public void MoveWithRoom(CanvasCore roomCore) { if (roomCore.m_type != ShipBuildType.BuildRoom) { return; } TouchMove tmParent = PutCanvasM.GetTouchMoveByCore(roomCore); List <CanvasCore> childrenCore = PutCanvasM.GetChildByCore(roomCore); if (childrenCore.Count == 0 || roomCore.IsDeckRoom) { return; } Transform roomShellT = PutCanvasM.GetTransformByCore(roomCore).parent; foreach (var childCore in childrenCore) { TouchMove tm = PutCanvasM.GetTouchMoveByCore(childCore); if (tm != null) { tm.m_OffsetGrid = tmParent.m_orgPosMapGrid - tm.m_orgPosMapGrid; } if (PutCanvasM.GetTransformByCore(childCore) != null) { Transform childShellT = PutCanvasM.GetTransformByCore(childCore).parent; childShellT.parent = roomShellT; } } }
void BtnSetTransGate_OnClickEventHandler(UIButton sender) { SetBuildParaStart(); List <CanvasCore> childrenCore = PutCanvasM.GetChildByCore(m_Core); if (childrenCore.Count == 0) { #if UNITY_EDITOR_LOG NGUIUtil.DebugLog("房间内未检测到传送门,请调查!!!"); #endif return; } ShipPlan P = ShipPlanDC.GetCurShipPlan(); if (P == null) { return; } foreach (var childCore in childrenCore) { TouchMove tm = PutCanvasM.GetTouchMoveByCore(childCore); BuildProperty lifeobj = tm.GetComponent <BuildProperty>(); if (lifeobj != null && lifeobj.GetModeType() == 1605) { Building1605 b = lifeobj.GetLife() as Building1605; if (b != null) { ShipPutInfo Info = P.GetShipBuildInfo(m_Core); b.ShowTranGate(new Int2(Info.shipput_data0, Info.shipput_data1)); } } } }
static void BindStair(Int2 grid) { CanvasCore core = RoomMap.FindCanvasCore(grid, ShipBuildType.BuildRoom); if (core != null) { TouchMove tm = PutCanvasM.GetTouchMoveByCore(core); tm.MoveWithRoom(core); } }
public static TouchMove GetTouchMoveByRoomGrid(RoomGrid rGrid, ShipBuildType type) { if (null == rGrid) { return(null); } List <CanvasCore> childCores = rGrid.GetOtherBuild(); for (int i = 0; i < childCores.Count; i++) { CanvasCore curCore = childCores[i]; if (curCore.m_type == type) { return(PutCanvasM.GetTouchMoveByCore(curCore)); } } return(null); }
void BtnDeleteSoldier_OnClickEventHandler(UIButton sender) { List <CanvasCore> childrenCore = PutCanvasM.GetChildByCore(m_Core); if (childrenCore.Count == 0) { return; } foreach (var childCore in childrenCore) { TouchMove tm = PutCanvasM.GetTouchMoveByCore(childCore); if (childCore.m_type == ShipBuildType.Soldier) { tm.DestroyShipBuild(); } } PutCanvasM.ShowRoomGridUI(false); }
public static void ClearNoLinkList() { if (PutCanvasM.SaveSuc) { return; } PutCanvasM.SaveSuc = true; if (null != s_listNoLinkPutRoomcores) { int nCoreCount = s_listNoLinkPutRoomcores.Count; int nCoreCnt = 10; for (nCoreCnt = 0; nCoreCnt < nCoreCount; nCoreCnt++) { CanvasCore core = s_listNoLinkPutRoomcores[nCoreCnt]; PutCanvasM.GetTouchMoveByCore(core).UnLoadEditEffect(); } s_listNoLinkPutRoomcores.Clear(); } if (null != s_listNoLinkPutDeckRoomcores) { int nCoreCount = s_listNoLinkPutDeckRoomcores.Count; int nCoreCnt = 10; for (nCoreCnt = 0; nCoreCnt < nCoreCount; nCoreCnt++) { CanvasCore core = s_listNoLinkPutDeckRoomcores[nCoreCnt]; PutCanvasM.GetTouchMoveByCore(core).UnLoadEditEffect(); } s_listNoLinkPutRoomcores.Clear(); } if (null != s_listNoLinkSolders) { int nCoreCount = s_listNoLinkSolders.Count; int nCoreCnt = 10; for (nCoreCnt = 0; nCoreCnt < nCoreCount; nCoreCnt++) { CanvasCore core = s_listNoLinkSolders[nCoreCnt]; PutCanvasM.GetTouchMoveByCore(core).UnLoadEditEffect(); } s_listNoLinkSolders.Clear(); } return; }
