/// <internalonly /> protected internal override ProceduralAnimation CreateEffectAnimation(AnimationEffectDirection direction) { FrameworkElement target = GetTarget(); PulsateAnimation animation = new PulsateAnimation(target, Duration, _fadeOpacity); animation.Interpolation = GetEffectiveInterpolation(); return animation; }
/// <internalonly /> protected internal override ProceduralAnimation CreateEffectAnimation(EffectDirection direction) { FrameworkElement target = GetTarget(); PulsateAnimation animation = new PulsateAnimation(target, Duration, _fadeOpacity); animation.Interpolation = GetEffectiveInterpolation(); return(animation); }