private void MagicianRedProjectile_OnHit(PunchGhostProjectile attacker, Entity victim) { TBARPlayer.Get(Owner).AddStylePoints(500); Vector2 dir = new Vector2(Owner.direction * 7.8f, 0); for (int i = 0; i < 5; i++) { Vector2 off = new Vector2(Owner.direction * 8, 0); Projectile.NewProjectile(projectile.Center + off, (dir).RotatedByRandom(0.5), ModContent.ProjectileType <FireballFart>(), 0, 0, projectile.owner); } }
private void KingCrimsonProjectile_OnHit(PunchGhostProjectile attacker, Entity victim) { TBARPlayer.Get(Owner).AddStylePoints(1000); }