public void UpdateChildmGridWhenUp() { List <CanvasCore> childrenCore = PutCanvasM.GetChildByCore(m_Core); if (childrenCore == null || childrenCore.Count == 0) { return; } if (m_tStart == null) { return; } foreach (var childCore in childrenCore) { TouchMove tm = PutCanvasM.GetTouchMoveByCore(childCore); if (tm) { tm.m_posMapGrid = m_posMapGrid - tm.m_OffsetGrid; tm.m_orgPosMapGrid = tm.m_posMapGrid; } } }
/// <summary> /// 移动房间完毕后,解除房间内对象的父子关系 /// </summary> public void LeaveRoom() { if (m_Core.m_type != ShipBuildType.BuildRoom) { return; } List <CanvasCore> childrenCore = PutCanvasM.GetChildByCore(m_Core); if (childrenCore.Count == 0) { return; } if (m_tStart == null) { return; } foreach (var childCore in childrenCore) { TouchMove tm = PutCanvasM.GetTouchMoveByCore(childCore); //tm.m_bCanOperate = true; Transform childShellT = PutCanvasM.GetTransformByCore(childCore).parent; childShellT.parent = m_tStart; } }
/// <summary> /// 房间置换 /// </summary> void DoRoomExchange(Int2 mapGrid) { if (m_Core.m_type == ShipBuildType.BuildStair) { return; } if (!m_Core.IsNewCreate) { TouchMove tmCurExchange = m_ExchangeTouch; if (null != tmCurExchange) { if (m_ExchangeTouch.MyCore().IsDeckRoom == MyCore().IsDeckRoom&& m_ExchangeTouch.MyCore().m_type == ShipBuildType.BuildRoom && MyCore().m_type == ShipBuildType.BuildRoom) { PutCanvasM.ExchangeRoom(m_ExchangeTouch.MyCore(), m_ExchangeTouch.m_orgPosMapGrid, MyCore(), m_orgPosMapGrid); } else { m_ExchangeTouch.MoveShipBuilding(m_ExchangeTouch.m_orgPosMapGrid); MoveShipBuilding(m_orgPosMapGrid); } } CanvasCore core = RoomMap.FindCanvasCore(mapGrid, m_Core.m_type); if (core != null && core.m_ID != m_Core.m_ID) { bool b = PutCanvasM.CheckExchange(m_Core, core); if (b) { TouchMove tmNew = PutCanvasM.GetTouchMoveByCore(core); if (tmNew != null) { m_ExchangeTouch = tmNew; if (m_ExchangeTouch.MyCore().IsDeckRoom == MyCore().IsDeckRoom&& m_ExchangeTouch.MyCore().m_type == ShipBuildType.BuildRoom && MyCore().m_type == ShipBuildType.BuildRoom) { PutCanvasM.ExchangeRoom(m_ExchangeTouch.MyCore(), m_orgPosMapGrid, MyCore(), m_posMapGrid); } else { m_ExchangeTouch.MoveShipBuilding(m_orgPosMapGrid); MoveShipBuilding(m_posMapGrid); } if (m_ExchangeTouch != tmCurExchange) { m_ExchangeTouch.ExchangeAnimation(m_orgPosMapGrid); } } } else { m_ExchangeTouch = null; } } else { m_ExchangeTouch = null; } if (null != tmCurExchange && m_ExchangeTouch != tmCurExchange) { //MoveShipBuilding (m_posMapGrid); tmCurExchange.MoveShipBuilding(tmCurExchange.m_orgPosMapGrid); tmCurExchange.ResetExchangePos(); } } }
void OnMouseDown() { if (PutCanvasM.CanOperate == false) { return; } RaycastHit hit; if (WndManager.IsHitNGUI(out hit))//当点击到UI时不做处理 { return; } if (Input.touchCount >= 2) { return; } m_bMouseDown = true; m_bLongTouch = false; m_bTouchMoveChange = true; m_fMouseDownTime = Time.time; m_vtotalmouseDelta = Vector2.zero; m_vlastFirstTouch = GetTouchPos(0); m_isDrag = false; if (SystemInfo.deviceType == DeviceType.Desktop) { m_v3MouseTouchDown = Input.mousePosition; } else { m_v3MouseTouchDown = Input.GetTouch(0).position; } //获取按下时画布格子 Vector3 m_v3TouchScreenPos = new