public void SetUpAnimalsToPurchase( List <Object> stock, Dictionary <string, Texture2D> icons, out int iconHeight) { PurchaseAnimals.SetUpAnimalsToPurchase(GetOriginal(), stock, icons, out iconHeight); }
public void SetNamingAnimal(bool namingAnimal) { PurchaseAnimals.SetNamingAnimal(GetOriginal(), namingAnimal); }
public void SetNewAnimalHome(StardewValley.Buildings.Building building) { PurchaseAnimals.SetNewAnimalHome(GetOriginal(), building); }
public void SetAnimalBeingPurchased(StardewValley.FarmAnimal animal) { PurchaseAnimals.SetAnimalBeingPurchased(GetOriginal(), animal); }
public int GetPriceOfAnimal() { return(PurchaseAnimals.GetPriceOfAnimal(GetOriginal())); }
public StardewValley.FarmAnimal GetAnimalBeingPurchased() { return(PurchaseAnimals.GetAnimalBeingPurchased(GetOriginal())); }
public bool IsNamingAnimal() { return(PurchaseAnimals.IsNamingAnimal(GetOriginal())); }
public bool IsFrozen() { return(PurchaseAnimals.IsFrozen(GetOriginal())); }
public int GetRows() { return(PurchaseAnimals.GetRows(GetOriginal())); }
public void SetHeight(int height) { PurchaseAnimals.SetHeight(GetOriginal(), height); }
public List <ClickableTextureComponent> GetAnimalsToPurchase() { return(PurchaseAnimals.GetAnimalsToPurchase(GetOriginal())); }
public bool IsReadyToClose() { return(PurchaseAnimals.IsReadyToClose(GetOriginal())); }
public bool HasTappedOkButton(int x, int y) { return(PurchaseAnimals.HasTappedOkButton(GetOriginal(), x, y)); }
public bool IsOnFarm() { return(PurchaseAnimals.IsOnFarm(GetOriginal())); }
public void AdjustHeightBasedOnIcons(int iconHeight) { PurchaseAnimals.AdjustHeightBasedOnIcons(GetOriginal(), iconHeight); }
public void SetOnFarm(bool onFarm) { PurchaseAnimals.SetOnFarm(GetOriginal(), onFarm); }
public void SetPriceOfAnimal(int price) { PurchaseAnimals.SetPriceOfAnimal(GetOriginal(), price); }