// Guard Right function // returns -1 on failure // returns 1 on success public int GuardRight(PuppetScript _sender) { GrdTmrCur = GrdTmrMax; lastGrdDir = PuppetScript.State.GRD_RIGHT; animation.CrossFade("Block Right", 0.1f); return 1; }
// Guard Upwards function // returns -1 on failure // returns 1 on success public int GuardUpwards(PuppetScript _sender) { GrdTmrCur = GrdTmrMax; lastGrdDir = PuppetScript.State.GRD_TOP; animation.CrossFade("Block Up", 0.1f); return 1; }