コード例 #1
0
        private void MagicianRedProjectile_OnHit(PunchGhostProjectile attacker, Entity victim)
        {
            TBARPlayer.Get(Owner).AddStylePoints(500);
            Vector2 dir = new Vector2(Owner.direction * 7.8f, 0);

            for (int i = 0; i < 5; i++)
            {
                Vector2 off = new Vector2(Owner.direction * 8, 0);
                Projectile.NewProjectile(projectile.Center + off, (dir).RotatedByRandom(0.5), ModContent.ProjectileType <FireballFart>(), 0, 0, projectile.owner);
            }
        }
コード例 #2
0
 private void KingCrimsonProjectile_OnHit(PunchGhostProjectile attacker, Entity victim)
 {
     TBARPlayer.Get(Owner).AddStylePoints(1000);
 }