Vector3(m_v3MouseTouchDown.x, m_v3MouseTouchDown.y, -Camera.main.transform.position.z); Vector3 m_v3TouchWorldPos = Camera.main.ScreenToWorldPoint(m_v3TouchScreenPos); Vector3 v3dLocalPos = BattleEnvironmentM.World2LocalPos(m_v3TouchWorldPos); m_roomGridTouchDown = RoomMap.FindRoomGrid(v3dLocalPos); if (m_roomGridTouchDown == null) { return; } m_curClickType = RoomMap.PickupShipBuildType(m_roomGridTouchDown, v3dLocalPos, m_roomGridTouchDown.mPosRoomGrid.Layer); CanvasCore buildRoomCoreTouchDown = m_roomGridTouchDown.GetBuildRoom(); if (TouchMove.g_bSetParaing == true) { return; } TouchMove curTouchMove = TouchMoveManager.GetCurTouchMove(); if (null != curTouchMove) { //如果当前选中的是房间,新选中的不管是什么都不做变更 //如果当前选中的不是房间,但是新选中的对象和当前选中的一样则也不变量。 if (curTouchMove.IsContainsRoomGrid(m_roomGridTouchDown)) { TouchMove selNewTouchMov = PutCanvasM.GetTouchMoveByRoomGrid(m_roomGridTouchDown, m_curClickType); if (curTouchMove.MyCore().m_type == ShipBuildType.BuildRoom || selNewTouchMov != null && selNewTouchMov == curTouchMove) { curTouchMove.PlayEditSelectAnimationEnd(); //恢复上个房间内陷阱/角色 动画 curTouchMove.OnMouseDown(); m_bTouchMoveChange = false; } } PutCanvasM.ClearNoLinkList(); } else { //判断选中物件是否在上次保存失败的物件上,如果是则直接选择 bool bInNoLinkList = false; if (buildRoomCoreTouchDown != null) { TouchMove selNewTouchMov = PutCanvasM.GetTouchMoveByCore(buildRoomCoreTouchDown); if (null == selNewTouchMov) { List <CanvasCore> childCores = m_roomGridTouchDown.GetOtherBuild(); for (int i = 0; i < childCores.Count; i++) { selNewTouchMov = PutCanvasM.GetTouchMoveByCore(childCores[i]); break; } } if (null != selNewTouchMov && PutCanvasM.NoLinkListContain(selNewTouchMov.MyCore())) { PutCanvasM.ClearNoLinkList(); TouchMoveManager.SetCurTouchMove(selNewTouchMov); selNewTouchMov.PlayEditSelectAnimationEnd(); //恢复上个房间内陷阱/角色 动画 selNewTouchMov.OnMouseDown(); m_bTouchMoveChange = false; bInNoLinkList = true; } } if (bInNoLinkList == false) { PutCanvasM.ClearNoLinkList(); } } }
void OnMouseUp() { if (!m_bMouseDown || PutCanvasM.CanOperate == false) { return; } m_bMouseDown = false; bool bCancelSel = false; // MainCameraM.s_Instance.EnableDrag(true); TouchMove selNewTouchMov = null; if (TouchMove.g_bSetParaing == true) { SetPara(); return; } if (m_bTouchMoveChange) { if (m_roomGridTouchDown != null) { bCancelSel = true; selNewTouchMov = PutCanvasM.GetTouchMoveByRoomGrid(m_roomGridTouchDown, m_curClickType); if (null == selNewTouchMov) { CanvasCore buildRoomCoreTouchDown = m_roomGridTouchDown.GetBuildRoom(); selNewTouchMov = PutCanvasM.GetTouchMoveByCore(buildRoomCoreTouchDown); } if (selNewTouchMov) { CanvasCore selCanvasCore = selNewTouchMov.MyCore(); bCancelSel = false; TouchMove selOldeTouchMove = TouchMoveManager.GetCurTouchMove(); selNewTouchMov.PlayEditSelectAnimation();//点选时播放房间内陷阱动画 TouchMoveManager.SetCurTouchMove(selNewTouchMov); selNewTouchMov.MoveWithRoom(selCanvasCore); } if (bCancelSel) { TouchMoveManager.SetCurTouchMove(null); } } } else { selNewTouchMov = TouchMoveManager.GetCurTouchMove(); } if (selNewTouchMov) { if (selNewTouchMov.MoveBuildUp()) { //TouchMoveManager.ShowCanvas(false); PutCanvasM.ShowRoomGridUI(true); } else { PutCanvasM.ShowRoomGridUI(true); } } else { TouchMoveManager.SetCurTouchMove(null); //TouchMoveManager.ShowCanvas(false); PutCanvasM.ShowRoomGridUI(true); } }
