private void InitializeSomeMethods() { // Listen to Register PusheUnity.OnPusheRegistered(OnPusheRegisteredSuccessfully); PusheUnity.OnPusheInitialized(() => { PusheUnity.Log("Pushe Modules have initialized successfully."); }); // Set notification listener PusheNotification.SetNotificationListener(new PusheNotifListener()); // Check if pushe is already registered PusheUnity.Log(PusheUnity.IsRegistered() ? "Pushe is registered" : "Pushe is NOT registered!"); }