private void OnPushFixedSkill(short state, PushFixedSkill down = null) { if (state != 0) { StateManager.Instance.StateShow(state, 0); return; } if (down != null) { EntityWorld.Instance.EntSelf.RefreshStaticSkills(down.skills); } }
protected void OnPushFixedSkill(short state, PushFixedSkill down = null) { if (state != 0) { StateManager.Instance.StateShow(state, 0); return; } if (down == null) { return; } this.SetFixedSkill(down.skills); }