject.Find("parameters_canvas"); results_canvas = GameObject.Find("results_canvas"); tutorial_canvas = GameObject.Find("tutorial_canvas"); timerUI.SetActive(true); count_objects_canvas = GameObject.Find("count_objects_canvas"); timeSlider = GameObject.Find("slideTimeUI").GetComponent <Slider>(); cam = GameObject.Find("PlayGameCamera"); cam_initial_pos = cam.transform.parent.transform.position; cam_initial_rot = cam.transform.parent.transform.rotation; txt_rubies = GameObject.Find("txt_rubies").GetComponent <Text> (); txt_dodge = GameObject.Find("txt_dodge").GetComponent <Text> (); txt_time = GameObject.Find("txt_timer").GetComponent <Text> (); tutorial_movements = GameObject.Find("anim_moves").GetComponent <Animator> (); array_arrows = new List <GameObject> (); array_arrows.Add(GameObject.Find("left_img")); array_arrows.Add(GameObject.Find("right_img")); array_arrows.Add(GameObject.Find("down_img")); timeMillis = 1000f; timeSlider.transform.parent.gameObject.SetActive(false); results_canvas.transform.localScale = Vector3.zero; tutorial_canvas.transform.localScale = Vector3.zero; tutorial_pages_array = new List <GameObject> (); if (PlaylistManager.pm == null || (PlaylistManager.pm != null && !PlaylistManager.pm.active)) { paramenters_canvas.SetActive(true); //MainPanel.SetActive(false); } int contador = 0; do { contador++; tutorial_page_info = GameObject.Find("tutorial_page" + contador); if (tutorial_page_info != null) { tutorial_pages_array.Add(tutorial_page_info); tutorial_page_info.SetActive(false); } } while (tutorial_page_info != null); // esto para activar el panel de parámetros en caso de que no se esté en playlist if (PlaylistManager.pm == null || (PlaylistManager.pm != null && !PlaylistManager.pm.active)) { TweenShowParameters(); } }
// Use this for initialization void Start() { //Camera_inv = GameObject.Find("Camera Panel"); //Camera_inv.SetActive(false); HandInPosition = false; Eraser.SetActive(false); RUISSkeletonController[] kinectPlayer1 = kinectPlayer.GetComponentsInChildren <RUISSkeletonController>(); if (PlaylistManager.pm == null || (PlaylistManager.pm != null && !PlaylistManager.pm.active)) { ParametersPanel.SetActive(true); MainPanel.SetActive(false); } kinectPlayer1[0].updateRootPosition = true; indicatorplayer = false; initialposition = kinectPlayer.transform.position; gc = gameObject.GetComponent <GameController>(); if (skeletonManager == null) { skeletonManager = FindObjectOfType(typeof(RUISSkeletonManager)) as RUISSkeletonManager; if (!skeletonManager) { Debug.Log("The scene is missing " + typeof(RUISSkeletonManager) + " script!"); } } danceTaichi.SetActive(false); danceUnityChan.SetActive(false); Camera.transform.position = new Vector3(35f, 31.83f, 450.62f); positionIndicator.SetActive(true); //indicator.SetActive(true); //Camera.transform.position = new Vector3(0f, 31.83f,134.62f); vector = new Vector3(0, 0, 0); vectortest = new Vector3(0, 0, 0); score = 0; UpdateScore(); InGame = false; MainPanel.SetActive(false); pausa.SetActive(false); ResultPanel.SetActive(false); movimientoLateral = false; force = 20; /*if(_angleMinLeft == 0){ * * _angleMinLeft = 25; * } * if(_angleLeft == 0){ * * _angleLeft = 25; * }*/ if (_range_game == 0) { _range_game = 25; } movimientoLateral = true; results = ResultPanel.GetComponent <PutDataResults>(); //results = FindObjectOfType<PutDataResults> (); //Button btn = boton.GetComponent<Button> (); //btn.onClick.AddListener(StartGame); //sliderCurrentTime.onValueChanged.AddListener(delegate {SlideTime(); }); }