public static PokerPotItem Create(Puppet.Poker.Datagram.ResponseUpdatePot.DataPot pot) { GameObject gobj = (GameObject)GameObject.Instantiate(Resources.Load("Prefabs/Gameplay/PotItem")); gobj.name = "" + pot.id; PokerPotItem item = gobj.GetComponent <PokerPotItem>(); item.SetValue(pot); return(item); }
public void SetValue(Puppet.Poker.Datagram.ResponseUpdatePot.DataPot pot) { this._pot = pot; SetBet(pot.value); }