public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason) { PurchaseFailed?.Invoke(product.definition.id, failureReason); SceneActivationBehaviour <GameLogicActivator> .Instance.AnalyticsController.SendPurchaseEvent(AnalyticsScripts.QLPurchaseState.QLPurchaseStateFailed, product.definition.id, (float)product.metadata.localizedPrice, product.metadata.isoCurrencyCode, SceneActivationBehaviour <StoreUIActivator> .Instance.CoinsForProduct(product.definition.id), SceneActivationBehaviour <StoreUIActivator> .Instance.StoreOpenSource); // A product purchase attempt did not succeed. Check failureReason for more detail. Consider sharing // this reason with the user to guide their troubleshooting actions. Debug.Log(string.Format("[IAP] OnPurchaseFailed: FAIL. Product: '{0}', PurchaseFailureReason: {1}", product.definition.storeSpecificId, failureReason)); }
private void InvokePurchaseFailed(PurchaseResult purchaseResult, StorePurchaseError failReason, Exception ex) { var product = purchaseResult.TransactionInfo?.Product; var productId = _purchaseProductId ?? "null"; _console.TraceEvent(TraceEventType.Error, _traceEventPurchase, $"{GetEventName(_traceEventPurchase)} error: {productId}, reason = {failReason}"); if (_observers != null) { lock (_observers) { foreach (var item in _observers) { try { item.OnNext(new PurchaseInfo(productId, purchaseResult, failReason, ex)); } catch (Exception e) { _console.TraceData(TraceEventType.Error, _traceEventPurchase, e); } } } } try { PurchaseFailed?.Invoke(this, new PurchaseFailedEventArgs(productId, purchaseResult, failReason, ex)); } catch (Exception e) { _console.TraceData(TraceEventType.Error, _traceEventPurchase, e); } finally { _console.TraceEvent(TraceEventType.Stop, _traceEventPurchase, GetEventName(_traceEventPurchase) + " failed: " + productId); } }
protected virtual void OnFailedP(Product product, PurchaseFailureReason failureReason) { PurchaseFailed?.Invoke(product, failureReason); Debug.Log(string.Format("OnPurchaseFailed: FAIL. Product: '{0}', PurchaseFailureReason: {1}", product.definition.storeSpecificId, failureReason)); }
public void NotifyPurchaseFailed() { PurchaseFailed?.Invoke(this, EventArgs.Empty); }
protected virtual void OnFailed(Product product, PurchaseFailureReason failureReason) { PurchaseFailed?.Invoke(product, failureReason); EventManager.Notify(this, new GameEventArgs(Events.IAPEvents.FAILED_BOUGHT, failureReason.ToString(), product)); Debug.Log(string.Format("OnPurchaseFailed: FAIL. Product: '{0}', PurchaseFailureReason: {1}", product.definition.storeSpecificId, failureReason)); }
public void OnPurchaseFailed(Product i, PurchaseFailureReason p) { PurchaseFailed?.Invoke(i, p); }