コード例 #1
0
 // Start is called before the first frame update
 void Start()
 {
     rigid  = GetComponent <Rigidbody>();
     count  = 0;
     y      = 1;
     Pusher = GameObject.Find("PushManager");
     push   = Pusher.GetComponent <PushFlag>();
 }
コード例 #2
0
 void Start()
 {
     Pusher = GameObject.Find("PushManager");
     push   = Pusher.GetComponent <PushFlag>();
 }