void Update() { if (MainCameraM.s_Instance.CheckIsZooming() || MainCameraM.s_Instance.CheckCameraMove()) { PutCanvasM.ShowRoomGridUI(false); } if (PutCanvasM.CanOperate == false) { return; } if (Input.touchCount >= 2) { PutCanvasM.ShowRoomGridUI(false); m_bTouchMoveChange = true; m_roomGridTouchDown = null; } // MainCameraM.s_Instance.EnableDrag(true); if (m_bMouseDown) { if (!m_isDrag) { float click = mouseClickThreshold; click *= click; m_vtotalmouseDelta += m_vlastFirstTouch - GetTouchPos(0); m_vlastFirstTouch = GetTouchPos(0); m_mag = m_vtotalmouseDelta.sqrMagnitude; if (m_mag > click) { m_isDrag = true; } else { //没有发生移动地图 或 没有发生长按 要判定 if (!m_isDrag && !m_bLongTouch) { //长按判定 if (!m_isDrag && m_roomGridTouchDown != null) { if (Time.time - m_fMouseDownTime > 0.5f) { m_bLongTouch = true; } //没有发生移动地图,但有发生长按,则更换选中房间,并将m_bTouchMoveChange=false if (m_bLongTouch) { CanvasCore buildRoomCoreTouchDown = m_roomGridTouchDown.GetBuildRoom(); TouchMove selNewTouchMov = PutCanvasM.GetTouchMoveByCore(buildRoomCoreTouchDown); TouchMove selOldeTouchMove = TouchMoveManager.GetCurTouchMove(); if (selNewTouchMov != null && selNewTouchMov != selOldeTouchMove) { m_bTouchMoveChange = false; TouchMoveManager.SetCurTouchMove(selNewTouchMov); selNewTouchMov.OnMouseDown(); } } } } } } if (m_isDrag) { //按下是选中的是原选中房间,则直接移动该房间 //长按时会自动将最新选中房间,并将m_bTouchMoveChange设置为false if (!m_bTouchMoveChange) { MainCameraM.s_Instance.EnableDrag(false); TouchMove curTouchMove = TouchMoveManager.GetCurTouchMove(); if (null != curTouchMove) { PutCanvasM.ShowRoomGridUI(false); //TouchMoveManager.ShowCanvas(true); PutCanvasM.ShowRoomGridUI(false); curTouchMove.MoveBuild(); } } } } }
public static bool CheckSave() { PutCanvasM.StopEdit(); List <TouchMove> lOutShape = CheckBuildOutOfShape(); if (lOutShape.Count > 0) { NGUIUtil.ShowTipWndByKey <string>("10000204"); foreach (TouchMove item in lOutShape) { item.LoadEditEffect(TouchMoveState.CannotEdit); } PutCanvasM.SaveSuc = false; return(PutCanvasM.SaveSuc); } List <TouchMove> lDeckBuild = CheckDeckRoomInMaxLayer(); if (lDeckBuild.Count > 0) { NGUIUtil.ShowTipWndByKey <string>("10000206"); foreach (TouchMove item in lDeckBuild) { item.LoadEditEffect(TouchMoveState.CannotEdit); } PutCanvasM.SaveSuc = false; return(PutCanvasM.SaveSuc); } s_listNoLinkPutRoomcores = PutCanvasM.GetNoLinkPutRoom(); if (s_listNoLinkPutRoomcores.Count > 0) { //TouchMoveManager.ShowCanvas(true); TouchMoveManager.SetCanPutArea(ShipBuildType.BuildRoom, false); NGUIUtil.ShowTipWndByKey <string>("30000013"); int nCoreCount = s_listNoLinkPutRoomcores.Count; int nCoreCnt = 10; for (nCoreCnt = 0; nCoreCnt < nCoreCount; nCoreCnt++) { CanvasCore core = s_listNoLinkPutRoomcores[nCoreCnt]; PutCanvasM.GetTouchMoveByCore(core).LoadEditEffect(TouchMoveState.CannotEdit); } PutCanvasM.SaveSuc = false; return(PutCanvasM.SaveSuc); } s_listNoLinkPutDeckRoomcores = PutCanvasM.GetNoLinkPutDeckRoom(); if (s_listNoLinkPutDeckRoomcores.Count > 0) { //TouchMoveManager.ShowCanvas(true); TouchMoveManager.SetCanPutArea(ShipBuildType.BuildRoom, true); NGUIUtil.ShowTipWndByKey <string>("30000016"); int nCoreCount = s_listNoLinkPutDeckRoomcores.Count; int nCoreCnt = 10; for (nCoreCnt = 0; nCoreCnt < nCoreCount; nCoreCnt++) { CanvasCore core = s_listNoLinkPutDeckRoomcores[nCoreCnt]; PutCanvasM.GetTouchMoveByCore(core).LoadEditEffect(TouchMoveState.CannotEdit); } PutCanvasM.SaveSuc = false; return(PutCanvasM.SaveSuc); } s_listNoLinkSolders = PutCanvasM.GetNoLinkSolder(); if (s_listNoLinkSolders.Count > 0) { //TouchMoveManager.ShowCanvas(true); TouchMoveManager.SetCanPutArea(ShipBuildType.Soldier, false); NGUIUtil.ShowTipWndByKey <string>("30000015"); int nCoreCount = s_listNoLinkSolders.Count; int nCoreCnt = 10; for (nCoreCnt = 0; nCoreCnt < nCoreCount; nCoreCnt++) { CanvasCore core = s_listNoLinkSolders[nCoreCnt]; PutCanvasM.GetTouchMoveByCore(core).LoadEditEffect(TouchMoveState.CannotEdit); } PutCanvasM.SaveSuc = false; return(PutCanvasM.SaveSuc); } return(PutCanvasM.SaveSuc); }
/// <summary> /// 确认房间是否可置换 /// </summary> public static bool CheckExchange(CanvasCore coreSrc, CanvasCore coreExchange) { if (coreSrc == null || coreExchange == null) { return(false); } if (coreSrc.m_ID == coreExchange.m_ID) { return(false); } if (coreSrc.m_type == ShipBuildType.BuildStair) { return(false); } if (coreSrc.m_type != coreExchange.m_type) { return(false); } if (coreSrc.Data == null || coreExchange.Data == null) { return(false); } if (coreSrc.m_type == ShipBuildType.Soldier) { return(true); } if (coreSrc.Data.m_DeckRoom != coreExchange.Data.m_DeckRoom) { return(false); } TouchMove tmSrc = PutCanvasM.GetTouchMoveByCore(coreSrc); TouchMove tmExchange = PutCanvasM.GetTouchMoveByCore(coreExchange); if (tmSrc == null || tmExchange == null) { return(false); } if (tmSrc.m_orgPosMapGrid.Layer + tmExchange.MyCore().GetSize().Layer - 1 >= RoomMap.DeckRoomTopLayer) { return(false); } List <RoomGrid> listRoomGridSrc = RoomMap.GetPutRoomGrid(coreSrc); List <RoomGrid> listMovetoRoomGridSrc = RoomMap.GetMovetoRoomGrid(coreSrc, tmSrc.m_posMapGrid); if (listRoomGridSrc.Count != listMovetoRoomGridSrc.Count) { return(false); } List <RoomGrid> listRoomGridExchange = RoomMap.GetPutRoomGrid(coreExchange); List <RoomGrid> listMoveRoomGridExchange = RoomMap.GetMovetoRoomGrid(coreExchange, tmSrc.m_orgPosMapGrid); if (listRoomGridExchange.Count != listMoveRoomGridExchange.Count) { return(false); } int nMoveToCount = listMovetoRoomGridSrc.Count; int nMoveCnt = 0; for (nMoveCnt = 0; nMoveCnt < nMoveToCount; nMoveCnt++) { RoomGrid roomGrid = listMovetoRoomGridSrc[nMoveCnt]; if (listMoveRoomGridExchange.Contains(roomGrid)) { return(false); } CanvasCore buildCore = roomGrid.GetBuildRoom(); if (buildCore.m_ID != RoomGrid.EMPTYGRIDID && buildCore.m_ID != coreSrc.m_ID && buildCore.m_ID != coreExchange.m_ID) { return(false); } if (buildCore.m_ID == RoomGrid.EMPTYGRIDID) { List <CanvasCore> childrenCore = roomGrid.GetOtherBuild(); foreach (CanvasCore childCore in childrenCore) { if (childCore.m_type == ShipBuildType.Soldier) { return(false); } } } } nMoveToCount = listMoveRoomGridExchange.Count; for (nMoveCnt = 0; nMoveCnt < nMoveToCount; nMoveCnt++) { RoomGrid roomGrid = listMoveRoomGridExchange[nMoveCnt]; if (listMovetoRoomGridSrc.Contains(roomGrid)) { return(false); } CanvasCore buildCore = roomGrid.GetBuildRoom(); if (buildCore.m_ID != RoomGrid.EMPTYGRIDID && buildCore.m_ID != coreExchange.m_ID && buildCore.m_ID != coreSrc.m_ID) { return(false); } } return(true);//ShipPutInfo.CheckExchangeRoom(core1.Data ,core2.Data); }